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Stallionsden Mods & Modlets

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I got an error about loot item 108 already in use. Could have been another mod interacting but I don't know for sure.
Have you got the updated mod or. 108 was free then in b208 came out tfp used it lol so I changed the lootcontainers to start at 200. If I missed any I will fix it when I get home.

But simply check all the lootcontainers xmls and check to see if lootcontainers are 108 and change it. However you have to change the lootlist in blocks.xml to but when I get home I will check and fix. Apologies

 
Have you got the updated mod or. 108 was free then in b208 came out tfp used it lol so I changed the lootcontainers to start at 200. If I missed any I will fix it when I get home.
But simply check all the lootcontainers xmls and check to see if lootcontainers are 108 and change it. However you have to change the lootlist in blocks.xml to but when I get home I will check and fix. Apologies
I downloaded the version I tried on December 8th, 2018. I will try to redownload and see if it works now.

 
I downloaded the version I tried on December 8th, 2018. I will try to redownload and see if it works now.
i just checked both the home brewery and the pallet mods both have the new updated lootcontainers from 208 it starts. SO yeh either from another mod that is using 108 or you have the old version.

 
It works now. I redownloaded and played a little bit. Had to go to an unexplored part of the map for them to generate because the ones in the area I was didn't have the open option on them.

 
Hi. I have a problem with the last version of pallets. I have more than 1 mod :) mod, but when I open a pallet it gave me a error Array index is out of range. Any ideea how to fix it?

From error log

IndexOutOfRangeException: Array index is out of range.

at XUiC_LootContainer.OnTileEntityChanged (.TileEntity _te, Int32 _dataObject) [0x00000] in <filename unknown>:0

at TileEntity.NotifyListeners () [0x00000] in <filename unknown>:0

at TileEntity.setModified () [0x00000] in <filename unknown>:0

at TileEntityLootContainer.UpdateTick (.World world) [0x00000] in <filename unknown>:0

at Chunk.UpdateTick (.World _world, Boolean _bSpawnEnemies) [0x00000] in <filename unknown>:0

at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0

at GameManager.gmUpdate () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

20181212160117_1.jpg

This are the mods I use:

[aac workstations][Arrow-xbow conversion][car respawner][GG2015_HalfScrapTime][Guppycur_BloodMoonTrickle][GuppysRandomGeterUpper][increased Zombie Loot][KHLockpicks][KHPickupPlants][lessLandslides][Long Life Zombie Loot][Lowered Encumbrance Penalty][Razor_FasterVehicles][s420_SimpleUI-4DigitCraft][s420_SimpleUI-BiggerBackpack120-PlayerBuiltStorage][s420_SimpleUI-Compass][s420_SimpleUI-CraftingQueue][s420_SimpleUI-ForgeInput][s420_SimpleUI-LeftHUD][s420_SimpleUI-Toolbelt][s420_SimpleUI-VehicleStorage][skyScraperFix][stallionsdenCombineReturn][stallionsdenHomeBrewery][stallionsdenPallets]

output_log__2018-12-12__15-21-53.txt

 

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Yeah I got the same problem, I'm sure we'll have a fix soon.
Urgh lol sorry fix coming sorry. I added my personal game file lol again instead of the one I spoke to upload lol. Sorry just waiting for my computer to finish chucking a spaz and it be fixed

 
Urgh lol sorry fix coming sorry. I added my personal game file lol again instead of the one I spoke to upload lol. Sorry just waiting for my computer to finish chucking a spaz and it be fixed
Lol hey at least its an easy fix.

 
One thing I have found with the combine mod, and Idk if its something you can even work around or fix. When you combine 2 lower leveled items for the next tier, you don't get modifier slots equal to one crafted or found in that same tier. For example, a Level 2 Item would have 1 modifier slot if craftet, looted, purchased, but 2 level 1 items combined for the level 2 have 0 modifier slots. Its the same no matter what level you're combining to.

 
One thing I have found with the combine mod, and Idk if its something you can even work around or fix. When you combine 2 lower leveled items for the next tier, you don't get modifier slots equal to one crafted or found in that same tier. For example, a Level 2 Item would have 1 modifier slot if craftet, looted, purchased, but 2 level 1 items combined for the level 2 have 0 modifier slots. Its the same no matter what level you're combining to.
Oh I never paid attention to that lol. Didn't even cross my mind I will have to take a look and see what I can do. Thanks heaps for bringing that up

- - - Updated - - -

Just out of curiosity, what item was that?
It was cntmedicinecabinet which has now become cntmedicinecabinetopen or cntmedicinecabinetclosed to match the other cupboards etc on the game

 
How can I reduce the amount of items?

I'll use this as an example:

<item name="metalTrussingBlock" count="5,15" prob="0.05" />

Does that mean there is a chance of 5 to 15 of that items spawning? So I can just change that to 1, and no more than that would spawn of that item?

 
How can I reduce the amount of items?
I'll use this as an example:

<item name="metalTrussingBlock" count="5,15" prob="0.05" />

Does that mean there is a chance of 5 to 15 of that items spawning? So I can just change that to 1, and no more than that would spawn of that item?

Correct.

 
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