3 Questions:
1. How do we know sealed crates are from pre-apocalypse? I see nothing in game that confirms this. Why would you assume any sealed crate is automagically a pre-apocalypse crate? WE CAN MAKE THOSE CRATES OURSELVES lol. So I'd call it a baseless assumption to say when those crates were filled and sealed.
2. Isn't it actually super immersion breaking for there to be sealed crates everywhere with even middling value stuff in them, much less high value stuff? We went 1 week into a pandemic and people bought out the grocery and gun stores. We had some minor (compared to an apocalypse) bit of civil unrest and people were looting and burning stuff like crazy. Now imagine both of those being 100 times worse. And we're expecting there to be all these caches of high value loot in obvious locations that somehow nobody looted in decades? Get real. That's the definition of unrealistic.
3. I notice nobody complains about our ability to defeat solid steel safe doors with basic lockpicks and a stone axe. Isn't that Immersion breaking AF? Realistically safes and safe doors and etc would require high amounts of knowledge, skills, and materials to defeat. You shouldn't be getting into those before high power drills and explosives.
I utterly reject all this immersion/realism reasoning because it's so cherry picked it's stupid. This has nothing to do with realism or immersion. I could easily mention more things, this is just 3 highly relevant things off the top of my head.
1. For the same reason you expect canned lamb ration to have, I dunno, lamb ration in them? You cannot in fact craft a "
Sealed" shipping crate.
2. "Decades"? Do you know how long bodies decay? Because within decades you're definitely not going to see the zombies anymore, their flesh rotting such that they can't move even if they want to. This entire line of argument is doomed from the start
3. "What about this other stupid situation?" I've addressed this in my post
Your logic basically falls apart on its own. If we have to assume, as per your logic that "Nothing is real, everything is permitted", then why don't we already have Harry Spotter building a Hogwash castle to rule over the pitiful peasants? Casting down zombies with his wand, his castle protected by a giant green dragon, an army of Magickcian under his command, teleporting in and out wherever and whenever they please. Would've made a great Duke of Navezgane, now would it? Wingardium LEVIosha, not Wingardium LeviOSHA, as they say
Why don't we have the ability to loot a storage from 60 feet away? I mean we already can break a tree with our bare hands with barely a single scratch, there's no need to maintain "realism" now is there?
We don't have those because we expect the game to be based at least on reality.
How do you make a campfire with just 5 stones when it
clearly has more than 5 stones in it? No idea
How do you dump 6000 wood on a campfire and it's still just a small collection of stones? No idea
But how do you clear a water? You boil it. You filter it. Just as it is in real life.
How does the process work? No idea
Why in the flying fox do you not complain about those? Because those are
plausible.
Yes, you do in fact use stones when making a stone-based campfire.
Yes, you do in fact burn wood for fuel, or coal, or paper.
Yes, you can in fact boil water to purify it
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But how do you reconcile stone axe vs huge metal gun safe? What about Ur ImMeRsHuN?
I'm not sure if you understand what immersion is. People can accept breaks from reality as long as it works
consistently. As long as it works
as expected. That is called
Suspension of Disbelief. THAT is what makes immersion works. That is what makes people accept swinging around a plasma based melee weaponry without so much as a single protective hilt is not a problem
You're not going to see Harry Spotter and the Sniper's Stone any time soon because that breaks the consistency of the game. The game is set in post apocalyptic America. Law of physics still apply. That setting is consistent everywhere in the game. In line with that, we expect magic to not exist, at least so far
Stone axe deals damage. Things get broken when they get damaged. This works consistently with every single thing in the game. A gun safe is just yet another thing in the game, ergo gun safe can be broken by virtue of hitting it with a stone axe. For hours on end. It works as expected
You don't see a shovel in shamway box, you get gas from gas station and processing oil, you get food from fridges, you get water from water cooler, you get books and paper from a book case. The game consistently follows real life logic as far as loot is concerned. You can expect to get the appropriate stuff from a certain themed container as you would expect in real life.
So it seems to me, it's weird to reject the notion that sealed, pre-apocalypse crate should not contain pre-apocalypse items. As far as loots go, it breaks the expectations, the disbelief is no longer suspended.
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and with that, using "oh that's not how it works IRL, checkmate" is really an old argument that doesn't work anymore.
You don't need to pee, nobody does in the game
You don't dislocate your joints firing an M60 machine gun from the hip. Nothing does
Just, please, it's really not about Realism. It's about making it consistent with the setting of the game, which is based on realism. Those two are actually different, believe it or not.