1. Honestly I like the extended early game. Low tier gear matters now instead of something your naked survivor replaces in 2 days and never looks at again. There is an actual consistent and steady progression now instead of huge jumps of progression as you find all your guns and tools within the first 2 weeks.
Realism is a poor argument when 95% of the unrealistic nonsense in the game is in our favor.
Do not be quick to brush off "realism", because, besides necessary gameplay compromises here and there, the game is utterly realistic at its core (world setting, physics, crafting etc). "Realistic" in games
never means that "we just copy real life at its entirety" after all.
-It doesn't have to trample gameplay -- it can complement it (e.g. player needs, injuries, inventory system, crafting).
-It is the game being consistent with its own setting.
Don't get me wrong, I always yelled about how it's a waste, that a game with so much content wasn't exploiting it properly, and I really wanted progression to become more structured because so much of that content wasn't used, either because there was no reason for it to be used, or because the progression was arbitrary. There were many extra reasons progression was inconsistent though -- e.g. terribly balanced lootlists, which is still a problem imo.
But with the world being so reliant on some meta information like the player's GS instead of actual in-game information (zones, POIs), suspension of belief takes a hit and progression becomes predictable and linear. Not to mention that it will push players to control their GS even further. Put in an extreme way (that obviously doesn't do the game justice, but gets the point across), the world feels like an empty canvas with scattered loot chests having standard contents/location, and what surrounds these loot chests or where they are, hardly matters. Allegedly, they will see to making POIs/zones matter more, but for that to happen, spawns/enemy scaling and much more have to be revamped as well.