"Immersion" basically translates to "things I like". I hate that word with passion. Every single game I see people saying "mechanics change! muh immersion!" and then rant to what amounts to "gimme back my favorite things"
But people making "funny" strawman comments about "Oh so how about this and this, huh? Oh you don't like it? But ImMeRsHuN?" is also disingenuous
There's this concept of "
suspension of disbelief". I know, I know, this might be difficult but bear with me. Basically, people are willing to overlook things as long as its accepted as "well ok that's how it works"
Science people complain about visible lasers in basically every single sci-fi in existence, especially once you can block with reflexes. But that's fine as long as they all work like that. Laser rifles would guarantee your victory IRL because the only moment you can see the projectile is when it's already piercing your eyes, but we can all accept that Jedi can block them with Jedi reflexes because, hey,
literally every single laser weaponry work that way in Star Wars Universe
Similarly, despite having what amounts to Ancient Magick, just called The Force(tm) this time, the Star Wars Universe doesn't simply conjure Avatar of Holy God or whatever. The Force, despite deliberately not elaborated upon, has a basic, consistent mechanic: it's magic, but it's limited to immediate physical prowess. Having The Force does not allow you to conjure perfect clones, or to teleport between planets, or to hack machines or whatever. It's limited to allowing you to do cool tricks. It behaves consistently across multiple trilogies.
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So how does that relate to 7DTD? The original question is this:
Why the hell would sealed pre-apocalypse crates have post-apocalypse stuff in them?
It's not like people are asking "why the hell does this unassuming moldy backpack not have an AK-47 day 1"? No. They're talking about a pre-apocalypse, sealed crate not having what it should have: pre-apocalypse items. Really, it's not an unreasonable chain of logic. You'd walk into Shamway factory expecting it to have some stock of canned food, and walk into Shotgun Messiah factory expecting it to have a (shot)gun somewhere. Having a stone axe in a sealed crate breaks that logic.
You won't hear people complain that it only has a stone axe if the container is an unsealed box named "survivor cache" or whatever. That makes perfect sense
"But what about these totally unrealistic stuff? No comments on those?"
- That's not what the question was about
- People are not unreasonable monsters who think in extremes.
For example, "what about boxes storing meat"? Storage is gameplay mechanic, players have accepted that a human being is capable of carrying non-spoiling hundreds of items on their person since 1995. That is just how the game works, for the sake of gameplay. Disbelief has been suspended decades ago.
Just because something is "fiction", it doesn't mean all hell can break loose. The world needs to make sense, it needs to be consistent, and since 7dtd is based on our reality, suspension of disbelief works with the chain of logic that works similarly to our reality, you don't see Priests of Cthulhu calling in Tentacled Abomination, now do you?