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SDX 0.7.3 - Alpha 17

Err(xui)failed initializing window group newcontinueGame

Argument Exeption:The requested value BloodmoonFrequency was not found

 
Err(xui)failed initializing window group newcontinueGameArgument Exeption:The requested value BloodmoonFrequency was not found
This sounds like you need to delete your back up folder in SDX, re-validate your game, and re-try.

 
is there a video or can some one tell me how I can run sdx for my server on pingperfect on my comp then upload it to the server and work?

 
I am trying to use this and compile some mods but when it gets to localizations it just fails with "Element already added with the same key".

It might not be the same but its translated as the error come out in Norwegian, but this prevents me from using any SDX Mods at all.

Is anyone able to help?

 
I am trying to use this and compile some mods but when it gets to localizations it just fails with "Element already added with the same key".It might not be the same but its translated as the error come out in Norwegian, but this prevents me from using any SDX Mods at all.

Is anyone able to help?
Try the beta for 0.7.4 it should have more information about where the duplicate is: http://7d.l9000.co.uk/SDX0.7.4Test.zip

Make sure you don't have any empty lines, two of those would count as the same key

 
I tried to run 0.7.4 as you asked but it fails with "Build error at stage 2 Element already added with the same key" at the same spot it failed before.

Also i dont know what you mean with empty lines, i only downloaded a few SDX Mods to install.

Side Question, what exactly does this "Build with Ini File" button do?

 
Last edited by a moderator:
I tried to run 0.7.4 as you asked but it fails with "Build error at stage 2 Element already added with the same key" at the same spot it failed before.Also i dont know what you mean with empty lines, i only downloaded a few SDX Mods to install.

Side Question, what exactly does this "Build with Ini File" button do?
Ignore the BUild with Ini File. It's legacy :)

Can you post your Localization.txt files?

 
In which direction moves the development for SDX? What changes ?
We're trying to get it to do less really. SDX should only be doing stuff that the vanilla game doesn't support yet. So that's Localisation and custom code / DLL modifying.

There's also extra options for automating the build process so SphereII's mod launcher can take the pain away from people that don't know what their doing.

I tried to run 0.7.4 as you asked but it fails with "Build error at stage 2 Element already added with the same key" at the same spot it failed before.Also i dont know what you mean with empty lines, i only downloaded a few SDX Mods to install.

Side Question, what exactly does this "Build with Ini File" button do?
Yeah share your localization file or zip your whole mod folder so we can test the build

 
I am trying to run sdx and send it to my rented dedi server but it keeps telling me cant find mods on d: how do we compile for a rented dedi server so it can find files and mods?

 
Here is a link to a Zip file with the mods i try to compile. I compressed all the folder located at Targets/7 Days to Die/Mods. As far as i know i might have hit a incompatibility between some of the mods or i might have done something wrong here.

https://www.dropbox.com/s/lhew23ykks3s925/Mods.zip?dl=1

I noticed that SDX does load upon starting 7 Days to Die but obviously no mods with it. Is there any more info i need to provide?

 
Last edited by a moderator:
I am trying to run sdx and send it to my rented dedi server but it keeps telling me cant find mods on d: how do we compile for a rented dedi server so it can find files and mods?
Compile it locally then copy the Mods folder and the Assembly-CSharp.dll and mods.dll file to the server using FTP

Here is a link to a Zip file with the mods i try to compile. I compressed all the folder located at Targets/7 Days to Die/Mods. As far as i know i might have hit a incompatibility between some of the mods or i might have done something wrong here.https://www.dropbox.com/s/lhew23ykks3s925/Mods.zip?dl=1

I noticed that SDX does load upon starting 7 Days to Die but obviously no mods with it. Is there any more info i need to provide?
That compiles ok for me so I'd suggest starting again from scratch. Delete the whole 7DTD folder and redownload from steam, grab a new copy of SDX and use the zip you uploaded for the mods.

 
EVENT: Begin task: Backup game filesERROR: The Assembly-CSharp.dll file is missing from the game directory. Can't do much without that!

ERROR: Task Backup game files failed

EVENT: Action completed at: 2019-02-27 7:14:17 PM and took 0.03 seconds
getting this error when building, with or without mods, but the file is definitely there.

 
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