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That log file is not from an SDX instrumented build. That's the only exception I see in that log, and its not related to SDX.https://pastebin.com/Mq8R4Sxq
Thank you very much.
NullReferenceException: Object reference not set to an instance of an object
at EntityAlive.ConditionalTriggerSleeperWakeUp () [0x00000] in <filename unknown>:0
at EAISetNearestEntityAsTarget.Start () [0x00000] in <filename unknown>:0
at EAITaskList.OnUpdateTasks () [0x00000] in <filename unknown>:0
I wouldn't say fail.... just... not as successful as intended. An instrumented build is what I call a version of the game modified with SDX.What's an instrumented build? I grabbed SDX 0.7.3 from right here: https://7daystodie.com/forums/showthread.php?97663-SDX-0-7-3-Alpha-17
Did I fail from the beginning?
SDX: SDX detected base game directory as: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\
SDX: Could not find sdx config file: ''. Using default settings
SDX: Mod Engine Started.
SDX: Finding type refs...
SDX: Loading mods assembly
Yup, that's a good log. SDX is added. Try adding your other mods now to the target folder, and then rebuild, and Play from the SDX LauncherIt's odd, because running it the way I did, the SDX Elevator mod works just fine. So I have no idea what I'm doing wrong. I know the SDX itself is behaving, it's just not detecting my mod folder when I launch it that way. But if I launch the game through the normal means, I probably can't use the SDX mods.
EDIT: I launched the game with just the Elevator SDX mod so it would load without errors again, and made this pastebin of my log:
https://pastebin.com/UNbFy9qE
Not directly, as far as I know. You can do your build in SDX, then just launcher a bat file that calls 7daystodie.exe with the -configfile parameter.Hello. Thank you to the whole SDX team for this, you guys are awesome! I am used to playing vanilla single player with the -configfile serverconfig.xml and am curious if this is possible with SDX. Probably a simple thing but I am lost as to how to accomplish this. Thank you for any information!!!
Sure, create a thread outlining the problem and code and the community should be able to help. You can post a link here to it and I'll have a look.hello! Thanks for the answer.
Since i am only intermediate with coding i have some troubles getting the code into the right format to be compiled. Do you think you could help me create a method overload so i get the code working?
That usually means that Steam and the SDX Launcher are not running as the same user, if Steam is even running.When opening the game with the play button in the launcher, everything loads but after everything loads the game says The steam client is not running or no connection possible, any fixes?
The error could be coming from the Backup folder in the SDX Launcher. Revalidate your files, delete your back up, then try again.assembly-CSharp.dll file missing error but it IS there