SurvivalUK
New member
Back again!
Well TFP seem to want to suck more of the fun out of the game for builders, tower defense players and those that don't want limitations imposed! I didn't think that was possible but A17e has arrived.
Usual rules apply, i created this for lan play between me, the missus and our kids. It is tailored for fun openworld play rather than the vanilla first person action zombie shooter. I make no apologies for making things easier to attain, progress quickened, hardened materials resistant to dead fleshy tissue and underground bases a thing again. Play vanilla if you're a masochist (cheers Jolly
)!
My previous A16 mod to get an idea where this will be heading;
https://7daystodie.com/forums/showthread.php?69388-MOD-A16-Better-Balance-Mod-Spikes-guns-mining-building-etc-improvements
This mod is very much a work in progress
Player
Zs
Mining, harvesting and loot
Guns
Progression
Perks
Misc
Planned
Usual disclaimers
** Can't stress it enough but back up existing saves prior to updating! Saves are located %appdata%\7DaysToDie\ on the PC **
Download / History
****** DO NOT UPGRADE to v1.8 or newer until you've read this post <link> ******
2019/01/09 - v1.8 (60 slot bag) or (96 slot bag)
-------- previous builds --------
2019/01/04 - v1.7 (60 slot bag) or (96 slot bag)
2018/12/30 - v1.6 (60 slot bag) or (96 slot bag)
2018/12/29 - v1.5 (60 slot bag) or (96 slot bag)
2018/12/22 - v1.4 - compatible with B240 / stable release
2018/12/19 - v1.3
2018/12/16 - v1.2
2018/11/28 - v1.1
2018/11/26 - v1.0 - Initial release
Extract files to your \7 Days To Die\Mods folder, create the folder if it doesn't exist and use the latest edition of 7Zip / Winrar
Copy localisation.txt file to \7 Days to Die\Data\Config\ folder if you want mining helmet descriptions / perks to reflect change in requirements.
Installation instructions here : https://7daystodie.com/forums/showthread.php?94223-MOD-A17-Better-Balance-Mod&p=914167&viewfull=1#post914167
Well TFP seem to want to suck more of the fun out of the game for builders, tower defense players and those that don't want limitations imposed! I didn't think that was possible but A17e has arrived.
Usual rules apply, i created this for lan play between me, the missus and our kids. It is tailored for fun openworld play rather than the vanilla first person action zombie shooter. I make no apologies for making things easier to attain, progress quickened, hardened materials resistant to dead fleshy tissue and underground bases a thing again. Play vanilla if you're a masochist (cheers Jolly

My previous A16 mod to get an idea where this will be heading;
https://7daystodie.com/forums/showthread.php?69388-MOD-A16-Better-Balance-Mod-Spikes-guns-mining-building-etc-improvements
This mod is very much a work in progress
Player
- 60 / 96 slot bag ** full credit to KhaineGB for his awesome BBM code and his ok for me to use that in this mod **
- 60 / 96 slots unlocked
- Water loss on health / stamina recovery reduced
- Health / stamina loss reduced
- Stamina use while running, jumping and swimming reduced
- Stamina tweaks to tool usage
- Greater XP gains for harvesting wood, stone and dirt
Zs
- Random knock down recovery time
- Loot bag drop increased
- Dead body time after death reduced
- Z jumping distance limited
- Zombie stripper removed
- Vulture reduced numbers and no acid spit
- Attack range reduced for all Zs
- Block damage reduced for all Zs
- Zs nerf'd against metal, stone, concrete, brick blocks etc. (no more tearing through concrete like butter and underground bases are back!)
- Zs acid spit attacks removed
- Greater damage to heads using weapons
Mining, harvesting and loot
- Tree bonuses for taking down full trees
-Wood (scales with perks)
-Feathers / eggs (chance of, the bigger the tree the better the chance and more of them)
- Mining stone bonuses
-More iron per rock (scales with perks)
-Chance of scrap iron, coal, lead and nitrate
-Chance of gems, Silver (4%), Gold (2%) and Diamond (1%)
- Additional bones from corpses, roadkill and animals
Guns
- Sniper rifle magazine increase to 10 shot
- More powerful weapons
Progression
- 3 skill points per level up
- XP required to level up reduced
- Player level gating on perks removed
Perks
- Pack mule removed
- Parkour removed
Misc
- Restored log spikes (wood, metal, steel)
- Restored steel polish (hammer or nail gun required for use)
- Fill jars from sinks possible
- Wheels have a *chance* of being harvested from cars and tyres (wrench required)
- Reduced number of open loot container spawns (mostly cupboard / kitchen related)
- Increased stack sizes
- Death recovery tweaked
- Reduced materials forged iron / steel needed for key items
-Iron bars much reduced and upgrade from wood bars to iron balanced to match
- Additional mining helmet options
- Using the axe, hammer or nail gun to upgrade blocks is now faster
- Meat recipe balances
- Gravel and sand stability improved so less likely to cave in on miners
- Trader pricing balanced (still very early days)
- Chemistry sets can now be destroyed for loot
-small - beaker (10%), scrap iron, metal pipe
-medium - beaker (50%), forged iron, metal pipe
-large - beaker (75%), forged iron, metal pipe
- Vehicle speeds and turning quicken (shift key boost speed remains only on the bicycle)
- Bicycle 10m/s (12m/s boost speed)
- Minibike 15m/s
- Motobike 20m/s
- Truck 20m/s
Planned
- Review perk tree and see if it is possible to put back in recipes for now gated items
- Tweak loot tables
- Way more balancing needed
- More forge slots etc. similar to A16 BBM's
Usual disclaimers
- Use at own risk, i've not had a lot of testing time at this early stage (see the next point)
- Start a new game and dedicate it to this mod until i have more testing time for stability and balance
- With the exception of the Bigger Bag code (speak to KhaineGB) you can use any of the code i've put into the files for any purpose (another mod, tweak your own mod, chop / change etc.), i've tried to label things to make life easy. It's a community we share so go for it!
** Can't stress it enough but back up existing saves prior to updating! Saves are located %appdata%\7DaysToDie\ on the PC **
Download / History
****** DO NOT UPGRADE to v1.8 or newer until you've read this post <link> ******
2019/01/09 - v1.8 (60 slot bag) or (96 slot bag)
-------- previous builds --------
2019/01/04 - v1.7 (60 slot bag) or (96 slot bag)
2018/12/30 - v1.6 (60 slot bag) or (96 slot bag)
2018/12/29 - v1.5 (60 slot bag) or (96 slot bag)
2018/12/22 - v1.4 - compatible with B240 / stable release
2018/12/19 - v1.3
2018/12/16 - v1.2
2018/11/28 - v1.1
2018/11/26 - v1.0 - Initial release
Extract files to your \7 Days To Die\Mods folder, create the folder if it doesn't exist and use the latest edition of 7Zip / Winrar
Copy localisation.txt file to \7 Days to Die\Data\Config\ folder if you want mining helmet descriptions / perks to reflect change in requirements.
Installation instructions here : https://7daystodie.com/forums/showthread.php?94223-MOD-A17-Better-Balance-Mod&p=914167&viewfull=1#post914167
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