<!-- Add perks back minus player level gates -->
<append xpath="/progression/perks">
<perk name="perkHammerForge" parent="skillCraftsmanship" max_level="5" name_key="perkHammerForgeName" desc_key="perkHammerForgeDesc" icon="ui_game_symbol_forge">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4" desc_key="reqIntellectLevel04-10"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05-20"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="6" desc_key="reqIntellectLevel06-35"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8" desc_key="reqIntellectLevel08-70"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10-100"/></level_requirements>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5" tags="forge,toolAnvil"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5" tags="meleeToolFireaxeIron,meleeToolPickaxeIron,meleeToolHoeIron,meleeToolShovelIron,meleeToolClawHammer,meleeToolSledgehammer,meleeToolHuntingKnife,armorLeatherBoots,armorLeatherGloves,armorLeatherHood,armorLeatherChest,armorLeatherPants"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="armorIronBoots,armorIronChest,armorIronGloves,armorIronHelmet,armorIronLegs"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="toolForgeCrucible,resourceArrowHeadSteelAP,resourceForgedSteel,meleeToolPickaxeSteel,meleeToolShovelSteel,meleeToolFireaxeSteel,meleeToolMachete"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="5" tags="armorMilitaryHelmet,armorMilitaryVest,armorMilitaryGloves,armorMilitaryLegs,armorMilitaryBoots,armorSteelBoots,armorSteelChest,armorSteelGloves,armorSteelHelmet,armorSteelLegs,"/>
<effect_description level="1" desc_key="perkHammerForgeRank1Desc"/>
<effect_description level="2" desc_key="perkHammerForgeRank2Desc"/>
<effect_description level="3" desc_key="perkHammerForgeRank3Desc"/>
<effect_description level="4" desc_key="perkHammerForgeRank4Desc"/>
<effect_description level="5" desc_key="perkHammerForgeRank5Desc"/>
</effect_group>
</perk>
<perk name="perkGreaseMonkey" parent="skillCraftsmanship" name_key="perkGreaseMonkeyName" desc_key="perkGreaseMonkeyDesc" icon="ui_game_symbol_service">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="4" desc_key="reqIntellectLevel04"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05-25"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel07-50"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="9" desc_key="reqIntellectLevel09-85"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10-120"/></level_requirements>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5" tags="vehicleWheels,vehicleBicycleChassis,vehicleBicycleHandlebars,vehicleBicyclePlaceable"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5" tags="vehicleMinibikeChassis,vehicleMinibikeHandlebars,vehicleMinibikePlaceable"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="vehicleMotorcycleChassis,vehicleMotorcycleHandlebars,vehicleMotorcyclePlaceable"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="vehicle4x4TruckChassis,vehicle4x4TruckAccessories,vehicle4x4TruckPlaceable"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="5" tags="vehicleGyroCopterChassis,vehicleGyroCopterAccessories,vehicleGyrocopterPlaceable"/>
<effect_description level="1" desc_key="perkGreaseMonkeyRank1Desc"/>
<effect_description level="2" desc_key="perkGreaseMonkeyRank2Desc"/>
<effect_description level="3" desc_key="perkGreaseMonkeyRank3Desc"/>
<effect_description level="4" desc_key="perkGreaseMonkeyRank4Desc"/>
<effect_description level="5" desc_key="perkGreaseMonkeyRank5Desc"/>
</effect_group>
</perk>
<perk name="perkAdvancedEngineering" parent="skillCraftsmanship" name_key="perkAdvancedEngineeringName" desc_key="perkAdvancedEngineeringDesc" icon="ui_game_symbol_workbench">
<level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="5" desc_key="reqIntellectLevel05-25"/></level_requirements>
<level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="7" desc_key="reqIntellectLevel07-40"/></level_requirements>
<level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="8" desc_key="reqIntellectLevel08-60"/></level_requirements>
<level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="9" desc_key="reqIntellectLevel09-80"/></level_requirements>
<level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attIntellect" operation="GTE" value="10" desc_key="reqIntellectLevel10-100"/></level_requirements>
<effect_group>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="1,5"
tags="workbench,tableSaw,generatorbank,electricwirerelay,switch,ceilingLight01_player,gunCrossbow,gunCompoundBow,armorMiningHelmet,armorMiningHelmetMilitary,armorMiningHelmetSteel,armorMiningHelmetSwat"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="2,5"
tags="gunPistol,gunPumpShotgun,gunHuntingRifle,spotlightPlayer,speaker,pressureplate,pressureplateLong,electrictimerrelay,motionsensor,cementMixer,ammoDartSteel,dartTrap"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="3,5" tags="tripwirepost,electricfencepost,bladeTrap,gunSMG5,gun44Magnum,gunAK47,gunMR10"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="4,5" tags="shotgunTurret,gunRocketLauncher,gunToolNailgun"/>
<passive_effect name="RecipeTagUnlocked" operation="base_set" value="1" level="5" tags="autoTurret,meleeToolAuger,meleeToolChainsaw"/>
<effect_description level="1" desc_key="perkAdvancedEngineeringRank1Desc"/>
<effect_description level="2" desc_key="perkAdvancedEngineeringRank2Desc"/>
<effect_description level="3" desc_key="perkAdvancedEngineeringRank3Desc"/>
<effect_description level="4" desc_key="perkAdvancedEngineeringRank4Desc"/>
<effect_description level="5" desc_key="perkAdvancedEngineeringRank5Desc"/>
</effect_group>
</perk>
</append>