OgreSlayeR
Refugee
TFP are currently at least engaging with Reddit over the Glass Jar issue and are open to feedback, so let's discuss this other hot button issue. In my opinion LBD was a fine system that a lot of people miss that just needed tweaking instead of out right removing like TFP often like to do unfortunately. One of TFP main arguments against LBD was you are just "spam crafting axes" which is something I don't understand. I've been playing A16 again recently and that was the best form of LBD they have ever done. For those who don't remember you can't just spam craft in A16, but rather you increase your tools, weapons etc crafting with perks which are gated by your level. I'm wondering if they played their game back then cause otherwise they would not make that spam craft argument.
I understand not everyone wants LBD back, but from the anecdotal evidence I'm seeing from all the posts / messages from various players over the years it appears to me MOST people do want this system back. Of course under A16 it was not perfect, but my hope is we can come up with a much better system that fits in the current 2.0 game and tries to satisfy the most amount of players possible. Personally I think we could create a system of LBD that also works with all the current systems to save TFP a lot of work rebalancing, reiterating and hopefully makes it sit well between the current systems. Below are some of my ideas for how it could work:
Learn By Doing:
1. Mining: Increased block damage when mining resources/digging terrain per level.
2. Woodcutting: Increased block damage when chopping trees and stumps per level.
3. Scavenging: Increased looting speed when looting per level.
4. Farming: Increased chance of farming yield per level. Could be growing much smaller % chance of a triple yield while harvesting crops and a higher growing % chance of double. (Living Off the Land perk would need to be changed/rebalanced)
5. Archery: Increased damage when using bows and crossbows per level
6. Firearms: Increased damage when using any firearm per level .
7. Melee: Increased damage when using any melee weapon including fists per level .
8. Animal Harvesting: Increased yield of animal hide and meat per level.
9. Cardio: Decreased stamina drain only while running per level.
10. Assassin: Increased sneak attack damage when making sneak attacks per level.
11. Bartering: Increased item value when selling items.
Faction system:
Increased amount of items offered from the trader when completing quests for the trader per level. Harder quests would give you more faction xp than easier ones. Each trader would have their own faction / xp bar. Maxing out Traders should not be too trivial and while maxed they could offer very high quality loot.
Perk system:
I'm not going to go big into big detail of all of the perks as they are in 2.0 , but obviously TFP would need to rebalance this. I will say I believe respecing should be encouraged with the Grandpa's Fergit'n Elixir and it should NOT reset the LBD skill levels. I think perks in general would complement the LBD well. You are getting lots of small increases with LBD and big increases with player levels that allow you to spec into whatever playstyle you are into.
Magazine system:
This is a polarizing system, but I believe it can still exist and work well with the other theoretical two skill systems. I personally would keep the magazines for the crafting skills cause it's much less annoying than spam crafting and makes more sense than just using skill points to increase your crafting skills. I think one of the main complaints is for MP with the magazines. What if while reading close to your friends while grouped up you all get credit for the magazine? This makes a lot more sense than eating the magazine and them getting no credit as you are now essentially sharing the knowledge with them. Honestly imo this is all they would need to do and this system doesn't need much touching.
Obviously this can be expanded upon and maybe even thought out better, but imo this is a great place for them to start. Thanks for reading and I appreciate any thoughts.
I understand not everyone wants LBD back, but from the anecdotal evidence I'm seeing from all the posts / messages from various players over the years it appears to me MOST people do want this system back. Of course under A16 it was not perfect, but my hope is we can come up with a much better system that fits in the current 2.0 game and tries to satisfy the most amount of players possible. Personally I think we could create a system of LBD that also works with all the current systems to save TFP a lot of work rebalancing, reiterating and hopefully makes it sit well between the current systems. Below are some of my ideas for how it could work:
Learn By Doing:
1. Mining: Increased block damage when mining resources/digging terrain per level.
2. Woodcutting: Increased block damage when chopping trees and stumps per level.
3. Scavenging: Increased looting speed when looting per level.
4. Farming: Increased chance of farming yield per level. Could be growing much smaller % chance of a triple yield while harvesting crops and a higher growing % chance of double. (Living Off the Land perk would need to be changed/rebalanced)
5. Archery: Increased damage when using bows and crossbows per level
6. Firearms: Increased damage when using any firearm per level .
7. Melee: Increased damage when using any melee weapon including fists per level .
8. Animal Harvesting: Increased yield of animal hide and meat per level.
9. Cardio: Decreased stamina drain only while running per level.
10. Assassin: Increased sneak attack damage when making sneak attacks per level.
11. Bartering: Increased item value when selling items.
Faction system:
Increased amount of items offered from the trader when completing quests for the trader per level. Harder quests would give you more faction xp than easier ones. Each trader would have their own faction / xp bar. Maxing out Traders should not be too trivial and while maxed they could offer very high quality loot.
Perk system:
I'm not going to go big into big detail of all of the perks as they are in 2.0 , but obviously TFP would need to rebalance this. I will say I believe respecing should be encouraged with the Grandpa's Fergit'n Elixir and it should NOT reset the LBD skill levels. I think perks in general would complement the LBD well. You are getting lots of small increases with LBD and big increases with player levels that allow you to spec into whatever playstyle you are into.
Magazine system:
This is a polarizing system, but I believe it can still exist and work well with the other theoretical two skill systems. I personally would keep the magazines for the crafting skills cause it's much less annoying than spam crafting and makes more sense than just using skill points to increase your crafting skills. I think one of the main complaints is for MP with the magazines. What if while reading close to your friends while grouped up you all get credit for the magazine? This makes a lot more sense than eating the magazine and them getting no credit as you are now essentially sharing the knowledge with them. Honestly imo this is all they would need to do and this system doesn't need much touching.
Obviously this can be expanded upon and maybe even thought out better, but imo this is a great place for them to start. Thanks for reading and I appreciate any thoughts.
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