I think Lazman suggested something similar as well where you have the best of both worlds.I would like a learning by doing combined with perks and recipes. LBD for action skills, Perks for crafting and other stuff. Things like Living of the Land that would require too much time to do by LBD can also be a perk, And here and there books that can be found to boost the action skill and recipes for crafting to have a chance to craft things you don´t have put points into. Combine that with a level restriction so progression can´t be stupid fast.
A good point. Honestly off the top of my head I can't think of a way to make that work without undermining the whole point of LBD.I play melee mainly but have a gun for those “oh ■■■■” moments. Which are very rare. My gun would suck till endgame and beyond with LBD. With current system I can just spec into it and have fun. To me, that’s freedom.
LBD was never my hill to die on as fundamentally there are flaws in both systems and I just don't want to spend time on redoing a major system... again. The point of LBD is realism and that is an important aspect but not more than gameplay for me. I think the magazines work well enough with minor tweaks. So for me it isn't whether LBD is a better system, but whether it's worth taking a large amount of time to rework once again and I think the answer for me is no.