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JaxTeller718 Modlet Collection

Dammit. Yes it is, i just forgot to hit sync on github :D Thank you stallion
Lol haha i didn't even look at github lol i was going off the version I got 2 exp ago lol. Phew luckily panned out on my favour lol.

Nah just when you say all mods tested and working I read that as the modlets I have of yours are fine I don't have to re dl the modlet/s.

So I thought you were unaware of the fridge top and bottom being removed lol.

But like this is Jax he wouldn't of :-P

 
Jax call upon your super modding powers and please make the stable release a game to play. :) Does 240 work with stable?

 
Jax call upon your super modding powers and please make the stable release a game to play. :) Does 240 work with stable?
Haha yep no changes were made from exp to stable so they all work proper :)

Work in full swing on Ravenhearst. I may also be releasing a few more modlet for you guys who want to pick and choose ;)

 
Could you change the github readme to document the purpose of the mods? The initial post of this doesnt display all of the mods.

 
first JaxTeller718 very nice work love your mods cant wait for raven. hell on earth :-) best man!

the mod for trader was not more working for me after 240 before was in weapons and amor already mods inside by item frome trader after update not more... but i have to make a test with new game dont no its working then....

so all in all very nice work man

 
Haha yep no changes were made from exp to stable so they all work proper :)
Work in full swing on Ravenhearst. I may also be releasing a few more modlet for you guys who want to pick and choose ;)
Hi Jax looking forward to the new Ravenhearst but could you answer a small question ? initially when you released your first modlets for alpha 17 there was a 'Zombie Loot candlestick removal' modlet and i can't find it anywhere now :( .... is this something you forgot to add back to the main list or does it not work on stable?

I hate the candlesticks lol

Or alternatively does the zombie specfic loot modlet address this now ??

 
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I'm not seeing the reach adjustment mod in the download or on github anymore.. was it removed for some reason?

How does the lockpicking mod work? I'm considering adding it, but we are on day 28 and I don't want to screw anything up playwise.

EDIT: Found it.. it wasn't named the same as it's description title.

 
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Weird Zombie Glitches on Bloodmoon

Is it possible that the missing puking vultures make the server go mad on bloodmoons? I wanted to file a bug report when I noticed all the error messages in the server log refer to vultures:

NullReferenceException: Object reference not set to an instance of an object
at EntityVulture.updateTasks () [0x00000] in <filename unknown>:0
at EntityAlive.OnUpdateLive () [0x00000] in <filename unknown>:0
at EntityEnemy.OnUpdateLive () [0x00000] in <filename unknown>:0
at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0
at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0
at GameManager.gmUpdate () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
 
(Filename: Line: -1)
I got those error messages by the thousands, but only in the bloodmoon night. The results in gameplay were horrible. Zombies appearing to be somewhere where they are not, warping instantly over 20 meters and killing me when I couldn't see them :) .

If you wanna see a noob dealing with zombies who got Scottie support you may watch here:

. I could also provide logs if they are of interest.
 
I tried the additional storage mod on our server, and I can't make the items at the tablesaw... it looks like they need it, but I get that "not knowing the recipe" warning if I try to craft them.

 
Added 4 new mods for you guys to add

JaxTeller718_AnimalHide

JaxTeller718_Charcoal

JaxTeller718_FasterVehicles

JaxTeller718_MoreBones

 
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