Weird Zombie Glitches on Bloodmoon
Is it possible that the missing puking vultures make the server go mad on bloodmoons? I wanted to file a bug report when I noticed all the error messages in the server log refer to vultures:
NullReferenceException: Object reference not set to an instance of an object
at EntityVulture.updateTasks () [0x00000] in <filename unknown>:0
at EntityAlive.OnUpdateLive () [0x00000] in <filename unknown>:0
at EntityEnemy.OnUpdateLive () [0x00000] in <filename unknown>:0
at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0
at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0
at GameManager.gmUpdate () [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
I got those error messages by the thousands, but only in the bloodmoon night. The results in gameplay were horrible. Zombies appearing to be somewhere where they are not, warping instantly over 20 meters and killing me when I couldn't see them

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If you wanna see a noob dealing with zombies who got Scottie support you may watch here:
. I could also provide logs if they are of interest.