• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

JaxTeller718 Modlet Collection

be carefull, bones aka glue is the only thing preventing you from making millions arround day 49

My ingame sollution was to visit all "Doggo" pois once per week.Arround 10 Bones per Poi roof

 
Zombie Reach Adjustment question:

Does this also effect the player reach as well? I can't see where this will differentiate between players and zombies.

I admit, I am looking at the xml file with inexperienced eyes.

 
Love your work!

There is a typo in the vehicles.xml for the JaxTeller718_FasterVehicles Modlet

<set xpath="/vehicles/vehicle[@name=vehicle4x4Truck]/property[@name=velocityMax]/@value">8.5.5,16.5</set>

Changed it from 8.5.5 to 8.5 and all is well.

Heh I had a 2.7gb server log on my dedicated server from just one little decimal :chuncky:

 
Using the Animal Hide modlet throws the following error on dedi:

2019-01-07T09:58:04 11.917 ERR XML loader: Loading and parsing 'recipes.xml' failed

2019-01-07T09:58:04 11.918 EXC No item/block/material with name 'resourceAnimalHide' existing

Exception: No item/block/material with name 'resourceAnimalHide' existing

 
@Jax, These are GREAT mods. I'm always striving to improve the 'reality factor' with mods. Most of these ideas are awesome. Thank you.

 
Using the Animal Hide modlet throws the following error on dedi:
2019-01-07T09:58:04 11.917 ERR XML loader: Loading and parsing 'recipes.xml' failed

2019-01-07T09:58:04 11.918 EXC No item/block/material with name 'resourceAnimalHide' existing

Exception: No item/block/material with name 'resourceAnimalHide' existing
Looks like he named it Animal Hide in the item.xml Likely to avoid needing localization but used the standard naming convention in the recipe.xml. Open up the mods recipe.xml and change

<recipe name="resourceLeather" count="1">

<ingredient name="resourceAnimalHide" count="1"/>

</recipe>

To

<recipe name="resourceLeather" count="1">

<ingredient name="Animal Hide" count="1"/>

</recipe>

 
Looks like he named it Animal Hide in the item.xml Likely to avoid needing localization but used the standard naming convention in the recipe.xml. Open up the mods recipe.xml and change
<recipe name="resourceLeather" count="1">

<ingredient name="resourceAnimalHide" count="1"/>

</recipe>

To

<recipe name="resourceLeather" count="1">

<ingredient name="Animal Hide" count="1"/>

</recipe>
Yep, that worked, thousand thanks! Seems that 18 month of absence from 7DTD and modding made me blind an dumb :D

 
am actually going to be testing on my test server(17.1) for my dedi server already 17.1 today will keep you updated what i can use that is working )

- - - Updated - - -

The more Lights modlet is working 10/10 as is.

 
am actually going to be testing on my test server(17.1) for my dedi server already 17.1 today will keep you updated what i can use that is working )
- - - Updated - - -

The more Lights modlet is working 10/10 as is.
Backpack Timer

MoreStorageOptions

NicerVultures

ZombieHandAdjustmen

ToolsandWeaponsBreak

Reduced Zombie Block Damage

All CONFIRMED 17.1 Working compatible not fully playtested no Errors on Dedi.

Can Confirm the FasterVehicles created problem with finding the entity file for 4x4 truck.

not working yet : THX ALL your WORK JAX =)

 
Hey Jax,

Thanks for your modlets. My friends and I have been enjoying some of them!

Have you considered creating a skill based modlet for picking up land mines?

How I envision this skill:

- use a knife to pickup the land mine.

- each progression lowers the random chance of the mine exploding when removed.

I'd be happy to risk my face and arms in testing this skill!

 
Back
Top