JaxTeller718
New member
Same here. If you can think of any other QoL adjustments Id be happy to help outMore bones will seriously be appreciated... we are finding bones, glue and duct tape in short supply.

Same here. If you can think of any other QoL adjustments Id be happy to help outMore bones will seriously be appreciated... we are finding bones, glue and duct tape in short supply.
Thanks very much!@Junrall In the 'items.xml' file, zombiehand-items are different from player-hand and the tools we can use, should be good.
yep, it only changes the zombie hands, player is the same as vanilla@Junrall In the 'items.xml' file, zombiehand-items are different from player-hand and the tools we can use, should be good.
Looks like he named it Animal Hide in the item.xml Likely to avoid needing localization but used the standard naming convention in the recipe.xml. Open up the mods recipe.xml and changeUsing the Animal Hide modlet throws the following error on dedi:
2019-01-07T09:58:04 11.917 ERR XML loader: Loading and parsing 'recipes.xml' failed
2019-01-07T09:58:04 11.918 EXC No item/block/material with name 'resourceAnimalHide' existing
Exception: No item/block/material with name 'resourceAnimalHide' existing
Yep, that worked, thousand thanks! Seems that 18 month of absence from 7DTD and modding made me blind an dumbLooks like he named it Animal Hide in the item.xml Likely to avoid needing localization but used the standard naming convention in the recipe.xml. Open up the mods recipe.xml and change
<recipe name="resourceLeather" count="1">
<ingredient name="resourceAnimalHide" count="1"/>
</recipe>
To
<recipe name="resourceLeather" count="1">
<ingredient name="Animal Hide" count="1"/>
</recipe>
Backpack Timeram actually going to be testing on my test server(17.1) for my dedi server already 17.1 today will keep you updated what i can use that is working )
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The more Lights modlet is working 10/10 as is.