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JaxTeller718 Modlet Collection

Hey Jax, did you have a mod that brings back the sliding jail doors?
If I recall, TFP disabled it because it breaks zombie ai, and they said they would bring it back in once that was fixed.

Jax, is there a way to change the destructible birds nests to not make the explode sound? Its waking the "neighbors". ;)

 
Jax, is there a way to change the destructible birds nests to not make the explode sound? Its waking the "neighbors". ;)
I have not seen that modlet on the list ....one for reducing feathers is there .

<!-- Destructable birds nest-->

Code:
<remove xpath="/lootcontainers/lootcontainer[@id='25']"></remove>
<insertAfter xpath="/lootcontainers/lootcontainer[@id='24']" >
<lootcontainer id="25" count="1,3" size="4,3" sound_open="UseActions/open_garbage" sound_close="UseActions/close_garbage" loot_quality_template="baseTemplate" destroy_on_close="true">
<item name="foodEgg" count="1" prob="0.25"/>
<item name="resourceFeather" count="4,8" prob="0.75"/>
</lootcontainer>
</insertAfter>
I use this modlet for destructable ones, it sounds more like broken wood when the nest is looted, if you also want less feathers change the count. i think another modder made a destructable birds nest but the code I use works fine.

 
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Hey Jax, any chance you can create a modlet to destroy birdsnest after looting it and add it to this list of mods?
one of the two is the birdnest (i mean 25)

Code:
<config>
<setattribute xpath="/lootcontainers/lootcontainer[@id='25']" name="destroy_on_close">true</setattribute>	
<setattribute xpath="/lootcontainers/lootcontainer[@id='10']" name="destroy_on_close">true</setattribute>	
</config>
 
one of the two is the birdnest (i mean 25)

Code:
<config>
<setattribute xpath="/lootcontainers/lootcontainer[@id='25']" name="destroy_on_close">true</setattribute>	
<setattribute xpath="/lootcontainers/lootcontainer[@id='10']" name="destroy_on_close">true</setattribute>	
</config>
Nice a better way of doing it, learn something everyday in this community :)

 
I can't get your lockpicks to work. I equip them, then hold RMB whilst looking at a safe, nothing happens.
What am I missing?
The lockpick modlet works perfectly in my game, exactly as you describe. (17.3 vanilla)

 
Hey Jax, please could you make a mod only with those transfer buttons and block inventory items like what you did for havenheart.

 
Im going to be retesting and updating ALL of these mods to make sure they all still work and to prep them for 18!

Ill also be making new ones and taking requests. To celebrate the return of modlets here is anew one! Often requested. Additional Generic Storage

View attachment 29192

 
Yeh I was just bringing it up because the death penalty was removed but yeh I'm thinking the xml is likely still possible. I kinda like the new idea though, but I just can't wrap my head around the idea that it's STILL better to die a lot, JUST to keep your GS down.

...maybe tie in perks/skills with GS, not level. =)

 
First post updated.

First let me say Im having the MOST fun I have had in 7 Days since 16. Im enjoying it but you know me, modder gotta mod and tweak so i present to you some tweaks to tide you guys over until Ravenhearst for 18 begins production. Its going to be a while unfortunately.

If there is anything from RH you need in your game post it in here and I will see what I can do about adding t in here. More modlets are on the way as I play!

 
41gtwbO.jpg


A few new modlets. Lockpick Model added to vanilla lockpicks, birds nest and trash bags destroy upon looting them and another Backpack stash modlet but this one done with the layout we used in Ravenhearst for those familiar with that style. Icons also repositioned and spaced out a bit.

 
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View attachment 29406
A few new modlets. Lockpick Model added to vanilla lockpicks, birds nest and trash bags destroy upon looting them and another Backpack stash modlet but this one done with the layout we used in Ravenhearst for those familiar with that style. Icons also repositioned and spaced out a bit.
The attachment didnt work lol mate

 
Question- I use mod manager but A18 isn't out yet in there. So if I want to use a modlet, I know I can DL it to the mods folder myself manually...the question is if I want to delete the modlet, do I just delete it in the mods folder? Will this affect anything besides an existing game?

 
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