theFlu
Well-known member
I'm kinda butting in without reading everything, but anyway..
Survival. At the moment the best ratio for "time survived / effort spent" is probably found at "about 7h / didn't do anything". As in, start a game, crouch, go read a book. If you're a little lucky, the first thing that kills you is the 7th day horde of 3 zombies.
But, you died, so, it doesn't count?
Ok, make shovel, stone axe, get a wooden spear / bow, couple cobblestone, some small game.
Stand still on a suitable cobble pile.
Kill the night spawn dire wolves for food, fix your cobble pole after them.
I'd bet you can "survive" for ... well. Still Quite hypothetical, but forever. Hundreds of days?
I don't really like the idea of "skillfully doing nothing" being considered a good strategy either. The survival thingy should IMO imply a constant urgency to do something. Once you start playing, the game actually works, but "optimizing" your play for survival would makes the experience pretty horrible.
I know no-one is arguing you Should so this; but this is what the counterargument of "you don't have to play optimally" sounds like to me.. If I don't gain from progressing, then, why is there progress? Why are we here, just to suffer?
Survival. At the moment the best ratio for "time survived / effort spent" is probably found at "about 7h / didn't do anything". As in, start a game, crouch, go read a book. If you're a little lucky, the first thing that kills you is the 7th day horde of 3 zombies.
But, you died, so, it doesn't count?
Ok, make shovel, stone axe, get a wooden spear / bow, couple cobblestone, some small game.
Stand still on a suitable cobble pile.
Kill the night spawn dire wolves for food, fix your cobble pole after them.
I'd bet you can "survive" for ... well. Still Quite hypothetical, but forever. Hundreds of days?
I don't really like the idea of "skillfully doing nothing" being considered a good strategy either. The survival thingy should IMO imply a constant urgency to do something. Once you start playing, the game actually works, but "optimizing" your play for survival would makes the experience pretty horrible.
I know no-one is arguing you Should so this; but this is what the counterargument of "you don't have to play optimally" sounds like to me.. If I don't gain from progressing, then, why is there progress? Why are we here, just to suffer?