About this one
Ah okay. My point was that in early game when only weak zombies run around OP (== overpowered) traps would make the game boring even if the game had armored zombies or behemoths, because those advanced zombies would not be seen in the early or even mid-game.
So your answer "And honestly about early game - it think "early" weak variants of zombie would be pretty good." does not make sense to me. They would be even easier canon fodder for the overpowered pits. They would not be a solution that would make the game dangerous again.
Because you like how things looks right now.
No, even easier. Because we don't know anything about 7D2D 2 to talk about it.
And I would suggest to forget about your pipe dream of influencing the developers about the next game just because you are mass posting your own idea. The only thing you will accomplish will be to land on ignore lists.
Well... because honestly i don't know why. Maybe they still hope that TFP will change their mind about LBD or will decide to make 7dtd harder. I just know it's too late so only option is to talk about future. Because do you see realistic option to increase zombie number or add 10 more zombie variants?
I don't. And i lose hope for DLC. Because they don't confirmed them for so long time
I do see a realistic chance to convince TFP to add an option for A21 or change the loot abundance option to include the traders quest rewards or anything else to better increase difficulty.
But the important thing is, what they can accomplish is to make TFP aware of a problem and think about solutions. What they can't accomplish is to make TFP just take the solution they suggest.
A recently successful example of a convince: Operators of open servers convinced them that they need to do something about their network performance and security. So they hired a network guy to overhaul the code.