PC is building pointless now?

Sure, 7 Days to die is not a Loot Shooter, but you have to admit that firearms in A17 and A18 have become much more important. In A16 I had my club and my crossbow and except for the sniper in the horde night I never used a firearm. Since A17 you find so many guns that you could equip a small army with them.
I don't like firearms. They always remind me of those silly shooter games where people do nothing else than running around and shooting. It's boring and unimaginative and I don't want that 7 days to die becomes such a game.

In A18 the M60 was introduced and now it seems to me that almost everyone is only looking for the M60 so they can be Rambo in the horde night. They shoot down at the zombies and throw some grenades and that's the whole defense. Not a very imaginative.

Many base builders I know are afraid of the demolisher. If he explodes then everything that is not steel will be destroyed. And if ten of them come at once then you can already fear the worst because even steel can only withstand a maximum of 4 explosions.

I'm still working on a defense against the demolisher where he won't explode and should get killed by traps. I don't want to use loops or other exploits to reach the goal if possible and I don't want to use firearms but only traps. I've had some ideas but no time to test them yet.
I get what you're saying with the new guns added, but firearms have always been a mainstream thing. I kinda play the same, choose 1 melee and 2 weapons and that's it, so I'm not a walking army. But I'm also glad devs are adding more weapons to the game, I just don't use the ones I think are out of place. Think I've only ever used the rocket launcher a few times in thousands of game time.

I can't see devs just forgetting about builders and bases it's a huge part of the game. Think devs are adding some new stuff to Intellect tree for builders anyway, less resources to build or something. Maybe a new perk that makes your blocks/traps a bit stronger. Currently I find the blade traps real easy to break.

Thing is with the new demolisher and horde coming all night long I'm enjoying the building now. I like challenge so it's been fun trying to come up with a new design. However I don't mind 'exploits' though. It's just experience of the game after so many hours to know zombie mechanics and use that to our advantage. It's like The Walking Dead, they use bait to lure zombies to wherever they want, or Michonne chaining zombies to use their rotting odor as camouflage. I don't see these as exploits but being smart and surviving.

I just think there's different ways to play the game and it's awesome for doing that. I first started playing I used to gather tons of resources for my castle. Got tired of that went nomad and stayed in tall buildings to avoid horde night. Got tired of that and fought the horde in the street. Now I'm back to building bases again. Even things like using a vehicle to 'cheese' horde night. If you join a server on day 100 it's actually an option to survive, granted someone needs to lend u the vehicle.

Anyways would like to see any designs you come up with, do u stream or upload videos?

 
Building is till very much a thing. I have 2 base designs, 1 very easy, 1 medium difficulty that both work amazingly well. A ramp base that withstood the horde very well and a base using the ai's want to get to a door with ladders behind it. We just built the walls thicker and higher to compensate for the ai randomly trying to kick some of the walls in :)

ramp base:

https://steamuserimages-a.akamaihd.net/ugc/773984108180897456/5CCCB3D86BC964D00F23276F40A5A9B5D8067AE9/

version 1 of other base: we have since made the walls higher and added a totel of 9 turrets to various spots. Also made the corridors narrower and the walls thicker with electric fences every block along the way. It's shaped like a U where they enter one side of the U and the other side has the ladders behind doors. I can get pictures of base 2.0 if wanted :p

https://steamuserimages-a.akamaihd.net/ugc/770605243339949971/A66080A9CCE3E24F1AB20EEFF26879D393202501/

https://steamuserimages-a.akamaihd.net/ugc/770605243339950297/BCF787637045C2AA039C4A757BCC627FC99C41C2/

btw before anyone says it's only day 13, we have 3x exp turned on and we've gotten scary good at building... 6 cement mixers, 6 forged, 3 chem benches, 3 workbenches. We loot EVERYTHING and have 2 selling boxes which I empty every 3 days when I visit the trader for dukes. I buy any concrete, cement, anything interesting and I started smelting the dukes into bullet casings because we have a lot. 2 player game with us both eventually being over level 80, one of us being agi,int,str. the other being per, fort with something else? I was the builder who did some small house looting, the other person went out and did quests often and we looted many building twice (graces's, doggo's) that we got quests for. THe amount of concrete and cobblestone sitting in pois is amazing btw...

 
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To me, base building is infinitely more important in A18 than any prior alpha I've played (back to A8/A9 -- but note I never played A16 or A17). If you don't have a good base, you die and lose the base. It doesn't get much more important than that. I was utterly amazed and elated when I lost my base to the day 21 horde on my very first A18 game. That represents, literally, the 2nd time that's ever happened to me since A8/A9. The game is finally living up to its name.

My current design has been holding-up surprisingly well. It chewed up the day 28 horde (though ammo expenditure was rather high).

 
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Genuine question, is it pointless now to build huge bases other than cosmetics? Havnt found a purpose other then XP which is nothing compared to shooting hordes of zombies
It's a pretty great way to level up now. Making a pretty fortress is a viable strategy for gaining levels.

 
I have a love for Architecture and Engineering although I never even graduated high school the so idea of becoming an Architect is not really in the cards being a ripe age of 52, but I still have my architectural ideas even out of 7 Days and I enjoy designing these so called ideas.

Pointless or not it is a creative enjoyment for me and although I tend to get rather aesthetic in my designs because of my perfectionist style, without base building I would not play the game, or at least not get addicted so much I cannot stop playing.

As far as It being necessary, well maybe not, but there may be more people like me that like to use our creative ideas to design something to be proud of, a sort creative urge where others may well just want to kick ass.

 
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I have a love for Architecture and Engineering although I never even graduated high school the so idea of becoming an Architect is not really in the cards being a ripe age of 52, but I still have my architectural ideas even out of 7 Days and I enjoy designing these so called ideas.
Pointless or not it is a creative enjoyment for me and although I tend to get rather aesthetic in my designs because of my perfectionist style, without base building I would not play the game, or at least not get addicted so much I cannot stop playing.

As far as It being necessary, well maybe not, but there may be more people like me that like to use our creative ideas to design something to be proud of, a sort creative urge where others may well just want to kick ass.
This is absolutely not a "go play something else then" post, but have you tried Rising World? The survival aspects are severely lacking, but it's got the best building system I've ever encountered in any world. The things you can make are amazing.

 
Perhaps TFP should run a building contest , with multiple categories like:

Cheesiest

Largest

Best use of lights

Best look

Worst look

Smallest but functional

Not sure what prices should be though.

 
Nomad doesn't really work, your going to need stations down to make things like ammo and such, so your going to always have to setup a base somewhere at least to use those stations.
This is not a reason to actually need a base, all stations fit easily into a vehicle and a land claim block to pick them up is what, 10 stone?

I usually go nomad for a long while until I find a few traders and good towns and a place to put a base right in the middle of all that. I usually just throw down my stations in the middle of the street somewhere and let them craft whatever I need, I might have a couple forges in multiple spots for convenience so they are smelting while I am away.

 
Perhaps TFP should run a building contest , with multiple categories like:Cheesiest

Largest

Best use of lights

Best look

Worst look

Smallest but functional

Not sure what prices should be though.
A thumbs up for 3rd, a pat on the back for 2nd, and an "Atta Boy" for 1st. 😂

 
To me, base building is infinitely more important in A18 than any prior alpha I've played (back to A8/A9 -- but note I never played A16 or A17). If you don't have a good base, you die and lose the base. It doesn't get much more important than that. I was utterly amazed and elated when I lost my base to the day 21 horde on my very first A18 game. That represents, literally, the 2nd time that's ever happened to me since A8/A9. The game is finally living up to its name.
My current design has been holding-up surprisingly well. It chewed up the day 28 horde (though ammo expenditure was rather high).
Agree 100% my base is holding up pretty well still. Day 28 horde with a few minimal ammo waste. 😎👍 (no silly loop cheese)

https://7daystodie.com/forums/showthread.php?133587-LazMan-vs-Day-28-Horde

Its day 32 now and I'm just about done with my day 35 prep. It's going to be awesome. Added an SMG turret now and a few more tricks up my sleeves. 😎👍

#BaseBuildingIsNotPointless

 
I would say it all depends on your play style. On my server we have built a small base, basically just a small building to put some chests and the crafting stations in. That's about it so far but we don't really mess with the horde nights anymore either. We have just been picking a tall building in one of the towns and standing around at the top of it all night. Depending on the the building it either holds and we are fine or it doesn't and we have to fight a little bit. We've seen next to no screamers, the wandering hordes are a joke, and random zombies don't really exist in this build. All that just means that we don't see a reason to build anything big. But if you want to build something that looks nice or a base to help survive the horde nights then it is worth it to build something.

 
I would say it all depends on your play style.
Indeed.

One could argue that building was always pointless since you can easily acquire enough food and water to survive through hunting and scavenging.

And then you're done, since you don't actually have to do anything other than survive to continue playing the game indefinitely.

Personally I'm finding building to be even more fun than it used to be, with convenient helper blocks to quickly build various shapes and the advent of the electricity system and multiple kinds of vehicles and the option to have 64+ zombies show up to attack my base every once in awhile.

Sure they took out log spikes, but those didn't make much sense as implemented anyways.

Maybe if they did no trap damage but instead multiplied fall damage, that'd be neat, but realistically you should've been able to walk right past them.

 
just a platform on a rock, pathway to a trailer, some overhead bars to keep the birds honest.

Day 28 was fine. 2k bullets used, but easy enough.

The zeds love to climb the trellis that are beside the front door of the trailer.

Complete accidental discovery. (that was supposed to be my escape route. oh well)

Have to see what day 35 does. :)

 
Found the line that controls auger heat finally

I still build a lot for aesthetics, but building in A17 isn't as much fun as it used to be. I used to work a lot with the auger and it was a lot of fun. Now the auger raises the heat in the chunk very fast. I have the feeling that every 5 minutes a screamer comes along and I have to interrupt my work. In addition, it takes forever until you have the auger on a similar level as in A16. Without mods it is incredibly slow and inefficient. So you have to find the right mods to increase the block damage of the auger.
Moreover, a lot of shapes can only be made in special workstations instead of in the inventory. This slows everything down again. I hope that the shape selector will bring back some of the fun.
I finally tracked down the line that controls how much heat the auger produces. It's in the sounds xml, shows up at line 667 for me. you're looking for the auger_fire_start node. I don't know what value was used in a17 though, so I couldn't recommend an edit.

 
I am the kind of guy who will take everything I've found back to base. Eventually the base get bigger and bigger just to make enough storage space.

 
This is absolutely not a "go play something else then" post, but have you tried Rising World? The survival aspects are severely lacking, but it's got the best building system I've ever encountered in any world. The things you can make are amazing.
I love the game in all aspects not just building. I love FPS games and I enjoy good gun-play, I believe F.E.A.R. had the best gun-play of any game I played and is why it was the only game I played 3 times. I also like the survival of a starting a new game and trying to keep as much materials and ammo as I can long enough to find a place to start making a base, not much to survival when you get placed back on your bedroll after you die. I also like the open and destructible world to explore in.

 
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In A17 we would build a base to help us deal with horde night.

Now it seems that hordes just tear whatever you build down easily.

The only tactic I've found that gives you reasonable odds of survival, excellent odds actually, is to find a nice flat area and ride a bicycle in circles all night long.

Aside from aesthetics and somewhere to put your crafting stations and storage boxes, there is no point in even trying to build. Horde night defenses are a complete waste of time and resources.

 
In A17 we would build a base to help us deal with horde night.Now it seems that hordes just tear whatever you build down easily.

The only tactic I've found that gives you reasonable odds of survival, excellent odds actually, is to find a nice flat area and ride a bicycle in circles all night long.

Aside from aesthetics and somewhere to put your crafting stations and storage boxes, there is no point in even trying to build. Horde night defenses are a complete waste of time and resources.
Gotta get creative. Barb wire helps in the beginning and electric fencing later.

 
In A17 we would build a base to help us deal with horde night.Now it seems that hordes just tear whatever you build down easily.

The only tactic I've found that gives you reasonable odds of survival, excellent odds actually, is to find a nice flat area and ride a bicycle in circles all night long.

Aside from aesthetics and somewhere to put your crafting stations and storage boxes, there is no point in even trying to build. Horde night defenses are a complete waste of time and resources.
It's not that bad. There are also successful base designs in A18.

Here, for example, a base in which primarily grenades and pipe bombs are used. It is a little cheesy and requires a lot of material but you can also fight endgame horden without any problems:

To start with, it is sufficient to reinforce a sturdy POI and place spikes and barbed wire around the outside.

For example, I used a big water tower until day 35.

water_tower_03.jpg

It has a steel base which makes it very stable. I removed the fence and the lower rungs of the ladder. Then I placed several layers of spikes and barbed wire around the tower. At the top of the water tower I put wooden bars on which I walk and through which I can shoot.

The wooden spikes have been replaced by iron spikes, the wooden bars have been upgraded to iron bars and the base has been reinforced with 2 layers of reinforced concrete but it is still the same concept.

I'm still working on a concept for a final base where I can defend the base with electric traps only and that will work well with endgame hordes.

 
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