The description of the demolisher sounds like there is no way to kill it without it exploding , be itAlso, you act as if the demolisher taking out your wall is inevitable. There is a way posted in the description you quoted to prevent your wall from getting destroyed. Actively participate in the defense of your base and you’ll always have a good chance of keeping your wall.
I played both styles befor. For a nomad A17 mining and building is OK (producing ammo is a little to hard). For a stationary chracter it's a nightmare, especially in the beginning. Even the best auger I was able to assemble didn't have near the same results as other alphas. The point is, I was used to how an auger works and I loved to build realy huge an funny structures. For one house, we did (me and 3 friends) use 1.5 storage chests full of concrete (just one house). Getting 1.5 storage chests of concrete is to much work even with optimal augers.You could say it was always pointless, as playing nomad style was always an option.But if you enjoy building then that's a good enough reason to do it.
True. The old zeds came from everywhere and that had difficulties in setting up traps IMHO as anything outside the sea of spikes was mostly irrelevant. The new system has the problem of making generalized defense impossible due to them focusing on a single block but then makes any focused defense seem like an exploit. Not a lot of variance with the new system. Almost all effective builds are iterations of the same idea.The problem is not that structures a re too hard to defend. Its the exact opposite. In A16, I used to build very complex and specific structures to fight off hordes from all 4 directions (since they would beat down the walls from the direction they spawned regardless of SI). They were also built with the intention of defending actively, usually by melee, and be able to loot during the fight.
So now you need to build with the new AI knowing the SI of your structure changing their behavior every moment. I have built 3 succesful types of horde bases. And hands down, the super easy kill corridor is the most effective. Even with radiated cops blowing up everywhere. So there is no reason to build anything more complicated. Thats the problem.
Do you set up spikes so they are level with the ground in A17? I do that (alternating spike and normal block) and the zombies use up 80% of the spikes.My 'Final' horde base design would have a sea of spikes (which would be 30 percent used at the end of the night since the zeds did not run around them). Two dozen blade traps. I needed to replace over a thousand shotgun shells for the turrets every week. And go through over a hundred explosive crossbow bolts. AK rounds were a last resort. The base would have to be repaired during the conflict. This is after reaching level 200 and gamestage was over 3000. This was my endgame, not simply 'I got all the stuff, time to restart'.
Frames usually got down to 4 or 5 FPS.
Now in A17, the AI is so predictable that the kill corridor has them running laps. The moment any one of them deviates from their circles, throwing a molotov has them joining the race again.
Somehow, the origianl randmoness the AI used to have made them more of a threat when they were in such large numbers. It would be interesting if the bloodmoon pathing was more simple (GPS straight line) and the new smart pathing during all other times.
@Sparks. Please stop posting in light gray. It’s extremely hard to read on mobile.
Also, you act as if the demolisher taking out your wall is inevitable. There is a way posted in the description you quoted to prevent your wall from getting destroyed. Actively participate in the defense of your base and you’ll always have a good chance of keeping your wall.
Greetings*eyeroll*
Oh good, well at least we know who the "real" base builders are, and that literally everyone else cheeses the AI.
Lord, people are so extra.
This man is a genius."Building" is another relative term that will vary from person to person.
For one person, "Building" means making a large horde bases with spikes fully incasing it and expecting it to repel every horde. For that same person, if that base used to be effective in past alphas but is no longer effective, "Building" is now pointless.
For another person, "Building" is using a combination of blocks, traps in conjunction with weapons to repel hordes. For that same person, if their previous design is no longer effective, they adapt their design to something new, "Building" is still relevant to them. (Its the journey not the destination).
Over simplification. There are also people that can adapt but decide it just isn't worth it, since any old POI will be just as effective. It comes down to cost/benefit. For me, personally, the cost of building and maintaining a base built from scratch is no longer worth the benefit I get from it."Building" is another relative term that will vary from person to person.
For one person, "Building" means making a large horde bases with spikes fully incasing it and expecting it to repel every horde. For that same person, if that base used to be effective in past alphas but is no longer effective, "Building" is now pointless.
For another person, "Building" is using a combination of blocks, traps in conjunction with weapons to repel hordes. For that same person, if their previous design is no longer effective, they adapt their design to something new, "Building" is still relevant to them. (Its the journey not the destination).
This man is a genius.Over simplification. There are also people that can adapt but decide it just isn't worth it, since any old POI will be just as effective. It comes down to cost/benefit. For me, personally, the cost of building and maintaining a base built from scratch is no longer worth the benefit I get from it.