PC is building pointless now?

On the contrary, you're the only one I've seen who said they never have seen pathing issues nor spinning zombies xD Everyone I've played with/on servers collectively quit because we/they couldn't build anything without zombie AI causing the build to be immortal
I don't remember spinning zombies, but then I am famously unobservant. I just asked my husband and says he can recall them, but not to the point where it made the game unpleasant. Back in A13 or so, I do remember seeing 3 zombies furiously attacking a big rock in the wilderness though. Had a good laugh at that.

 
It was easy to trigger pathing issues in A16. It was just as easy to build without causing AI to go crazy. It was always a choice.
I guess by chance then that's how I built. I have no idea what people are talking about with spinning zombies, and I played at least 500 hours of A16. Never seen it.

I played several A16 maps well into high gamestage. 6000 was max back then and we hit 4000+ a few times (day ~200 as I recall). We built massive Steel fortresses with several layers of traps and lost a few of them even then to simply massive hordes that were incredibly fun to fight. Mindless but massive. Lasted well into the next morning. We've had our base dug under, had walls breached, had them come over the top because the body piles outside got so high. Everything. Absolutely amazing. A17/18 is not a patch on those horde nights, because the hyper intelligent AI would make it impossible, and has reduced base building to something of a formula/puzzle, which I greatly dislike.

 
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I guess by chance then that's how I built. I have no idea what people are talking about with spinning zombies, and I played at least 500 hours of A16. Never seen it.
I played several A16 maps well into high gamestage. 6000 was max back then and we hit 4000+ a few times (day ~200 as I recall). We built massive Steel fortresses with several layers of traps and lost a few of them even then to simply massive hordes that were incredibly fun to fight. Mindless but massive. Lasted well into the next morning. We've had our base dug under, had walls breached, had them come over the top because the body piles outside got so high. Everything. Absolutely amazing. A17/18 is not a patch on those horde nights, because the hyper intelligent AI would make it impossible, and has reduced base building to something of a formula/puzzle, which I greatly dislike.
Definitely agree and on top of that I'd add also that instead of hyper smart AI they could give Zs dedicated habits i.e.: the z nurse will look more for injured zombies than for your base; the cheerleader likes sport and to jump; the engineer with yellow hat could spend more time attacking/disengaging traps than walls and so on. In my opinion the blood moon horde in this way could be greatly enriched. As of now different Zs are just different textures and strength of course.

 
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