The rewards are random. Therefore you often have to do several quests to get iron tools. I tried it and it took me 3 days of constant questing to get a pickaxe as a reward.Most quests have tools among their rewards, it's pretty easy to end up with full metal tools early on.
I think it was A16's predictability that made TFP want to add more uncertainty to a players experience.The rewards are random. Therefore you often have to do several quests to get iron tools. I tried it and it took me 3 days of constant questing to get a pickaxe as a reward.
In addition, the tool alone is useless. If you can't repair it, the tool won't do you any good. Without a forge, you can't make forged iron for repair and whether the forge works at the trader is random. I can also buy forged iron from the trader but whether he has it in his assortment is also random.
In A16 I had a working forge on day 2 at the latest and was able to make and repair my own iron tools. I did not have to rely on luck but could achieve something with work.
Is that you opinion of what A18 will be like? That's probably true, but I need to see for myself.There's little point in building imo; whatever you build is gonna get wrecked and with sleepers and dungeon crawls lengthening loot times in poi's, who has the time until late game?
Not that this is a bad thing, it just IS a thing in my opinion.
I love clearing zeds. No full looting until they're all dead.
A18? I'm optimistic. MM has back pedalled on most of the stuff I hated about A17, so that's a good sign.
Yeah, starting over can be kinda grueling for sure, so with "dead is dead" I eventually added 20 skill points to my (Edit: Starter) mission.Aren't they still the best source of XP? I'm trying to get to the point in the game where I have enough points to purchase basic skills that 10 year olds have, so that the real "beginning of the game" can begin.
...it's funny, because in previous alphas I always enjoyed restarting and playing from the beginning. Now though, first I have to spend 30 minutes doing the stupid quests, and then 3 days getting skill points so my character has the ability to do things that he was always able to do in previous alphas.
Starting over sucks now.![]()
Damn straight. Find some eggs and meat. *scratches head* "There has to be something I can do with these". *kills some zombies* "EUREKA"!Aren't they still the best source of XP? I'm trying to get to the point in the game where I have enough points to purchase basic skills that 10 year olds have, so that the real "beginning of the game" can begin.
...it's funny, because in previous alphas I always enjoyed restarting and playing from the beginning. Now though, first I have to spend 30 minutes doing the stupid quests, and then 3 days getting skill points so my character has the ability to do things that he was always able to do in previous alphas.
Starting over sucks now.![]()
Its not, its changed and for the worst. Theres no reward system for building, which is the cooldown from Looting and shooting. Its why so many players are saying "Meh, Level 30 and ive already completed the game" Its soo boring to just loot and shoot with no reason.Base building is fine. People are just freaking out for no reason.
Concrete/Steel Exists, Guppy. I said previously, Building is the cooldown.There's little point in building imo; whatever you build is gonna get wrecked and with sleepers and dungeon crawls lengthening loot times in poi's, who has the time until late game?
Not that this is a bad thing, it just IS a thing in my opinion.
Exactly, The game goes from "your a moron" to "your a slightly advantaged moron" to "Your a better moron than before" And still keeping that moron title above your head. You cant go faster than you already are, you cant mine quicker so you feel like youve accomplished something. Your still at the speed you were. It feels like a false reward.Aren't they still the best source of XP? I'm trying to get to the point in the game where I have enough points to purchase basic skills that 10 year olds have, so that the real "beginning of the game" can begin.
...it's funny, because in previous alphas I always enjoyed restarting and playing from the beginning. Now though, first I have to spend 30 minutes doing the stupid quests, and then 3 days getting skill points so my character has the ability to do things that he was always able to do in previous alphas.
Starting over sucks now.![]()
YYeah there are a lot of people who dont play multiplayer, sadly.Building is pointless if YOU dont find the need to make a use for it. In multiplayer, you can make a base to defend from raids and to survive the feral horde to gain XP
I also prefer to build the horde base from scratch. But I also noticed that the horde bases I have seen so far are much smaller than the ones I saw in A16.I believe building is still important because its extremely hard to make a horde base from a poi and survive on day 42 plus, also you dont have to worry about zombies spawning in your home when the claim box decays.
I wouldn't say it like that.would say that underground building is dead. The zombies break threw blocks like a auger when they dig.
I have a crafting base built about 25 blocks deep, far above bedrock. Naturally it attracts screamers, but they all get massacred by rings of alternating concrete and spike traps on the surface.I wouldn't say it like that.
I have a crafting base of which a part is on the bedrock. Everything that generates heat is down there. It's so deep that the game even can't spawn screamers.
The aboveground entrance is surrounded by a trench filled with iron spikes. The entrance is via a drawbridge. So far I had no problems with zombies.
What unfortunately doesn't work anymore is to build an underground base just below the surface with a hatch and a ladder to access it.