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Improvements for the dedicated server

Lonestar got a PM, won't mind if more people want to help though ;)

Just noticed I forgot one important restriction: Server has to be running Windows (Unity limitations again ... :( ).

 
I'd be willing to test something on my Bluefang server. I don't have 20+ since I keep it locked down, but I could possibly get 15+ to load up the server. What chya testing? :becky:

 
Thanks for the offer, won't work out though as that's another part I missed to state :(

So, to recap:

Anyone with a high-pop server (I'd say 20+) who could do a little testing for us?

Server has to be running Windows (Unity limitations again ... :( ) and under your control, i.e. you have to be able to download a different Steam branch.

;)

 
Thanks for the offer, won't work out though as that's another part I missed to state :(
So, to recap:

Anyone with a high-pop server (I'd say 20+) who could do a little testing for us?

Server has to be running Windows (Unity limitations again ... :( ) and under your control, i.e. you have to be able to download a different Steam branch.

;)
Whenever you guys are looking for a no-pop server that fits the rest of that, let me know. ;) Seems people hate playing on a server that is constantly getting reset while the admin (me), screws around with stuff. Who would of thought? ;)

 
Bluefang is pretty much open for the most part. There is a drop down menu for all of the released versions, latest experimental, and development(whatever that's for).

Would this work? I could download it to my local test server and then FTP a copy over to Bluefang?

Maybe TFP could setup a test server and invite some of us forum members over to stress it?

Willing to try anything to help if you can think of anything else.

 
Seems people hate playing on a server that is constantly getting reset while the admin (me), screws around with stuff.
But that's where all the fun is ... starting over again :D

Ok, maybe not as often as you might reset ;)

Would the clients need to run the new branch?
Nope, server side only. Compatible with everything there is, it's just to gather some server data.

There is a drop down menu for all of the released versions, latest experimental, and development(whatever that's for).
Would have to be a text entry to get other branches, as well as allowing to specify the branch password. Doubt they support that.

I could download it to my local test server and then FTP a copy over to Bluefang?
If you got *full* write access to the whole engine folder, yes. Again doubt they allow that as you could basically upload whatever program you want and run it on their servers in that case ;)

Maybe TFP could setup a test server and invite some of us forum members over to stress it?
That would indeed be an option that we actually didn't think of so far. Though getting data from an actual live server that's stressed with normal gameplay might be better. So I'd still prefer that option if anyone is willing to do that (given the above limitations in running on Windows and full access in terms of files) :)

 
I top off at about 5 or 6, so if you get desperate, hit me up. I don't even mind giving you access to the machine through vnc or teamviewer.

 
Hi Alloc,

I might be able to help out if we don't have to start a new map or reset player profiles etc.

Our setup:

  • Dedicated 7DTD on Windows 7 - We own the hardware and have physical access to it.
  • Get over 20 players daily - https://7daystodie-servers.com/server/12367/stats/
  • Running Smegzor's Botman which runs commands constantly and 7DSM server manager to start the server when the process stops (e.g daily scheduled shutdown). Also running Alloc server fixes and Coppi's mod.
  • Located in Asia-Pacific for NZ and AUS players.
  • Shows in the vanilla list due to no XML modifications

 
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If you got *full* write access to the whole engine folder, yes. Again doubt they allow that as you could basically upload whatever program you want and run it on their servers in that case ;)
I asked Bluefang support and they say that I have full access. I tested and was able to copy over the Assembly-CSharp.dll without any issues.

 
Thanks Gups, but this one is really about higher populated ones :)

mythan got a PM, schwanz will get one in a few sec.

I asked Bluefang support and they say that I have full access. I tested and was able to copy over the Assembly-CSharp.dll without any issues.
It's about basically the whole server, not only a few DLLs. You can still try if you want. Really wonder though if they give you full access how many security issues they have per month ;)

 
Thanks Gups, but this one is really about higher populated ones :)
mythan got a PM, schwanz will get one in a few sec.

It's about basically the whole server, not only a few DLLs. You can still try if you want. Really wonder though if they give you full access how many security issues they have per month ;)
Hi Alloc, sent you a PM in error thinking it wasn't working. Should've ran the command from server console, not client console. The "profiling_2017-01-03_15-52-12_unity.xxxxx" files are now appearing in the base folder.

Will let you know when I've got a few ready.

 
i have a full dedicated box that we run our server on. i can prob help also. We usually have 25-35 people on at a time. Will the players need to download the build also? As long as they have access i think we can help.

 
Thanks dmustanger, I think we currently get enough data already but I'll keep your offer in mind :)

 
Anyone with a high-pop server (I'd say 20+) who could do a little testing for us?
I too can lend a hand if its to help large servers in the long run. I run the server on a Linux Dedicated. I deal with many issues that cause problems with large servers and would do about anything to help fix them.

We stay pretty populated https://7daystodie-servers.com/server/42572/stats/

Just read a bit farther. Noticed it was for Windows platform only. Should I ditch the linux rig for 7 days to die? It seems like supprt is a bit slim for the platform atm. Do you think 7 days will move to unity 5.4 fixing the current 16GB issue?

 
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Thank you BeatKidz, I will keep that in mind (though not for the current tests as this is Windows only ;) ).

 
I've been experiencing a relatively minor problem of late, with respect to the webmap using rev.299. My hostiles are forever at 7 and always the same 7 in terms of position on map, same thing for animals. Players (online & offline) and LCB seem to work fine. I have tried with Firefox and IE, same thing. This issue is only on my gaming PC at home, my PC at work works fine with Firefox. I have emptied temp files via Firefox Options, cleared Java cache, logged in/out, refreshed page, same issue. Where else might I try clearing a cache, or any other suggestions.

Thx!

 
Uh, no idea. Haven't heard of that before. Is it even the same locations after completely reloading the page or is it just like you get 7 locations when loading the page and those persist until you reload the page?

 
Sorry to ask such a question, but searched the forums, and also https://7dtd.illy.bz/wiki/ and could not find a current solution.

Is there a way to disable map rendering and the webserver portion of Allocs, or at least the +2 control panel port that serves up the live map?

Old method I believe was simply delete the Allocs_WebAndMapRendering folder from Mods, not sure if there is a more official method now.

 
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