Webpanel only (including the WebAPIs): Delete the webserver subfolder of the mod. If you also want to disable the live rendering remove the whole mod WebAndMapRendering. There's nothing but these two things in it anywayIs there a way to disable map rendering and the webserver portion of Allocs, or at least the +2 control panel port that serves up the live map?
But that would still keep the commands in the list (clutter), keep the server rendering the map tiles (disk space) and keep an additional port open (could be annoying for GSPs as well as being an unnecessary potential overhead when people access that port anyway)You can always set the permissions so no one can view anything, eh?
Same positions, reloading page has no effect, closing/opening browser has no effect, restarting server has no effect. The same 7 hostiles appear in the same location, whether there are actually 1 hostiles or 50, webmap always shows same 7 in same position. Players and their positions all work fine. This is the 4th map I've run in A15 and the only time I've had this. I should also mention the server is running Valmod Overhaul. At this point, I would have to assume Valmod is the culprit as it is the onlt thing different from the previous 3 vanilla maps I've run with no issues. Not a big deal, just thought there might be a known fix.Uh, no idea. Haven't heard of that before. Is it even the same locations after completely reloading the page or is it just like you get 7 locations when loading the page and those persist until you reload the page?
Shouldn't be. Server and my PC are separate physical boxes getting internet from one modem but each gets it's own IP address from my ISP, have never had issues until now. Server connection is modem<->server NIC, PC connection is modem<->router<->PC NIC. I'm chalking it up to something specific to Firefox so far. As I mentioned previously, I did purge Firerfox's cache through it's Options menu, but it seems it keeps some other caches beyond that. Can confirm after ~24 hours it is still working after the aforementioned fix I found. Thanks Alloc!Weird. Do you have a proxy or other cache in between your PC and the server? That's the only thing I could think of ... something caching the JSON data or at least telling your browser there's no changes to those "files".
Well, theoretically it would be possible to only show the map as it *originally* was (i.e. without *any* kind onf modifications, no matter if it's digging, zombies destroying houses or whatever) by just rendering each tile once when it's first visited. But that's not implemented and I don't plan to work on this atm. With A16 there'll be a feature in game though which allows prerendering any amount of the map, you could use that and disable the map rendering in the mod afterwards and you'd basically have what you want.HI Alloc, is there a way to have the map reveal only the game detail and not the player detail. So All players can view the map but dont see bases/construction and alike?
Some stuff was already moved over, most of what's not is because it relies on hacks (mostly the data stores) that I wouldn't want in the official code. Most likely at some point it will at least be shipped with the server though, but still having it as a mod has the advantage of allowing to provide updates whenever needed or new features are ready, and also allows to have that stuff as examples for other devs of DLL mods.Just a curiosity of mine: Why aren't Alloc's server fixes part of the official dedicated server? Why is a mod instead? Is it because it's still too experimental to be integrated or what? In all my experience it seems solid and never caused any problems Im aware of. So why is it not just integrated into the official dedicated server?
As in "too busy to add anything"?... and looks like you have been very busy lol.
So there is nothing server-side that causes/triggers any player's skill values to change, it's all client side? There has to be some way for the server to manipulate a player entity's skill values. I'll mess around with trying to manually send the netpackage stuff, though I'm learning all of that from scratch with no knowledge of what's going on behind the scenes there.No automatic sync, not even sure if client side changes are synced to the entity on the server. You'll have to look into manual syncing, probably something like sending the PlayerStats netpackage manually.