schwanz9000
Tech. Gameplay Designer & QA
Bug Report Here.Proper reports of how those issues come up in the first place would be way more useful than just adding in "better" versions of such a band-aid.
Bug Report Here.Proper reports of how those issues come up in the first place would be way more useful than just adding in "better" versions of such a band-aid.
Yes. Even running the "fix" directly won't hurt, you just won't know if there was anything to actually fix. Will add that output for A16 though.... do "rcd 100 100" and if it returns any "WRN DENSITYMISMATCH" messages we run "rcd 100 100 fix", rather than cycle through the list of coordinates that the WRN might return....
Fantastic! Thanks to both of you for your effortsYes. Even running the "fix" directly won't hurt, you just won't know if there was anything to actually fix. Will add that output for A16 though.
@schwanz9000: Thanks for the detailed report, hope we'll be able to repro it![]()
hahaFor those silly people that can't do mod7 in their head? Not sure if I want to support those peasants ;P
Added it.
Alloc, Have you had any chance to look into this? It would be much appreciated by many.What dmustanger saidI plan to add more options to the map to filter out players so you don't see an endless list of players that aren't even active. So filtering banned or inactive users should become possible.
I'm pretty sure it's all or nothing as it uses a different set of image files to create the webmap vs. the in-game map.With respect to the webmap, is there any way to allow players to view the map but restrict them to seeing only those areas they have revealed. or is it simply all or nothing? Thanks!
+++ 9229 DRiVER 76561198012345678 12.246.93.316 76561198012345678
2016.12.07 22:32:38 --- 1184388
2016.12.07 22:34:48 --- 1616383
2016.12.07 22:36:50 +++
2016.12.07 22:38:17 +++
2016.12.07 22:38:22 ---
2016.12.07 22:38:41 +++
2016.12.07 22:38:51 --- 103321
2016.12.07 22:39:18 +++
2016.12.07 22:39:52 +++ 103321 Sniped2Death 7656119797246325 62.99.39.150 76561114892988235
1. id=1616383, Worst, pos=(-2419.0, 37.9, 327.2), rot=(-34.2, 116.2, 0.0), remote=True, health=52, deaths=7, zombies=8, players=0, score=3, level=6, steamid=76561197912345678, ip=::ffff:35.115.218.221, ping=58
2. id=461972, zigstum, pos=(534.1, 69.1, -124.3), rot=(-16.9, 433.1, 0.0), remote=True, health=100, deaths=0, zombies=623, players=0, score=623, level=85, steamid=76561198012345678, ip=::ffff:94.36.88.795, ping=23
3. id=1183334, barthome, pos=(-1469.9, 58.9, 319.1), rot=(-4.2, 473.9, 0.0), remote=True, health=70, deaths=16, zombies=73, players=0, score=27, level=17, steamid=76561198012345678, ip=::ffff:192.82.2.685, ping=30
4. id=9229, DRiVER, pos=(-1404.7, 58.6, 339.1), rot=(0.0, 454.2, 0.0), remote=True, health=70, deaths=88, zombies=731, players=0, score=434, level=99, steamid=76561198012345678, ip=89.256.2.36, ping=36
Total of 4 in the game
No, sorry, didn't have time for that stuff yet.Alloc, Have you had any chance to look into this? It would be much appreciated by many.
Yeah, thought about that before as my welcome message also appears too earlyCan we get a connection message (as we have now) when a player connects to the server, and then another one when they've "joined the game".
As schwanz9000 already replied that's not possible, as the data is simply a representation of all parts of the map that have been uncovered.With respect to the webmap, is there any way to allow players to view the map but restrict them to seeing only those areas they have revealed. or is it simply all or nothing? Thanks!
That's part of the scripts, not the modThe A15.1 update has caused a problem for this Mod (on my machine at least - Ubuntu 14.4).IP address are being reported with extra characters, which I presume is also stopping the playerconnect parameters being carried to the scripts, and consequently any hook scripts that rely on any of the variables. It is reflected in the fact that the log files are also not receiving the player connect vars - player.log:
...
Ahh, wrong forum again XDThat's part of the scripts, not the mod![]()
Anyway, the monitoring script is simply a bit strict on that part so it can't handle the IPv6 format. Will do an update today.
change:
ip=*\([0-9.]*\)$ or ip=[0-9.]*$
to:
ip=[::ffff:]*\([0-9.]*\)$ or ip=[::ffff:]*[0-9.]*$
Actually [:f] would've been enoughFor anyone who wants a temp fix until Alloc has updated the monitor-log.sh:
on lines 127-131.Code:change: ip=*\([0-9.]*\)$ or ip=[0-9.]*$ to: ip=[::ffff:]*\([0-9.]*\)$ or ip=[::ffff:]*[0-9.]*$
<div class="adminnavbar">
<div id="serverstats">
<span id="stats_time">-</span><br/>
[color="#00FF00"]<span id="stats_bloodtime">-</span><br/>[/color]
<span id="stats_players">-</span> Players<br />
<span id="stats_hostiles">-</span> Hostiles<br />
<span id="stats_animals">-</span> Animals
</div>
function TimeTitle (gametime) {
var daynames = ["", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturday", "Bloodday"];
var dayOfWeek = DayOfWeek (gametime.days);
var result = "";
// Show days til blood moon:
result += (7 - dayOfWeek) + " Days til Blood Moon\n"; [color="#00FF00"]the new line code doesn't work here...[/color]
// Show day of week (number):
[color="#00FF00"]//[/color]result += "Day of week: " + dayOfWeek + "\n"; [color="#00FF00"]...so I commented out the dotw# here[/color]
// Show day of week (name):
//result += daynames[dayOfWeek];
return result;
Added the following to both StartStatsModule and StartUIUpdatesModule
.done(function(data) {
var time = FormatServerTime (data.gametime);
[color="#00FF00"]var bloodtime = TimeTitle (data.gametime);[/color]
$("#stats_time").html (time);
[color="#FF0000"]$("#stats_time").prop ("title", TimeTitle (data.gametime));[/color] [color="#FF0000"]<---Removed[/color]
[color="#00FF00"]$("#stats_bloodtime").html (bloodtime);[/color]
$("#stats_players").html (data.players);
$("#stats_hostiles").html (data.hostiles);
$("#stats_animals").html (data.animals);
DOH! *facepalm*It's a title, move your mouse above the time and it will show as a tooltip (that's why there's a dashed line below now).
Hit up lonestarcanuckAnyone with a high-pop server (I'd say 20+) who could do a little testing for us?
What's up Alloc? my server Zombie Bait has 20-30 on almost all the time. running Alloc/Server Tools and RAT Admin interface.Anyone with a high-pop server (I'd say 20+) who could do a little testing for us?