The problem is back again. Maybe it got a little better but the problem still exists.
That's nice to know. Thank you for the feedback![]()
That's nice to know. Thank you for the feedback![]()
Why i did not thought about that! :stupid:Nope, just the DNS provider. Hope it won't take them much longer to recover.
NullReferenceException: Object reference not set to an instance of an object
at StaticDirectories+scl0001.MoveNext () [0x00000] in <filename unknown>:0
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Component:InternalGetTransform ()
at UnityEngine.Component.get_transform () [0x00000] in <filename unknown>:0
at EntityPlayer.getHeadPosition () [0x00000] in <filename unknown>:0
at cl007a.mdv003c () [0x00000] in <filename unknown>:0
at cl0053.md0002 () [0x00000] in <filename unknown>:0
at cl0006.updateTasks () [0x00000] in <filename unknown>:0
at cl0006.OnUpdateLive () [0x00000] in <filename unknown>:0
at cl005b.OnUpdateLive () [0x00000] in <filename unknown>:0
at cl0006.OnUpdateEntity () [0x00000] in <filename unknown>:0
at EntityZombieCop.OnUpdateEntity () [0x00000] in <filename unknown>:0
at World.md005b (Single _partialTicks) [0x00000] in <filename unknown>:0
at GameManager.Update () [0x00000] in <filename unknown>:0
NullReferenceException: Object reference not set to an instance of an object
at GameManager.Update () [0x00000] in <filename unknown>:0
10.761 Error in ListPlayersExtended.Run: System.NullReferenceException: Object reference not set to an instance of an object
at AllocsFixes.CustomCommands.ListPlayersExtended.Run (System.String[] _params) [0x00000] in <filename unknown>:0
10.992 Error in GetTime.Run: System.NullReferenceException: Object reference not set to an instance of an object
at AllocsFixes.CustomCommands.GetTime.Run (System.String[] _params) [0x00000] in <filename unknown>:0
NullReferenceException: Object reference not set to an instance of an object
at GameManager.SaveWorld () [0x00000] in <filename unknown>:0
at GameManager.SaveAndCleanupWorld () [0x00000] in <filename unknown>:0
at GameManager.Cleanup () [0x00000] in <filename unknown>:0
at ConnectionManager.OnDisconnectedFromServer (NetworkDisconnection info) [0x00000] in <filename unknown>:0
UnityEngine.Network:Disconnect(Int32)
UnityEngine.Network:Disconnect()
GameManager:OnApplicationQuit()
Had talondiablos help me out with this and we got it working we did some debugging by removing files renaming files etc, Seems the problem was in the save files with the file named main.ttw something ended up corrupted in there so renaming that file and letting the server generate a new one fixed the problem.. Just not sure if the main.ttw is part of allocs or if its from the core of the server.could try remove/rename some files starting with your <steamid>.ttp
if still a problem rename this file "AllocsPeristentData.bin"
start server and see if the problem goes away then you will know which file had the corrupted data.. if none of that then go onto removing the region filename that your base is in, and then all region files.
finally wipe server, you'll be doing it for a10 anywaythough I plan to try keep the AllocsPeristentData.bin
pretty sure its coreJust not sure if the main.ttw is part of allocs or if its from the core of the server.
Heh funny should have been requesting tfp to add player muting to the server, the reason you can't do it in a mod (unless it was something alot more advanced like derpopo anticheat mod) is currently because of the same reasons we can't do player /text commands so that no other player can see the text command only the server where it can control what is sent back to other connected clients.Was wondering. Would it be possible for you to add a mute option in the mod? Sometimes people rage or harass other players in the chat. And I feel that a mute would be better then kicking/banning. Would be great to set a timer. Like mute someones steam ID for 2 hours or 15 minutes...