This relates to my request to Frt to have an event / keyword detection system when parsing the log / console and be able to trigger a response such as a kick or a ban.Alloc, I'd like to make a request. Is it possible to do an inventory search of all online/offline players? For example, I want to search for bedrock. I'd like to find and ban whoever comes in and puts bedrock all over the place, but it always happens when I'm not around.
And if possible, the ability to automatically kick/ban someone who suddenly comes into possession of bedrock in their inventory :/
I don't think the auto kick and ban is a good idea at all which a scoring system based on how many times they do said action within a certain amount of time is a better way to handle it. However What I am hoping more than anything else is the ability to see who is in Developer Mode and who is not. if someone is in Developer Mode that does not have access to the command auto ban them.This relates to my request to Frt to have an event / keyword detection system when parsing the log / console and be able to trigger a response such as a kick or a ban.
Right now though we get alerts for stacks exceeding a legal stack size, but have to do something about it manually, (which is actually fine right now since a lot of people are just using the forge to create easier to carry stacks) but it'd be great to get more powerful monitoring.
Server won't allow me to connect when this mod is installed. The only error I can find in the logs is the one that I had posted in the last page that you referred to.Ignore those, they seem to not be causing any issues.
Inventory search is a good idea, added to my list. Auto kick/ban could come with configuration later on, but probably only for really illegal stuff (e.g. by defining blocks that one could *never* get a hold on your server like bedrock).Alloc, I'd like to make a request. Is it possible to do an inventory search of all online/offline players? For example, I want to search for bedrock. I'd like to find and ban whoever comes in and puts bedrock all over the place, but it always happens when I'm not around. And if possible, the ability to automatically kick/ban someone who suddenly comes into possession of bedrock in their inventory :/
Yup, think so too.I don't think the auto kick and ban is a good idea at all which a scoring system based on how many times they do said action within a certain amount of time is a better way to handle it.
How do you expect this to work? Using developer mode is client side and the client is told by the server if he is allowed to enable DM. So if a client is not allowed but still gets it enabled that means the client is hacked. Do you really think someone who hacks the client to enable DM would send this information to the server?However What I am hoping more than anything else is the ability to see who is in Developer Mode and who is not. if someone is in Developer Mode that does not have access to the command auto ban them.
I recommend posting the whole log to something like pastebin.com so we can have a look. Remember to remove passwords from that file.Server won't allow me to connect when this mod is installed. The only error I can find in the logs is the one that I had posted in the last page that you referred to.
You probably just downloaded the source, not the release. The source has to be compiled obviously to get an executable.There is no deobfuscate-main.exe only a csproj file. Unable to drag and drop the file. (tonights just not my night)
Hm, had such a report one time before. Do you have the protection enabled? Can you reproduce it (i.e. does it happen all the time)?
Will try to get a release ready these days that might also fix this.
Uh wow, this one again ... please verify for all the .DLL files in 7DaysToDie_Data/Managed that none of them contains the part marked in red on their properties. If one does click unblock.Here is the logs with the errors.
http://pastebin.com/hJRQUUGV
Yeah, please do so for a testI have protection enabled.It happens every time I start the server. A few connections is ok then it stops responding.
Do you want me to try without the protection?
I had this same issue yesterday. It was "mainData" that it said was corrupted.Uh wow, this one again ... please verify for all the .DLL files in 7DaysToDie_Data/Managed that none of them contains the part marked in red on their properties. If one does click unblock.
Yeah, please do so for a test![]()
Are you installing it onto a Dedicated server only? Also, are you removing the "Patched" from the AC#.dll before installing on your server?when i install this , my game comes up with a bear saying files are mismatch please verfiy catch
Continuing in SkypeOK, well. This is what I've done so far with the 2 DLL's....
As Mack7n already pointed out and even the title of this topic clearly states: for Dedicated servers.when i install this , my game comes up with a bear saying files are mismatch please verfiy catch
Well, seems like that's the same issue as the other guy reported then. Protection (the way it is now with HTTP-Auth) will be replaced in future anywayIt seems to work with protection disabled.
Well, seems like that's the same issue as the other guy reported then. Protection (the way it is now with HTTP-Auth) will be replaced in future anywayUploaded a new release yesterday, it *might* work better with protection enabled.