Nope, it's a code patch, not a web frontend patchIs updating the webserver via svn enough for this patch to be applied?

Nope, it's a code patch, not a web frontend patchIs updating the webserver via svn enough for this patch to be applied?
Woah. Just out of interest I checked my Assembly-CSharp.dll and it was blocked. However the server has run - relatively - fine. Should your tools be running if this is blocked?Uh wow, this one again ... please verify for all the .DLL files in 7DaysToDie_Data/Managed that none of them contains the part marked in red on their properties. If one does click unblock.
Yeah, please do so for a test![]()
I've unblocked the files but there seems to be no tangible difference.Actually don't ask me what exactly Windows does with this assembly blockingCould be that it only affects when run with MS.NET, could be it's random ... It seemed to help for one guy to unblock it but as long as it runs fine for you you probably don't have to care.
Nope, it's a code patch, not a web frontend patch![]()
It's not directly wrong but threading is always prone to generating troubleaha, ok, I see. Do you know what's wrong with the code?
?When is there going to be a patch for this?
Uploaded a new release yesterday, it *might* work better with protection enabled.
Oh, using the Linux scripts? Didn't yet bundle the updated mod with the scripts, you'll have to get that manually (see https://7dtd.illy.bz/wiki/Server%20fixes#Download ).
My mistake. For some reason I couldn't use it through FRT's SM console or in game with a permission level of 0. I just figured out I can use the command in PuTTY. I think the server could use a restart.Nope, should still work just fine![]()
Hm, if you have a permission level of 0 you *should* be able to run every command.My mistake. For some reason I couldn't use it through FRT's SM console or in game with a permission level of 0. I just figured out I can use the command in PuTTY. I think the server could use a restart.
Currently not but this sounds like a good idea. Added another ticket for that taskIs there a command that displays players' entityIDs without also displaying sensitive information, such as coords?
That's wonderful news. Thank you.Currently not but this sounds like a good idea. Added another ticket for that task![]()