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Improvements for the dedicated server

ok it seems it was my game that had a problem causing that error msg to pop up in admin console so i dont think its whats been causing the crashes. That log file should have the answer. that log file has about 20-30 minutes since ppl started getting kicked. if u want the logs for the past 3-4 hours i can upload it.

 
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I actually see only one player getting kicked and that is due to EAC. Also I don't see anyone connecting who could be stuck in loading.

 
Hey! Is it possible to make command which will give possibility to spawn zombies in specific place/coordinates not directly next to chosen player (se) ?

ANd thanks for your hard work! :)

 
okay it crashed again. nobody was able to get past the waiting for server... screen.

I checked the output log. here is the error being spammed repeatedly over n over.

(Filename: Line: -1)

KeyNotFoundException: The given key was not present in the dictionary.

at System.Collections.Generic.Dictionary`2[system.String,ChunkAreaBiomeSpawnData+scl0000].get_Item (System.String key) [0x00000] in <filename unknown>:0

at ChunkAreaBiomeSpawnData.SetRespawnLocked (System.String _entityGroupName, UInt64 _currentWorldTime, .WorldBiomes _worldBiomes) [0x00000] in <filename unknown>:0

at SpawnManagerBiomes.md0001 (.cl0002 par0001, EnumRemoveEntityReason par0002) [0x00000] in <filename unknown>:0

at World.md005f (.cl0002 par0001, EnumRemoveEntityReason par0002) [0x00000] in <filename unknown>:0

at World.md005b (Single _partialTicks) [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000]

 
so apparently people were building bases today. leaving the area. going back to it and everything was undone. I saved the server. tried to rejoin but got stuck on the waiting for server screen (again). Couldn't rejoin. restart server. and Bam! the base i had been building for 3-4 hours was completelly gone. Here's the log of the previous crash before this one.

output_log (1).txt

 
Looks like you ran into the prefab problem. There's one really rare prefab that seems to be incompatible with 9.3. Your only chance for keeping the save is to find out which region generates the above exception and delete it. Also if noone moves to the region (so it doesn't get loaded) it should be ok too.

 
Hi Alloc,

I hope all is going well in paradise :)

I was wondering if you could tell me anything regarding whether or not existing commands and additions to your fixes file will work in A10 without much work or if it will be mostly broken ?

I am just using most of the standard commands (Command_kick / ban / say / pm). I have stopped development on your files for the time being until we have more info regarding A10.

I have also decided to share the anticheat portions with admins once A10 is released so they can add their own code to it without revealing it to potential cheaters/exploiters as I believe some parts should only be seen by admins to avoid cheaters being able to circumvent them.

Thanks again my friend, keep being awesome!

Neo

 
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The only thing that changes is that LPE is dropped and I moved it's functionality to LP.

 
The crashing issue only seems to happen when i have the alloc fixes mod added. When i remove it nothing crashes. Is it something in alloc fixes that causes that prefab to crash the server?

 
Are you sure this is the case? Not that someone logged in only when you had the mod removed? As I said that stacktrace is most likely related to a prefab in one of the regions so unless someone goes to that region it shouldn't show this behavior.

(No, the mod doesn't interact with the world/prefabs at all)

 
hmmmm well I ran the server for 2 days without restarting ( no mod ) and it never crashed. But with the alloc fixes it crashes approx 5-7 hours. the more people on the higher chances of it crashing. It might be that someone is walking near the prefab. I didn't have this problem during my last server though. hmmmm Now that i think of it... I had openned the server and it had 9.2 installed. and i installed 9.3 after it had been opened. maybe that's the issue and i need to wipe it all?

 
Might be. Can't tell you for sure though. On the other hand A10 isn't too far away probably anyway so you might just wait for that ;)

 
One last quick Question Alloc. Was wondering if Patch 10 was going to implement a Mute option? Or if you had any plans on implementing one in your awesome mod :)

Sometimes people need to take a break and relax by being muted instead of being kicked/banned.

 
Nope, I don't. I currently don't know yet if we'll see that in the core game in the future either. But a voice-permission sounds like a plan :)

 
So. Is this going to get integrated to the vanilla server software eventually?

And with alpha 10 it's still business as usual?

 
So. Is this going to get integrated to the vanilla server software eventually?
And with alpha 10 it's still business as usual?
Yes and yes ;)

Will a wipe and "7dtd.sh updateengine" be sufficient for alpha 10?
Almost. First updatescripts then updateengine and it *should* be fine ;)

 
Yes and yes ;)
hmm what will lthat mean for those already modding the server from this current setup (7dtd-server-fixes), will this be the move to an official api? I kinda like it how it is really

 
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