I wish the polished steal was unbreakable, but make it a late game item and very, very rare.I dunno, I personally find it pretty immersion breaking as it is that zombies can punch thru concrete and steel walls as it is. I know its part of the game but I mean, I just think they would end up destroying their own arms long before they do any noticable damage to those walls.
Help me understand something because I don't get the long long term game scenario. What is it you are accomplishing at day 150? What is there left to do other than survive each bloodmoon horde and build back up for the next one? Don't you have everything and can kill everything and can craft everything and have explored everything by Day 150? Isn't starting over and trying new character builds more interesting? I've tried to do the long term game and once I'm at the top it gets boring and monotonous. I like the ascension so I keep doing that part. What keeps you interested once you're way up there?I wish the polished steal was unbreakable, but make it a late game item and very, very rare.
I don't know about anyone else, but eventually (sometime after day 150) horde night is just a painful drudgery.
This is why I wish hordes got harder and harder with no cap. Then you eventually die, then start over and try to beat your previous record.Help me understand something because I don't get the long long term game scenario. What is it you are accomplishing at day 150? What is there left to do other than survive each bloodmoon horde and build back up for the next one? Don't you have everything and can kill everything and can craft everything and have explored everything by Day 150? Isn't starting over and trying new character builds more interesting? I've tried to do the long term game and once I'm at the top it gets boring and monotonous. I like the ascension so I keep doing that part. What keeps you interested once you're way up there?
Base building I imagine. I know my wife likes to "rebuild" the neighborhood.Help me understand something because I don't get the long long term game scenario. What is it you are accomplishing at day 150? What is there left to do other than survive each bloodmoon horde and build back up for the next one? Don't you have everything and can kill everything and can craft everything and have explored everything by Day 150? Isn't starting over and trying new character builds more interesting? I've tried to do the long term game and once I'm at the top it gets boring and monotonous. I like the ascension so I keep doing that part. What keeps you interested once you're way up there?
It´s building. At least for me. I have usually more than one savegame that i play at the same time. One or two for building and at least one "normal" save.Help me understand something because I don't get the long long term game scenario. What is it you are accomplishing at day 150? What is there left to do other than survive each bloodmoon horde and build back up for the next one? Don't you have everything and can kill everything and can craft everything and have explored everything by Day 150? Isn't starting over and trying new character builds more interesting? I've tried to do the long term game and once I'm at the top it gets boring and monotonous. I like the ascension so I keep doing that part. What keeps you interested once you're way up there?
Yah, I'm just not sure of the specifics, one wrong error and I mess it all up. I wish the developers would just add a 'realism' button, like the opposite of creative mode. Zombies are a thing, but they don't glow, resources don't magically respawn, crops take a long time to grow, and you can't dig out an underground industrial zone using a stone axe.Vomkat, to answer your question from the first post, you can remove all of the 'radiated' zombies from the spawning xml file. You will have to remove them from groups. I think the spawning xml points to groups, so yeah, find the individual zeds in groups spawning xml. Do an alt-F for 'radiated'.
lol, these people get so upset. the guy with the chunnel post really blew my mind, it appears they actually think its realistic to dig down and create a giant subterranean factory. the walking dead should have an episode about mole people who dig into the dirt and pretend that salvation is waiting below.How you can call a day one on-demand "god mode" a realistic survival strategy in a game which is, among others, tagged as survival, takes the cake when it comes to thinking processes.
As a person complaining about underground bases being an exploit, as a person who knows tell how to dig straight down on day 1, let me clarify that it is NOT difficult or challenging.You play on creative mode, obviously. Otherwise you dig down and starve while taking hours to get a couple meters because you don't have resources to use anything but fists and constantly wait for stamina to refresh. But sure, let's pretend that there is such a thing as day one on-demand "god mode" just so you feel validated.
btw you need to get rid of woodspikes. 4 rows around a base (no matter if wood or steel base) kill screamers before they call in a horde. EXPLOIT!!As a person complaining about underground bases being an exploit, as a person who knows tell how to dig straight down on day 1, let me clarify that it is NOT difficult or challenging.
During the first day you gather wood, clay, and stone. Then you create a hole, surrounded by some spikes (more for roleplaying purposes, than any practical purpose). During the night you get about 12-15 blocks down, then you emerge and shoot a deer or grab a can of pasta. If you hear zombies you just get quiet. If they hear you, then you throw up some wood frames in the shaft. Even if they get in, they can't get to you, and with a bow you can easily dispatch them.
You spend most of the next day chopping down wood for more spikes, just in case (not because you need them). Or you get clay for cobblestone walls, just in case (not because you need them). You keep an eye out for toilets with pipes, and animals with hides. Before long you have a forge, and iron bars. You find a wrench, or trade the metal for one at a trader. You make a concrete mixer. You make piles of cement. You magically carry tons of cement to the trader. You buy whatever you want, just like you are playing creative mode. You literally never need to fight a zombies, or even see one ever again. You can live at the bottom of the world and eat mushrooms, or you can build a thick wall and grow crops inside it. The underground mechanic is broken, and is amplified when combined with the broken trader and crafting mechanics.
Anyone who thinks this way needs to go to the hardware store, buy a pick and a shovel, and go start digging a hole. Afterward, seriously think about whether this would be an effective way to defend against zombies. If you are still unsure, note that the hole really isn't deep enough, and keep digging. About this time you should either be hitting bedrock or the water table. Remember, you gotta keep digging!!underground would be a good idea if this really happens. )
You don't understand the full exploit. You aren't digging to get away from zombies. You are digging to get rocks, for concrete, which you can turn into rocket launchers and automated machine-guns (none of which you will ever need).Ever heard of basements? And Z´s are dumb. No need to dig really deep.
Exactly, that's why in a zombie apocalypse survival game you shouldn't be able to smelt iron and build a steel skyscraper. At the very least, you should have to wait more than a few days before you begin construction.You wouldn´t even be able to build a stone axe in RL.
I do! Who wants to play a game with no challenge?Who want´s to play a game where having a save storage place actually takes a week of playtime?
Which is why the developers need to add a 'realism' option which forces the player to live above ground, surviving within existing buildings and struggling to develop stone age technology. An effective stone axe should be like pro-level endgame technology.Do you have any idea how long it takes you to chop the wood, cut it in the right size and building a cabin with it?
I think you're looking for the True Survival mod. You'll love it.You don't understand the full exploit. You aren't digging to get away from zombies. You are digging to get rocks, for concrete, which you can turn into rocket launchers and automated machine-guns (none of which you will ever need).
Exactly, that's why in a zombie apocalypse survival game you shouldn't be able to smelt iron and build a steel skyscraper. At the very least, you should have to wait more than a few days before you begin construction.
I do! Who wants to play a game with no challenge?
Which is why the developers need to add a 'realism' option which forces the player to live above ground, surviving within existing buildings and struggling to develop stone age technology. An effective stone axe should be like pro-level endgame technology.
It's the same reasons a Billionaire keeps struggling to make ever more money. They don't NEED to, they just WANT to.Help me understand something because I don't get the long long term game scenario. What is it you are accomplishing at day 150? What is there left to do other than survive each bloodmoon horde and build back up for the next one? Don't you have everything and can kill everything and can craft everything and have explored everything by Day 150? Isn't starting over and trying new character builds more interesting? I've tried to do the long term game and once I'm at the top it gets boring and monotonous. I like the ascension so I keep doing that part. What keeps you interested once you're way up there?
Some people enjoy only the sandbox part of the game, as it is painfully apparent, others could keep playing just to satisfy OCDs.Help me understand something because I don't get the long long term game scenario. What is it you are accomplishing at day 150? What is there left to do other than survive each bloodmoon horde and build back up for the next one? Don't you have everything and can kill everything and can craft everything and have explored everything by Day 150? Isn't starting over and trying new character builds more interesting? I've tried to do the long term game and once I'm at the top it gets boring and monotonous. I like the ascension so I keep doing that part. What keeps you interested once you're way up there?