PC I solved the underground base exploit!!!!

Since I haven't seen a single positive feedback to your "seal off underground" idea you really don't seem to be in a position to speak for the majority.
Calm down miner. There's a fundamental difference between the ability to mine, construct, and craft, versus the utterly broken creative mode minecraft system that currently exists. Those things should be difficult, not easy. You should not be able to produce 1000s of steel blocks without any difficulty. Come on now, be reasonable. You have your option to play creative mode with bountiful resources, the survival people deserve a genuine survival mode.

 
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What he does not do is immediately dig straight into the ground and start a subterranean factory complete with electricity and autocannons and forges....something you can achieve with ease on day 1 with a stone axe or even your bare fists.

... and then my tunnel is either going to flood or cave-in or have an explosion (possibly all three at once).

Come on now, be reasonable.
When was that last time you heard of the Chunnel collapsing, or any of the various man-made waterways and drainage channels under any large city?

Everything about these statements is NOPE. Please uninstall everything and go off grid.

 
When was that last time you heard of the Chunnel collapsing...
I forgot that you were a world class engineer with the strength of ten thousand men. *eyeroll*

Either that or you've never actually taken a shovel and tried digging a hole.

 
I went into the steam common folder, found the folder for 7 Days to Die, went into the Data and Config folders, and found these little .xml files. I selected the one called materials, found the material id "stone" and changed the max damage value to 50000000!!!!!!!!!!!!!!1!
Suddenly, every stone layer acts as bedrock, without that annoying bedrock sound! It is absolutely impossible to dig down, and I will be forced to build a strong base. Furthermore, since stone and iron will become scarce, I must rely on wood! Meanwhile, I will no longer have access to creative mode style wealth from the traders. WOAAHAAHAHAAH NELLY. I think this game might actually be fun again with loot at 25% and no respawning.
So on a wimp I did your change, and yes, it makes it unreasonable to dig down past stone. But guess what, flagstone blocks also have the stone property, so now it is very easy to have an impregnable above ground base. So I guess I need to mod out flagstone next?

 
A troll thread for sure. I mean OP clearly knows the game quite good and yet claims he has to rely on wood when he can´t dig.

Like anyone who has an idea about the xmls doesn´t realize that the rocks on the surface have iron, coal, lead and nitrate. Yeah sure.

Not even talking about the tons of things on the surface you can scrap and melt. meh. nice try OP.

Other than thit, limits are always the wrong way to solve an issue like that. The freedom to do what ever you want, is one of the things that make this game so great.

Edit: Lmao: "The AI is actually fine" Yeah sure. If the AI was fine you would be happy to have a safe place to go. They rather tear down the effin higashi tower block by block instead of stepping one block to the side and go around. That´s not fine, that´s easy to fool and can be abused/exploited a lot.

And tbh if cobblestone is precious and wood the normal building material, than we are in a completly different game. The whole building aspect would be gone. It would just be a simple Action RPG with a few extra options.

 
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And tbh if cobblestone is precious and wood the normal building material, than we are in a completly different game. The whole building aspect would be gone. It would just be a simple Action RPG with a few extra options.
Because nobody ever built anything interesting out of wood? It has to be a silver steel color to seem cool?

 
So on a wimp I did your change, and yes, it makes it unreasonable to dig down past stone. But guess what, flagstone blocks also have the stone property, so now it is very easy to have an impregnable above ground base. So I guess I need to mod out flagstone next?
Well, this is an issue. It is unfortunate that the developers are not on the ball here and fixing this. It's not like I'm being paid to figure out how to fix the balance of their game.

I think the solution is to reset the stone material back to 500. Instead, in the blocks.xml file we can go to block id 1 "stone" and change the material value to MrConcrete. This will still increase the strength of bedrock (in this case, I use bedrock to refer to actual geologic bedrock) twelve fold. Indeed, drilling into bedrock can often be much more difficult than mere concrete, so its important to have impenetrable rock just a few meters below the surface of the ground.

Furthermore, to discourage any stubborn miners, we can also edit the resources dropped. It's not clear, because the developers didn't comment their file, but it looks like maybe we can just delete the lines which grant iron fragments. We should also do this for all the above ground boulders. We can find them in block id 630, where we simply delete iron, coal, lead, and potassium from the drops.

Someone else mentioned the exploit of producing this new bedrock, so we will go into the recipes.xml and I believe we can change recipe name="stone" by increasing the resource cost a hundred fold. So you can produce it, but it is very difficult to do.

The nice thing about these adjustments is that there remain iron deposits below ground, but you have to drill into the bedrock to get it, and you can't just get free iron by bashing at granite.

Of course, in the desert we need to also address the underground dwellers. A simple fix is to edit materials.xml entry for Msandstone, and change the maxdamage value to 1000. We will also adjust the stability glue value to 9, making sandstone behave more like actual sand, which should keep falling as you dig.

We also need bigger biomes, so in rwgmixer.xml I'm going to change cell_size to 18000, and hopefully that makes each biome ten times larger.

 
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Calm down miner. There's a fundamental difference between the ability to mine, construct, and craft, versus the utterly broken creative mode minecraft system that currently exists. Those things should be difficult, not easy. You should not be able to produce 1000s of steel blocks without any difficulty. Come on now, be reasonable. You have your option to play creative mode with bountiful resources, the survival people deserve a genuine survival mode.
Oh, i'm calm. First of all I'm primarily a scavenger. And I'm sure vanilla is pretty safe from your ideas :cocksure:

No, my question was serious, not some invitation to get lost. Sure, you could say one more game is always better. But a non-voxel game like Left For Dead can have much better graphics and better performance, and without building and mining more focus on the survival aspect.

So, are you playing those other games for hundreds of hours too? If not, why not?

With the 1000s of steel blocks you actually have a point. In a multiplayer game players are swimming in resources. But not only in steel, there is too much wepons parts as well, most of the rare stuff isn't rare enough.

 
You also need to consider the resource issue. In real-life, if I dig a tunnel underground, I'm not going to find iron or oil or lead. I'm just gonna find lots of rock, which I can't turn into cement, and then my tunnel is either going to flood or cave-in or have an explosion (possibly all three at once).
Seriously...you really need to rethink your tunneling practices...flooding, cave-ins and a frigging explosion...all at once?

If you fail to find iron..well..let's just say that you're not likely to win a "Most likely to survive...like, in any survival situation at all" vote, especially as you seem prone to blowing yourself up in the process.

Iron ores can be found pretty much everywhere on Earth and you don't even have to dig for it if you don't want to. Native lead is very very hard to find...but galena (a mineral compound made from lead and sulfur), on the other hand, is much easier (but still not viable to dig random tunnels hoping to find it...again especially if you're prone to blowing yourself up in the process).

Making cement is also not rocket science but of course, you have to know that you can't make cement from just any kind of "rock" you dig up. You need limestone, chalk or similar with a high calcium carbonate content but once you have that, the process is pretty simple (but dangerous! The resulting cement, calcium oxide, is highly reactive to water so getting it on your skin, in your eyes or in your lungs is very much not recommended. Use protective gear! Also, if you're making it while tunneling make sure to keep it away from the explosives, especially if the explosives are wet as they're likely to be if they survived your last flooding, when the cement reacts with water it can get pretty hot).

Protip: As a survivor, in the aftermath of a zombie apocalypse, there is one resources that is guaranteed to be readily available that contains a decent amount of calcium carbonate...bones. Yes, you can make cement from bones in real-life.

However, in a real-life situation there really wouldn't be a need for any of this likely pointless work at all. It's far easier to use whatever scrap metals you can salvage than to mine and process ores and you don't need to build concrete fortresses to keep the zombies out. Real-life "POIs" are at least as durable as anything you'd be able to build by yourself anyway. Besides, in real-life, if you can't get through a wall with your hands then neither can the zombies so just find any old stone building and you're set as far as structural integrity goes.

 
What the OP glossed over is that he is turning flagstone into a quite sturdy building material. ;)

 
Iron ores can be found pretty much everywhere on Earth
Yah dude, yer right, there's totally a ton of iron sitting under my house. I was mining it last night and built a couple motorcycles and a giant steel wall. Totally.

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Yes, you can make cement from bones in real-life.
Yah, dude, totally. My grandmother died last year so we took her bones and made a giant concrete fortification.

 
I agree, construction and crafting is also in need of a major nerf. Players should live in the pre-existing buildings, and not be constructing their own fortresses.
ok, I read until this and couldn't go on.....you are just trolling right?! because if you are not I would be sorry to tell you that 7 days to die might be the wrong game for you...

 
I can only speak authoritatively for 4 people, but I can tell you that those 4 people want survival AND tower defense AND mining AND building. That's why they play 7D2D and not something like Dying Light or Left for Dead. The interesting question would be why don't you play those, they seem to offer survival without the tower defense/mining/building ballast
Since I haven't seen a single positive feedback to your "seal off underground" idea you really don't seem to be in a position to speak for the majority.
this! +1

 
yeah onearmedbandit i built like him once my wood house didnt even survive the day 7 horde neither did i XD And now im building reinforced steel underground bunkers with 300k dukes stocked up and at least 20k plus stacks of concrete steel 5k of 762 and shutgun ammo 2 gene's all 600 purple tools/weaps/armor and 3 shotgun turrets and 4 blade traps oh and meat and goldenrod tea coming out my you know what XD

 
Because nobody ever built anything interesting out of wood? It has to be a silver steel color to seem cool?
Yeah sure. It´s kinda boring using one material tough. Speaks for itself that you only pick this from my post. Sorry but you kinda suck at trolling.

Do you even play this game? You do realize that every material can look the same way since they introduced the brush and paint?

Also there is tons of iron on the surface. Tons. Also coal, nitrate and lead even without the rocks wich contain all 4 you could still get a steel base going after a while. I never dig and yet i have enough from everything after a while. Heck, you could even build one with only scrap iron from cars, shelves in stores, doors and so on.

Not beeing able to dig doesn´t really solve your issue. And if you didn´t know that i have bad news for you....

Also if you can play with wood only and survive, try a more difficult setting maybe?

 
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Wow. You people need to ****ing chill. Vomkat did not post this thread to say that everybody needs to do this, or demand the devs do it (like most people do). He simply posted an interesting way to get what he wanted out of the game. Just as I dont want people to tell me how to play my game, or demand the devs to remove things I like abou the game, he found a way to implment what alot of people have been complaining about and shared it. It does not effect others, and gives people choices. Thats what is so good about the xml files. Mods can make performance unbearable sometimes. xml edits dont really do that.

Vomkat, to answer your question from the first post, you can remove all of the 'radiated' zombies from the spawning xml file. You will have to remove them from groups. I think the spawning xml points to groups, so yeah, find the individual zeds in groups spawning xml. Do an alt-F for 'radiated'.

Good on you for finding a way to play your game without impeding on mine.

 
Vomkat, to answer your question from the first post, you can remove all of the 'radiated' zombies from the spawning xml file. You will have to remove them from groups. I think the spawning xml points to groups, so yeah, find the individual zeds in groups spawning xml. Do an alt-F for 'radiated'.
And a friend of mine pointed me to Gnamod Necropoilis which might appeal to you for playing and as a template for your underground modding

 
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