PC I solved the underground base exploit!!!!

found a solution on an imgur post earlier today:
fossilized/geode corpses.

reskinned ferals that come out of stone walls in bottom 20 layers touching bedrock =D

https://imgur.com/gallery/wsJtbuB

so purty! such zombie. much deep.
1) I want these at home. Will never happen, those thing surely cost an arm and a leg.

2) As i can´t afford these in RL, can we please have those ingame? (there isn´t enough decoration for our shiny steelbases in the game right now :p )

 
We just need giant, digging, zombie bunnies. Can't be that much work since they're digging when idle anyway. :strawberry:

Nevermind with oxygen, etc or superhardened stone or normal zombies digging, they're fine as they are. These guys though...they'll fuzz you up underground and if you're brave enough to explore their warrens, you might find some ore deposits. Also, they'd make a nice coat.

Make it so.

 
Asserting that a realistic survival strategy is an exploit... or for that matter the most realistic survival strategy...

Now that's thinking!

 
Here is an idea for you, DONT DIG DOWN!!
OMG, i FIXED it for you
Eye-opening, as always, this "point".

Asserting that a realistic survival strategy is an exploit... or for that matter the most realistic survival strategy...
Now that's thinking!
How you can call a day one on-demand "god mode" a realistic survival strategy in a game which is, among others, tagged as survival, takes the cake when it comes to thinking processes.

 
day one on-demand "god mode"
You play on creative mode, obviously. Otherwise you dig down and starve while taking hours to get a couple meters because you don't have resources to use anything but fists and constantly wait for stamina to refresh. But sure, let's pretend that there is such a thing as day one on-demand "god mode" just so you feel validated.

 
You play on creative mode, obviously. Otherwise you dig down and starve while taking hours to get a couple meters because you don't have resources to use anything but fists and constantly wait for stamina to refresh. But sure, let's pretend that there is such a thing as day one on-demand "god mode" just so you feel validated.
You can have a stone axe and a stone shovel in the first 2 minutes and you have enough time until evening to dig a safe hole even with a short day setting. Even the bottom of the dirt layer can provide safety and you certainly have time to dig several stone blocks as well with the axe. Why would you use fists for anything else other than getting fibers and a couple of branches on the ground to build that stone axe?

Starting supplies can easily get you through the first day and beyond that, even if you scavenge with minimum loot settings and most importantly hunt, hunger is not an issue. Since there is no food spoilage, after a while you can be set with enough supplies to last for a "lifetime". At any point during that time, including day 1, your nights are spent safely in the hole, you do have to go out scavenge and hunt a bit, but any time you feel threatened you can return to your hole and be perfectly safe.

Am I missing something here?

 
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I dunno, I personally find it pretty immersion breaking as it is that zombies can punch thru concrete and steel walls as it is. I know its part of the game but I mean, I just think they would end up destroying their own arms long before they do any noticable damage to those walls.

 
tl;dr / I skimmed over the discussion; This is a really stupid thing to argue over, who cares what xml tweaks the OP uses?

I guess I'm a little lost over why everyone is offended, nobody was telling you how to play. Certainly not when the thread was first opened.

 
who cares what xml tweaks the OP uses?
Wait, so are you saying the thread shouldn't have been made in the first place?

Or that calling something an exploit is not clear trolling and the OP should be censured?

Or that acting as though you've solved an exploit doesn't imply that the dev's should change the game in such a manner to satisfy your control issues?

Just wondering.

But if you're saying the thread should never have been started and should be deleted, you're absolutely right.

 
How you can call a day one on-demand "god mode" a realistic survival strategy in a game which is, among others, tagged as survival, takes the cake when it comes to thinking processes.
He is obviously talking about the fact that underground would be a good idea if this really happens. (considering you are alone, with more than a few people the idea might not be so good anymre) All Z´s we know from different movies, series or games wouldn´t bother you underground. At least i can´t recall any digging zombie so far.

You can have a stone axe and a stone shovel in the first 2 minutes and you have enough time until evening to dig a safe hole even with a short day setting. Even the bottom of the dirt layer can provide safety and you certainly have time to dig several stone blocks as well with the axe. Why would you use fists for anything else other than getting fibers and a couple of branches on the ground to build that stone axe?
Starting supplies can easily get you through the first day and beyond that, even if you scavenge with minimum loot settings and most importantly hunt, hunger is not an issue. Since there is no food spoilage, after a while you can be set with enough supplies to last for a "lifetime". At any point during that time, including day 1, your nights are spent safely in the hole, you do have to go out scavenge and hunt a bit, but any time you feel threatened you can return to your hole and be perfectly safe.

Am I missing something here?
It looks like if we want real survival we gotta play the long dark or other games. According to Roland it doesn´t look like we will ever really be in danger of starving to death or dying from dehydration. (Isn´t there a word for dying due to having no water? Or for starving to death? German nativespeaker here, we have one for both)

 
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He is obviously talking about the fact that underground would be a good idea if this really happens. (considering you are alone, with more than a few people the idea might not be so good anymre) All Z´s we know from different movies, series or games wouldn´t bother you underground. At least i can´t recall any digging zombie so far.
Yes, (I realize I don't have to tell you that because you understand the point, but just saying in general) zombies can't also break through everything. But a game needs some "suspension of belief" or else it won't be a game anymore. For example there wouldn't be any viable building if the player was able to carry realistic amounts of materials, there wouldn't be any crafting (or it would be absolutely boring and complicated), if tools took a realistic amount of time, effort and resources to be crafted. RPG elements would take an eternity to be utilized and so on.

In movies, considering there's a traditional zombie apocalypse you could be indefinitely safe behind a metal door or a one and a half meter high construction of sorts, but since the plot in a movie has to move on because it would be terribly boring, they always run out of food/need medicine at that point, find a hidden ninja zombie horde at the place where they are at, or realize too late that the person with them was secretly bitten and has turned in his sleep etc.

So in a game we need mechanisms to actually enable some kind of gameplay. Zombies are always a threat on the surface (well, that's also relevant since there needs to be some tuning for the "end-game", instead of them continuing to add special monsters imo) but the underground lacks those, except for the sandbox part of the game.

It looks like if we want real survival we gotta play the long dark or other games. According to Roland it doesn´t look like we will ever really be in danger of starving to death or dying from dehydration. (Isn´t there a word for dying due to having no water? Or for starving to death? German nativespeaker here, we have one for both)
I think it's "emaciated" for hunger since I've seen it used only for corpses, but I may be wrong. I don't think there's one for dehydration. I do still have hopes, that they will at some point tune the game that way or introduce spoilage, even if I don't recall any desire from them to do so.

Nice honeypot, OP.
ROFL

 
Starting supplies can easily get you through the first day and beyond that, even if you scavenge with minimum loot settings and most importantly hunt, hunger is not an issue. Since there is no food spoilage, after a while you can be set with enough supplies to last for a "lifetime". At any point during that time, including day 1, your nights are spent safely in the hole, you do have to go out scavenge and hunt a bit, but any time you feel threatened you can return to your hole and be perfectly safe.
Am I missing something here?
I think the thing that you're missing is that "go out and scavenge/loot/hunt during the day, and retreat to safety at night (except for horde nights)" is a perfectly valid and enjoyable playstyle for many.

It's certainly the playstyle I prefer and the playstyle that all the people I play with prefer. It has verisimilitude in that it feels like what you should be doing during a zombie apocalypse (especially if the zombies are more active and more dangerous at night), and it matches the rhythm of the game.

 
No ..The thread should be :- I solved the underground base exploit!!!! FOR MYSELF....Total stupid idea..

Just let everyone play as they want to...there money..there game

 
I think the thing that you're missing is that "go out and scavenge/loot/hunt during the day, and retreat to safety at night (except for horde nights)" is a perfectly valid and enjoyable playstyle for many.
It's certainly the playstyle I prefer and the playstyle that all the people I play with prefer. It has verisimilitude in that it feels like what you should be doing during a zombie apocalypse (especially if the zombies are more active and more dangerous at night), and it matches the rhythm of the game.
First of all, sorry for the long post. I am actually rooting for a similar kind of playstyle, when it comes to suggesting any kind of underground threats, because I like living underground as well. Most of my suggestions are along the lines of "make it harder to maintain/add more reasons to scavenge/add a hazard that can passively, up to a point, be countered". Give the player a well-weighted choice, between playstyles. Each with its different pros and cons.

Because the main principles of a survival game (like this one, among other genres), is for the player to overcome adversity in order to survive. Without a well-weighted choice, the player who has bought a survival game (among other genres yes, yes), will look for the optimal way to survive. Most people who bought the game, after my recomendation, actually refunded it for that reason.

If the player has to create adversity himself in order to survive (by effectively limiting himself to half the game's worldspace, which is tragic by itself), it can't possibly be considered a survival game.

It's like buying a generic RPG (in which you fight enemies at your leisure) and saying it is survival by pretending you died of hunger/thirst after an arbitary alarm-clock timer runs out. It amazes me every time I see a "then just don't dig" reply because not only do I consider it completely ridiculous, but insensitive/"douchey" as well, since it's like suggesting the other person to ignore the fact that the game is voxelized. A game with "survival at your leisure/on demand" is definitely not survival.

In other simpler words, the underground is a no-brainer for someone who *wants to survive* at the moment. What some people are doing is to ask the player to use his willpower, to stop seeking survival by ignoring parts of the game, in order to enjoy seeking survival, which is the point of someone who has bought a survival game. That's how non-sensical that is.

I do understand the concept of this "valid playstyle" you describe as I mentioned in the first paragraph. But it's far from valid in its current state. It WOULD be valid, if the game was tagged as an RPG or sandbox, but it is also tagged as a tower-defense/survival, which as explained above cannot be on demand because their very concept is negated by that. So if you want to call the playstyle "valid", you subsequently admit or claim that the game is being falsely advertised.

And let's not kid outselves, the underground being a safe-space any time you require, with horde nights not being an exception (why would they? I really hope you don't tell me because a player might choose so) is "god mode on demand" even if it is or may be a valid playstyle. Having to scavenge only adds the "on demand" part, because there would be no demand for a safe space if you never had to walk away from it. So how was what I said invalid?

In fact, without food spoilage or any kind of maintenance, this is not even the case after 1-2 weeks in the game. Resources are easily stockpiled with minimal loot settings and just like that you are set for the rest of the game.

Personally I am all for options, since I don't care much about the game's success anymore, I just want to play a good survival/rpg etc game.

No ..The thread should be :- I solved the underground base exploit!!!! FOR MYSELF....Total stupid idea..Just let everyone play as they want to...there money..there game
I guess me telling you that him saying that, would be redundant, is also redudant considering the content of your post.

 
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I solved the underground problem a long time ago. I stopped digging myself security holes (somewhere around the time I showed a picture set with me crouched in a 3 deep hole with a wood stick killing off a horde as they walked over my head).

I still avoid the hordes like any survivor in a real apocalypse would, by using my mind to construct my bases, their entrances, and my traps (where/when necessary) to distract, deflect, and misdirect.

 
I solved the underground problem a long time ago. I stopped digging myself security holes (somewhere around the time I showed a picture set with me crouched in a 3 deep hole with a wood stick killing off a horde as they walked over my head).
I still avoid the hordes like any survivor in a real apocalypse would, by using my mind to construct my bases, their entrances, and my traps (where/when necessary) to distract, deflect, and misdirect.
I also pretended that baldur's gate had survival elements when I was young, thirst/hunger/sleep and all, having manual timers for each. Truth is that now I feel more entitled and expect "a survival, voxel, rpg, TD, blah blah game" to be everything it says in the description, without one element negating the other and without having to pretend they are.

 
I agree, construction and crafting is also in need of a major nerf. Players should live in the pre-existing buildings, and not be constructing their own fortresses.
In your game/server you can live in the pre-existing buildings, or don't dig... Don't be another annoying person that talks "the game is broken, ppl can dig"

 
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