PC I solved the underground base exploit!!!!

@RestInPieces

I wish you were redundant,With your Bible of opinions.Haha

 
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I dunno, I personally find it pretty immersion breaking as it is that zombies can punch thru concrete and steel walls as it is. I know its part of the game but I mean, I just think they would end up destroying their own arms long before they do any noticable damage to those walls.
I wish the polished steal was unbreakable, but make it a late game item and very, very rare.

I don't know about anyone else, but eventually (sometime after day 150) horde night is just a painful drudgery.

 
I wish the polished steal was unbreakable, but make it a late game item and very, very rare.
I don't know about anyone else, but eventually (sometime after day 150) horde night is just a painful drudgery.
Help me understand something because I don't get the long long term game scenario. What is it you are accomplishing at day 150? What is there left to do other than survive each bloodmoon horde and build back up for the next one? Don't you have everything and can kill everything and can craft everything and have explored everything by Day 150? Isn't starting over and trying new character builds more interesting? I've tried to do the long term game and once I'm at the top it gets boring and monotonous. I like the ascension so I keep doing that part. What keeps you interested once you're way up there?

 
Help me understand something because I don't get the long long term game scenario. What is it you are accomplishing at day 150? What is there left to do other than survive each bloodmoon horde and build back up for the next one? Don't you have everything and can kill everything and can craft everything and have explored everything by Day 150? Isn't starting over and trying new character builds more interesting? I've tried to do the long term game and once I'm at the top it gets boring and monotonous. I like the ascension so I keep doing that part. What keeps you interested once you're way up there?
This is why I wish hordes got harder and harder with no cap. Then you eventually die, then start over and try to beat your previous record.

 
Help me understand something because I don't get the long long term game scenario. What is it you are accomplishing at day 150? What is there left to do other than survive each bloodmoon horde and build back up for the next one? Don't you have everything and can kill everything and can craft everything and have explored everything by Day 150? Isn't starting over and trying new character builds more interesting? I've tried to do the long term game and once I'm at the top it gets boring and monotonous. I like the ascension so I keep doing that part. What keeps you interested once you're way up there?
Base building I imagine. I know my wife likes to "rebuild" the neighborhood.

 
Help me understand something because I don't get the long long term game scenario. What is it you are accomplishing at day 150? What is there left to do other than survive each bloodmoon horde and build back up for the next one? Don't you have everything and can kill everything and can craft everything and have explored everything by Day 150? Isn't starting over and trying new character builds more interesting? I've tried to do the long term game and once I'm at the top it gets boring and monotonous. I like the ascension so I keep doing that part. What keeps you interested once you're way up there?
It´s building. At least for me. I have usually more than one savegame that i play at the same time. One or two for building and at least one "normal" save.

You can´t build a skyscraper in 100 days. Or renovate a whole town. Didn´t MM say he wants this to be a minecraft with zombies? Just wondering that you are surprised that people play this for building.

That´s why i need a spawnrate menu. Having to fight for you live is nice and all, until you get to a point where you wanna start your building project with a 100x100 3 story basement and like 5 upper floors. Ofc looking good and beeing horde proof. Can´t have them Z´s disturbing me all the time when going big.

There is a lot of people out there hoping for way more building and decoration options. Seeing the plans for the release i doubt that this is coming sadly.

 
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Vomkat, to answer your question from the first post, you can remove all of the 'radiated' zombies from the spawning xml file. You will have to remove them from groups. I think the spawning xml points to groups, so yeah, find the individual zeds in groups spawning xml. Do an alt-F for 'radiated'.
Yah, I'm just not sure of the specifics, one wrong error and I mess it all up. I wish the developers would just add a 'realism' button, like the opposite of creative mode. Zombies are a thing, but they don't glow, resources don't magically respawn, crops take a long time to grow, and you can't dig out an underground industrial zone using a stone axe.

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How you can call a day one on-demand "god mode" a realistic survival strategy in a game which is, among others, tagged as survival, takes the cake when it comes to thinking processes.
lol, these people get so upset. the guy with the chunnel post really blew my mind, it appears they actually think its realistic to dig down and create a giant subterranean factory. the walking dead should have an episode about mole people who dig into the dirt and pretend that salvation is waiting below.

 
It really isn't an exploit if it is part of the game.

You could always build in a city or radiation zone above ground if you really want a better challenge.

 
You play on creative mode, obviously. Otherwise you dig down and starve while taking hours to get a couple meters because you don't have resources to use anything but fists and constantly wait for stamina to refresh. But sure, let's pretend that there is such a thing as day one on-demand "god mode" just so you feel validated.
As a person complaining about underground bases being an exploit, as a person who knows tell how to dig straight down on day 1, let me clarify that it is NOT difficult or challenging.

During the first day you gather wood, clay, and stone. Only the wood is actually important, as you will want to use wood frames to magically jump upward at dawn, and you'll need to magically create some axes. Then you create a hole, surrounded by some spikes (more for roleplaying purposes, than any practical purpose). During the night you get about 12-15 blocks down. If you hear zombies you just get quiet. If they hear you, then you throw up some wood frames in the shaft. Even if they get in, they can't get to you, and with a bow you can easily dispatch them. At dawn, you emerge to find a deer to shoot, or maybe a can of pasta. Congratulations, you have passed the most difficult phase of the game.

You spend most of the next day chopping down wood for more spikes and wood frames, just in case (not because you need them). Or you get clay for cobblestone walls, just in case (not because you need them). You keep an eye out for toilets with pipes, and animals with hides. You train the most important skill: Miner 69er! Before long you have a forge, and iron bars. You find a wrench, or trade the metal for one at a trader. You make a concrete mixer. You make piles of cement. You magically run with tons of cement to the trader. You buy whatever you want, just like you are playing creative mode.

You literally never need to fight a zombie or even see one ever again. You have won the game! You can live at the bottom of the world and eat mushrooms, or you can build a thick wall and grow crops. Every now and again, you might hear a dog or a screamer, that's about the only difficulty you will have.

The underground mechanic is broken, and is amplified when combined with the broken trader and crafting mechanics.

 
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As a person complaining about underground bases being an exploit, as a person who knows tell how to dig straight down on day 1, let me clarify that it is NOT difficult or challenging.
During the first day you gather wood, clay, and stone. Then you create a hole, surrounded by some spikes (more for roleplaying purposes, than any practical purpose). During the night you get about 12-15 blocks down, then you emerge and shoot a deer or grab a can of pasta. If you hear zombies you just get quiet. If they hear you, then you throw up some wood frames in the shaft. Even if they get in, they can't get to you, and with a bow you can easily dispatch them.

You spend most of the next day chopping down wood for more spikes, just in case (not because you need them). Or you get clay for cobblestone walls, just in case (not because you need them). You keep an eye out for toilets with pipes, and animals with hides. Before long you have a forge, and iron bars. You find a wrench, or trade the metal for one at a trader. You make a concrete mixer. You make piles of cement. You magically carry tons of cement to the trader. You buy whatever you want, just like you are playing creative mode. You literally never need to fight a zombies, or even see one ever again. You can live at the bottom of the world and eat mushrooms, or you can build a thick wall and grow crops inside it. The underground mechanic is broken, and is amplified when combined with the broken trader and crafting mechanics.
btw you need to get rid of woodspikes. 4 rows around a base (no matter if wood or steel base) kill screamers before they call in a horde. EXPLOIT!!

And you can stand on a 2x2 tower with 2 rows of iron bars around, above 4 rows of spikes and just shoot down without ever getting in danger to be hurt by a zombie in a horde night. No more iron bars!!!!11elf!!11

And ofc let´s not forget the minibike. Wich allows you to avoid the horde completly. What a shame. We need to get rid of the minibike too.

 
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underground would be a good idea if this really happens. )
Anyone who thinks this way needs to go to the hardware store, buy a pick and a shovel, and go start digging a hole. Afterward, seriously think about whether this would be an effective way to defend against zombies. If you are still unsure, note that the hole really isn't deep enough, and keep digging. About this time you should either be hitting bedrock or the water table. Remember, you gotta keep digging!!

Good luck, and watch out for methane pockets!

 
Ever heard of basements? And Z´s are dumb. No need to dig really deep. If you don´t have an obvious entrance they will not come for you. Ofc you don´t dig as fast in RL as in the game.

Who want´s to play a game where digging out a hole for a small base or just for having a save storage place actually takes a week of playtime? No one.

Talking of time: Do you have any idea how long it takes you to chop the wood, cut it in the right size and building a cabin with it? Not knowing anything about building or wood chopping. Especially with a stone axe. There is no way you would achieve that in time for the horde. Never. So pls stop comparing to RL when your idea of playing has nothing to do with RL either.

You wouldn´t even be able to build a stone axe in RL.

 
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Ever heard of basements? And Z´s are dumb. No need to dig really deep.
You don't understand the full exploit. You aren't digging to get away from zombies. You are digging to get rocks, for concrete, which you can turn into rocket launchers and automated machine-guns (none of which you will ever need).

You wouldn´t even be able to build a stone axe in RL.
Exactly, that's why in a zombie apocalypse survival game you shouldn't be able to smelt iron and build a steel skyscraper. At the very least, you should have to wait more than a few days before you begin construction.

Who want´s to play a game where having a save storage place actually takes a week of playtime?
I do! Who wants to play a game with no challenge?

Do you have any idea how long it takes you to chop the wood, cut it in the right size and building a cabin with it?
Which is why the developers need to add a 'realism' option which forces the player to live above ground, surviving within existing buildings and struggling to develop stone age technology. An effective stone axe should be like pro-level endgame technology.

 
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If you wanna dig for days and only getting out a tiny bit by it you got the wrong game. Not going to happen.

And again, all the goodies found underground are on the surface. Tons of it. And with a bit of caution you can also get them with a very low chance of having to fight.

 
So, to recap, here are the changes I think (hope) I can make with .xml and will try to implement:

*Turning stone into actual stone, with no ore

*Removing all advanced technology crafting

*increasing the time it takes to make stuff

*Getting rid of edible cacti and endless snowberries

*Making farming hard again

*Increasing biome size

*Deleting basically the entire skill/perk tree

*Getting rid of all non-canon DOOM zombies

*Anything else needed for the to-do list?

GOODBYE ABSURD FANTASY MODE

We can get a real survival mod up in here! One where you are actually thrilled to find a 9mm bullet, and the blunderbuss skillbook is an amazing treasure.

UNCONFIRMED: It appears that I can change the biome size, I just ran and ran and it was glorious, no immersion breaking transitions at all. Such an easy fix. I'll post here again when I finish a comprehensive mod for people who want an actual survival game.

 
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You don't understand the full exploit. You aren't digging to get away from zombies. You are digging to get rocks, for concrete, which you can turn into rocket launchers and automated machine-guns (none of which you will ever need).


Exactly, that's why in a zombie apocalypse survival game you shouldn't be able to smelt iron and build a steel skyscraper. At the very least, you should have to wait more than a few days before you begin construction.

I do! Who wants to play a game with no challenge?

Which is why the developers need to add a 'realism' option which forces the player to live above ground, surviving within existing buildings and struggling to develop stone age technology. An effective stone axe should be like pro-level endgame technology.
I think you're looking for the True Survival mod. You'll love it.

 
Help me understand something because I don't get the long long term game scenario. What is it you are accomplishing at day 150? What is there left to do other than survive each bloodmoon horde and build back up for the next one? Don't you have everything and can kill everything and can craft everything and have explored everything by Day 150? Isn't starting over and trying new character builds more interesting? I've tried to do the long term game and once I'm at the top it gets boring and monotonous. I like the ascension so I keep doing that part. What keeps you interested once you're way up there?
It's the same reasons a Billionaire keeps struggling to make ever more money. They don't NEED to, they just WANT to. :)

I build HUGE buildings, above and below. I make new designs that are pure entertainment and have little survival value.

I like the struggle part the best of course, but each stage of any game usually has its own joys for me anyway.

 
Well I've completed my mod, and now I am playtesting it. I can already tell the game is vastly improved.

I spawned on a desert island, perhaps the victim of a shipwreck, as many of the zombies were clad in bathing attire. Unlike the vanilla game, I was not able to magically exploit infinite resources, while pretending to live on cactus and digging down to limitless oil reserves. Instead, I found myself fleeing the undead, who continuously shambled after me. Just like a real zombie survival game, I found myself out of breath and struggling to stay ahead of them, saving my energy to sprint around the one in front of me. As in a real-life situation, I had some trouble producing a stone axe, which soon broke. I was quite happy to catch a chicken.

Instead of simply walking over to a jarring intersection with three other biomes, it took me an entire day to cross the island, after which I had to swim across to the mainland. Unfortunately, there were more zombies here. After climbing atop a ridge, I looked back to see the desert, and ahead to see that my course would lead me through an imposing mountain range.

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Help me understand something because I don't get the long long term game scenario. What is it you are accomplishing at day 150? What is there left to do other than survive each bloodmoon horde and build back up for the next one? Don't you have everything and can kill everything and can craft everything and have explored everything by Day 150? Isn't starting over and trying new character builds more interesting? I've tried to do the long term game and once I'm at the top it gets boring and monotonous. I like the ascension so I keep doing that part. What keeps you interested once you're way up there?
Some people enjoy only the sandbox part of the game, as it is painfully apparent, others could keep playing just to satisfy OCDs.

But it would be nice if that wasn't the case in a long term scenario and I definitely don't think that dungeon POIs, infinitely harder hordes or radiant quests alone can solve that.

 
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