PC How to avoid bad reviews ?

it's really sad when it come to this game to see how many ass lickers on the forum are here only to prove that if people don't like the game as it is now it's because they are "stupid kiddy gne gne gne" while actually people MAYBE simply stopped liking the game cause it's basically a lite version of what it was, people have a brain to think with and just because they go in your opposite direction doesn't mean they are all tards but you.
BUT 17 is so much more than 16. Mods, new armor, loads of actually interesting perks and attributes, new vehicles. How can something with 4x the content be called lite?

 
BUT 17 is so much more than 16. Mods, new armor, loads of actually interesting perks and attributes, new vehicles. How can something with 4x the content be called lite?
Most people aren't happy with the balance. That'll come, mods help of course, and if a person really doesn't like something they can mod it themselves. The modlets have been a great addition to help so we don't have to necessarily change it every time an experimental drops.

The melee system, as I've mentioned and many others needs some serious love. That is the only thing that bothers me about alpha 17 because I can't do anything to fix that. The stuff I didn't like in balance I can fix.

Otherwise I think you've done lots of good things. well skills. I'm not a fan of the current skill system either. Those books were absolute genius for a learning mechanic. Even if it was just a "place holder" that was the most fun for me in the game.

but ya... melee system. Please fix. That or all weapons should become spears to match expectation when attacking. ;)

Just for example, I did the "blitz" quest drop. I go to the area and start the fight, and football players charge from multiple angles. First swing misses, second misses, I get stunned, I run, take a pill to get some health back, run some more, turn and wait for the zombie, hit once, miss, hit, miss, run, as the other joined the one I was attacking. Eventually, I started using arrows to keep them at distance since melee with fast zombies is rather ridiculous at this point. It's not fun, missing a zombie with a spiked club from the distance they were at should have been impossible. But there it was.

That takes so much enjoyment out of the game. I'm fine if I lose or die to a zombie attack because of something stupid I did. I get angry and frustrated when I get the crap beat out of me or die if a mechanic is implemented so poorly that it is the reason I struggle.

Just an example of this mornings play. I quit right after I finally beat them because it makes me feel like the game isn't fun and I could be doing something else.

 
Last edited by a moderator:
BUT 17 is so much more than 16. Mods, new armor, loads of actually interesting perks and attributes, new vehicles. How can something with 4x the content be called lite?
80% not true. Yes, the implementation of new vehicles were welcomed.

Mods - Just about every modded server in existence had all of these mods since about A10, except for maybe the red dot (which doesn't work very well btw). The inclusion of these mods was for the stated purpose of diversifying the grade/quality of tools/weapons/armor, yet TFP abandoned the long quality curve from 1-600. I see the goal here, and yes, the mods can lead to a more robust way to specialize gear, but it ain't there right now. You could have kept the 1-600 qualities and just added the mods btw, and everyone would have been happy. Or compromised and scaled everything down to 1-100. Workbenches no longer have as much value, since you can't combine anymore.

New Armor - Same. And previous versions didn't give you penalties for opting to wear heavier armor. Boo

Perks & Attributes - The method of acquisition of skills gutted the other half of the reason for looting from the game. Most of the perks & attributes are recycled from books or cut from what were standard gameplay elements. Yay... I can kill a couple hundred zombies so I can strafe slightly faster. What a reward!

The steam reviews since Stable dropped have turned quite negative. Only 36% of the reviews since December 23 have been positive. Apparently ~ 2 out of 3 people disagree with you. That's even when you dropped the price to $9 over Christmas! Ouch.

PS. No aggro....as one professional to another. Unless you truly listen to what people have been telling you and implement or communicate real changes to reincentivize a playstyle other than kill zombies to win, then I'm confident the only thing that will save the game's population moving forward is modders. If you don't understand the ~half a dozen core gameplay elements that need to be reverted to a style more in line with A16.4 or a compromise made, then I suggest you focus your efforts on something else and put someone else in charge of these systems that gets it.

 
Last edited by a moderator:
80% not true. Yes, the implementation of new vehicles were welcomed.
Mods - Just about every modded server in existence had all of these mods since about A10, except for maybe the red dot (which doesn't work very well btw). The inclusion of these mods was for the stated purpose of diversifying the grade/quality of tools/weapons/armor, yet TFP abandoned the long quality curve from 1-600. I see the goal here, and yes, the mods can lead to a more robust way to specialize gear, but it ain't there right now. You could have kept the 1-600 qualities and just added the mods btw, and everyone would have been happy. Or compromised and scaled everything down to 1-100. Workbenches no longer have as much value, since you can't combine anymore.

New Armor - Same. And previous versions didn't give you penalties for opting to wear heavier armor. Boo

Perks & Attributes - The method of acquisition of skills gutted the other half of the reason for looting from the game. Most of the perks & attributes are recycled from books or cut from what were standard gameplay elements. Yay... I can kill a couple hundred zombies so I can strafe slightly faster. What a reward!

The steam reviews since Stable dropped have turned quite negative. Only 36% of the reviews since December 23 have been positive. Apparently ~ 2 out of 3 people disagree with you. That's even when you dropped the price to $9 over Christmas! Ouch.

PS. No aggro....as one professional to another. Unless you truly listen to what people have been telling you and implement or communicate real changes to reincentivize a playstyle other than kill zombies to win, then I'm confident the only thing that will save the game's population moving forward is modders. If you don't understand the ~half a dozen core gameplay elements that need to be reverted to a style more in line with A16.4 or a compromise made, then I suggest you focus your efforts on something else and put someone else in charge of these systems that gets it.
I don't get it....if A16 was so dang enjoyable why don't you play it (it's still available) and leave A17 to those of us who really like it? Maybe A18 will be more your style, but until then we both get a game we thoroughly enjoy. Win/Win isn't it?

 
BUT 17 is so much more than 16. Mods, new armor, loads of actually interesting perks and attributes, new vehicles. How can something with 4x the content be called lite?
Holly crap! That's it! Madmole was talking about weapon modifications, but leaderdog was referring to file/game mods... then it hit me... You're trying to imitate Fallout 4! The item mods, the cascading perks, the level gates... their all pieces of fallout 4's progression system, channeling players into building a more balanced character instead of over specializing and overpower in one specific area... Fallout 4 was an over stuffed game trying to do way too much... yes, the gun play was a massive improvement over 3, yes it had some incredible story telling, but without game mods, the whole things was a clunky patchworked mess... 7 Days new content is great, like I said, I love the new bicycle, but a lot of the fallout gadgets were great too... but still, fallout is almost unplayable without mods... most people who buy fallout 4, do so because they consider it a great platform for modding, now, with their move to 76, and nothing being mod-able, customizable, or fixable, the whole concept of the game is beginning to drown in it's own spittle... you're chasing a falling star...

What's the answer? I don't know... Am I right about you all trying to imitate a fallout style progression system... actually, I'd bet my skin on it, either that, or some variation on the system adopted by some studio inspired you... Is that a bad thing? YES! Fallout 4 is great... with mods... Bethesda is a very good studio... if you ignore their never ending buggy mess... or their current behavior...

There is nothing wrong with your atmosphere, it can be scary, sometimes inspiring, and the sound engineering is very good... your block diversity and ability to make just about anything, is astounding... J.C. Channel built a very passable Cthulhu... tools and weapons are fun and varied... but your progression and leveling mechanics have always been directionless... I'm not complaining about your new stuff, and I think very few other people would scoff at them either... but the arbitrary, "you can't build a crucible until you kill X amount of Zombies," is soul sucking... combat is a little wonky, but personally, I find it way too easy, which is fine, not everyone plays the same way...

Please Madmole, take a page from Concerned Ape, stick to your vision, and K.I.S.S the mechanics... 7 Days to Die is it's concept, it's a world you tame and make your own... it's an anarchist's dreamland... don't try to be the man, man... be the dude...

 
I don't get it....if A16 was so dang enjoyable why don't you play it (it's still available) and leave A17 to those of us who really like it? Maybe A18 will be more your style, but until then we both get a game we thoroughly enjoy. Win/Win isn't it?
The problem is that I'm not into autoerotic asphyxiation. I like to play with others. Getting everyone else to rollback would be a bigger chore than just communicating with the people that matter to fix it.

 
BUT 17 is so much more than 16. Mods, new armor, loads of actually interesting perks and attributes, new vehicles. How can something with 4x the content be called lite?
I guess they ran out of stamina before they got to the good stuff. ;)

 
The problem is that I'm not into autoerotic asphyxiation. I like to play with others. Getting everyone else to rollback would be a bigger chore than just communicating with the people that matter to fix it.
I never judge what a fella does behind closed doors so I don't care what your "into" lol. But if it is difficult to get those who you play with to roll back, maybe it's because they didn't enjoy 16 as much as you? Otherwise it would seem to be easy to get them to roll back.

Problem is what you see as needing fixed some see as working great. Who's to say your opinion is more valid than mine? I guess TFP? I guess I just haven't found anything in this version to get so worked up about. Are there things I don't particularly care for in 17? Sure, but I've just modded them. Easy peasy and the few things I'd like different.....I made different. It's a great system when it allows for such flexibility IMO.

 
Holly crap! That's it! Madmole was talking about weapon modifications, but leaderdog was referring to file/game mods... then it hit me... You're trying to imitate Fallout 4! The item mods, the cascading perks, the level gates... their all pieces of fallout 4's progression system, channeling players into building a more balanced character instead of over specializing and overpower in one specific area... Fallout 4 was an over stuffed game trying to do way too much... yes, the gun play was a massive improvement over 3, yes it had some incredible story telling, but without game mods, the whole things was a clunky patchworked mess... 7 Days new content is great, like I said, I love the new bicycle, but a lot of the fallout gadgets were great too... but still, fallout is almost unplayable without mods... most people who buy fallout 4, do so because they consider it a great platform for modding, now, with their move to 76, and nothing being mod-able, customizable, or fixable, the whole concept of the game is beginning to drown in it's own spittle... you're chasing a falling star...
What's the answer? I don't know... Am I right about you all trying to imitate a fallout style progression system... actually, I'd bet my skin on it, either that, or some variation on the system adopted by some studio inspired you... Is that a bad thing? YES! Fallout 4 is great... with mods... Bethesda is a very good studio... if you ignore their never ending buggy mess... or their current behavior...

There is nothing wrong with your atmosphere, it can be scary, sometimes inspiring, and the sound engineering is very good... your block diversity and ability to make just about anything, is astounding... J.C. Channel built a very passable Cthulhu... tools and weapons are fun and varied... but your progression and leveling mechanics have always been directionless... I'm not complaining about your new stuff, and I think very few other people would scoff at them either... but the arbitrary, "you can't build a crucible until you kill X amount of Zombies," is soul sucking... combat is a little wonky, but personally, I find it way too easy, which is fine, not everyone plays the same way...

Please Madmole, take a page from Concerned Ape, stick to your vision, and K.I.S.S the mechanics... 7 Days to Die is it's concept, it's a world you tame and make your own... it's an anarchist's dreamland... don't try to be the man, man... be the dude...
Pretty sure Madmole hired a bunch of staff, told them to update Unity, and then played Fallout 4 from December 2017-August 2018. When getting ready for streamer release, he played it for 2 hours and went, this would be much better if it played like Fallout. Fast forward 3.5 months, and here we are.

edit - Yep.

https://www.nexusmods.com/fallout76/users/144415?tab=about+me

 
Last edited by a moderator:
I never judge what a fella does behind closed doors so I don't care what your "into" lol. But if it is difficult to get those who you play with to roll back, maybe it's because they didn't enjoy 16 as much as you? Otherwise it would seem to be easy to get them to roll back.
Problem is what you see as needing fixed some see as working great. Who's to say your opinion is more valid than mine? I guess TFP? I guess I just haven't found anything in this version to get so worked up about. Are there things I don't particularly care for in 17? Sure, but I've just modded them. Easy peasy and the few things I'd like different.....I made different. It's a great system when it allows for such flexibility IMO.
Oh it's not just me. I'm just the messenger. 67% of the steam reviews since A17 stable are negative. When you read their posts, you'll find that most of them find A17's implementations game killing for them.

 
Is it the same gripes that occurred here after experimental dropped? If so, will the reviews go back up after the people who don't like change get used to the new system?

Or is it a true sign of a17 sucking?

I'll reserve judgement until say end of January; in the interim, modding my game to remove the boring...

I honestly think Joel is working off the /planned/ a17, not the current one, when he talks about how great it is... Maybe it will be, but for now, not so much.

 
Is it the same gripes that occurred here after experimental dropped? If so, will the reviews go back up after the people who don't like change get used to the new system?
Or is it a true sign of a17 sucking?

I'll reserve judgement until say end of January; in the interim, modding my game to remove the boring...

I honestly think Joel is working off the /planned/ a17, not the current one, when he talks about how great it is... Maybe it will be, but for now, not so much.
Even after putting on my rose tinted glasses and overlooking the balance issues, I have a few legitimate gripes that require TFP to make the changes necessary that I think will be necessary to properly re-establish a healthy atmosphere on the forums.

edit - I find it ironic that they spent so much time/effort, and apparently a lot of people really just wanted A16.5. I suppose it's kind of a sad thing for them to experience, but perhaps they just learned a lesson for why communication and smaller updates are valuable. I've yet to get a response on whether or not they can even tell if people are playing the current and/or a modded version of the game. It seems they just listen to a select few on the forums that reinforce their own ideas.

 
Last edited by a moderator:
Oh it's not just me. I'm just the messenger. 67% of the steam reviews since A17 stable are negative. When you read their posts, you'll find that most of them find A17's implementations game killing for them.
And yet there were 22,000 folks playing it at 3pm today. Wonder if they all hated it?

 
Some good posts here, some bad ones but at least it is civil, good job. I am going to say the same as I have before:

I like A17 except for 1 problem: Finding food is very hard and it is severely tied to stamina, which is the life blood of your character. You can no longer go into a house to find food as the sleepers spawn in over the top numbers ( 6 in one room as a newb player is ridiculous ) and add the fact that they spawn AFTER I enter the room. This is total hogwash - rubbish - garbage - put your own description for bad if you wish.

It is 90% of why my review is negative after I bragged on it for years and directly convinced 8 people to buy it. But hey, leave this kind of stuff in and watch as most of your base toggles recommendation with me and you can have threads like this one over a drink. Or two or three.

 
22,000 could be 66,000 if it were the case that all 22,000 people like it, and the 2/3 who don't are not playing. But I suspect a good portion of those playing right now are still giving it a shot, another portion are playing a previous version, another portion are like me who are playing and looking for that moment where we can say it's great.

 
But if it is difficult to get those who you play with to roll back, maybe it's because they didn't enjoy 16 as much as you? Otherwise it would seem to be easy to get them to roll back.
That's not how the world works, most people don't DO anything to fix what they're complaining about, they just complain for a bit; then move on. I literally have a sub category in stream with 40+ games in it label "to try." Games I've bought, or have been given, but haven't played because I don't have time. And another god knows how many I don't even know what they are... A16 and those RNG placed books, turned me right off. I modded the game a bit, messed around little, said screw it, and played some other games... That's what people do... They move on... And the game just sits in their inventory... doing nothing... until another major release.

Pretty sure Madmole hired a bunch of staff, told them to update Unity, and then played Fallout 4 from December 2017-August 2018. When getting ready for streamer release, he played it for 2 hours and went, this would be much better if it played like Fallout. Fast forward 3.5 months, and here we are.
Mr Poojam... or can I call you by your given name, Diarrhea. That makes so much sense, and I can't believe it took me this long to make the connection... I was playing, and I kept thinking, this level requirement is so irritating, why am I not just editing it out like I would with Fallout... why does being this annoyed in a post apocalyptic world feel so familiar... why am I getting so irritated... god I hate these level paywalls... I don't want to play this effing game, I want to break it... I want to find every bull exploit and shove it down those zombies' throats... I WANT TO BOMB THE WHOLE MAP TO BEDROCK! I WANT TO HACK THOSE IDIOT TRADERS SO I CAN TAP THEM IN THE GD HEAD!!!! Turns out, all this time, it was mostly transference...

 
And yet there were 22,000 folks playing it at 3pm today. Wonder if they all hated it?
I've been playing it for 2 hours a day since the experimental went live... and I wouldn't say I hate it, but I do predict I'll lose interest in another week. So, I am one of those players Poojam is speaking of... so is he. Including you, that's 2 out of 3 right there.

 
Back
Top