JoelleEmmily
New member
I agree... but how many individuals have we seen on the forum who have camped out on one side of the issue or the other? Much like voting, your review only counts as one... but a hundred, a thousand other individuals thinking as you do, that creates a movement, a statistically significant shift in data... People on both sides constantly fight against one another to influence the data... at some points, those shifts cancel each other out, at other times, one movement is larger than the other...I feel pretty assured that such tampering is'nt so easily done, I mean Steam makes their money off sales after all, it's in their interest to sell games. If it were so easy to manipulate the review score I'm sure it'd be no problem to whip up some automation to do so and we would see very few games with any negative scoring, bringing them even more sweet sweet sales. I can't say for sure though I have no idea how these metrics of theirs are calculated, I have to assume though that your opinion only counts once no matter how many times you post it or flip flop.
Personally, I don't believe Steam gives devs an "in" to manipulate their scores... admittedly, I have no evidence of this... but controversy attracts attention, and if a game goes from really well liked, to disliked, people will start clicking to find out why, so Steam wins either way. A game like 7 Days might lose trust in the fan base, and eventually sales might stagnate... but in the short term, a rush of sales is inevitable whenever there is a shift. No Man's Sky saw it, Fallout 76 is seeing it, and a tonne of other games will repeat the process... but in the long run, reputation, hard core fan response, dictates enduring solvency. No Man has, to some extent, repaired their reputation, not completely, but somewhat, and their player base has grown because of it... Games like Battlefront, and maybe Fallout 76, they traded their reputation and support... well, for essentially nothing, and the push-pull of reviews and online bickering, finally, or will, break, resulting in one side holding the shorter end of the rope.
Short term analysis never results in meaningful data, because, as Men in Black said, a person is smart, but people are dumb, panicky, dangerous animals, and everybody knows it. They react, they fear negativity will cause a game studio to collapse and disappear, or they think a few bad design choices is the beginning of a slide to the eventual ruining of a game they loved, or, for whatever reason, they're mindlessly enthralled by a developer they believe can do no wrong. All of this generates a lot of immediate chatter, discussion, and analysis, but it's long trends that dictate the ultimate outcome.