Personally, I think 7 Days suffers from one fault, and one fault alone. "Oh, this is cool, lets try this." That's not to discourage them from trying new features, new mechanics, tweaking their under-the-hood settings, but it does mean, that if they change too much too quickly, it becomes a shock, and turns people off. You *can* chalk the aversion up to gamers being foolish, lazy, or young... or you can chalk it up to gamers... being people. As isolated individuals, people will evaluate something, decide if they like it, fear it, hate it, or want to mate with it; then they'll look around at what everyone else is saying, and jump on the band wagon that most closely matches their own opinion... and stick to that wagon as if their very identity depends on it. It's human nature. And it's human nature to dislike something you've come to love, becoming something different. I'm sure we can all recall a girl/boyfriend or friend, suddenly really getting into something we don't like, or understand, and their obsession with that thing, turns them into a moron we just don't want to hang around with anymore.
This is not the gamer's fault, and for the most part, it might not be the fault of the developer, it could just be the devs wanting to go in another direction, but if they do, they will have to face the fact that they'll have to find a new audience, because the old one, who came to love the game for "reasons," falls out of love, and has to find a new game. But equally, it could be the fault of a development studio who has a game suffering from a major identity crisis, and has no idea what it wants to be. I think this is what's happening with the Fun Pimps... they have no endgame. I truly believe they want to make a game that's spectacular, that'll win awards and approval from the masses, and I think they have some kind of vision... but I don't think their original vision included a skill tree, so now they're trying to decide what'll work best... and other stuff.
I am not your typical gamer... at least I don't think I am, I might be wrong... I'm a 37 year old woman with ADHD, moderately highly educated, and fairly intelligent... and games have always been a puzzle I enjoy solving. I own, and have beaten, over 600 games, and I'm not including my steam games because frankly, I haven't even touched 90% of those... I'm talking games from Asteroids and Defender, to Oxygen Not Included and Alien Isolation, to Super Mario and Super Metroid, to Spore and Kerbal Space Program... Games are a passionate hobby of mine, but so is fixing my car, building a 14 foot model submarine, coding micro sized programs to run on routers... I easily become board...
I'm not telling you this in an attempt to qualify myself as an expert, or as an outsider looking in... I'm saying all of this to firmly identify myself as a person diametrically opposite of the person Hek Harris suggests in his post. And I'm not afraid of a challenge, in fact, I don't find the game challenging in the least, go look at my last demonstration video: "
where I spent over an hour dancing around Zeds pounding their skulls in and shooting them with arrows. At several points, there were so many zombies on screen, I had to turn down the video quality.
In the end, everyone is right... those who think the game is broken and needs to be repaired... those who think the Fun Pimps should revert some of 7 Days to its "roots"... those defending against all criticization because Fun Pimps should be supported at all costs... and those who just don't care... they're all correct, and *some* might be foolish, lazy, and/or young, but most are disillusioned, and morning a game they thought was pretty good, becoming something else. Personally, I preferred Alpha 15 over 16... I loved 16's addition of painting and a few other mechanics, but I hated the RNG placed books... and I like 17 over 16, but not more than 15, but I do really like the new bicycle and 4x4 and some other stuff... Actually content wise, 7 Days has always increased in value. But do I prefer Alpha 15's progression mechanics because it was the first version I played? Probably. Does it matter? Not to me. And if the game never meets my expectations or desired "feel," that also doesn't matter, Fun Pimps has already given me my money's worth, has never tried to trick me... I'm looking at you Bethesda and EA... and if I never love the game again, that's okay, I have real life exes too.
Well... there is one person who's "not right"... Hek Harris... A wanna be aristocrat if I ever heard one, pretentious, pompous, and pontificating... A failed word chef, proverbially serving you lawn clippings and calling it a gourmet salad... A self-stylizing elitist, looking down at everyone through a mirror because not much is below him. I'm glad, he's glad, to have shared his opinion even if no one else cares, because, in the end, isn't that all that matters? Fellating yourself to make yourself feel better than everyone else? Calling people names and classifying them as lesser to make yourself out to be an oh so good power gamer, because "*huff huff, dab dab,* this game is oh so tough, and oh so challenging, and takes an oh so talented person to be as good as me, and if you're complaining, it's not the games fault, or poorly implemented mechanics, it's your fault because your a foolish lazy child who should stick to mobile games... and... and... LEAVE THE PC(Brittany) ALONE!!"
So far, I haven't even touched on game reviews, or review bombings, and how they're the only weapon a gamer... or consumers in general... have to fight against a mostly faceless provider... or how trying to tailor a game to fit as many people as possible, leads to stagnant reviews and division amongst players... and would require specialization of multiplayer servers because the differing game styles do not mix, and would lead to some groups being easily griefed... which would take up another several pages, and I'm sure no one really wants that.
I don't know you Hek Harris, I could be getting the entirely wrong impression of you, or the point you're making... maybe it is a language barrier and you're not intending to call the majority of 7 Days' players foolish, lazy, and too young to have a fully articulated opinion... Or maybe, you're my uncle Jac, swirling a glass of box wine from Quebec we secretly substituted into his Margaux bottle, telling us how wine from the old country is just better, and how "you kids just don't have the pallet to enjoy the finer things," and admonishing everyone in the room for acting uncouth... and scolding anyone less than 5 years younger them him for having a differing opinion to his, because they haven't lived enough to truly form an informed opinion of their own, and besides, they usually deliver such opinions crudely, and without nuance... not anything like espousing the virtues of sipping an 8 dollar bag of wine out of a 150 dollar bottle.