Adding this line to the blocks xml would fix that.I didn't see a similar issue. Is there anyway to fix this? (happens in DF mod too)
That's perfect! Thank you very muchAdding this line to the blocks xml would fix that.
<property name="ModelOffset" value="0.5,0.5,0"/>
What was the change? Might push it if it's quick.Solved (Guppy Trees), now I can add them,A18.4 stable.
Should just be for blocks that have an odd numbered multi-dim variable.That's perfect! Thank you very much
Hi GuppycurWhat was the change? Might push it if it's quick.
Hehe, you can change the honey for something else, you also have to add a biomes.xml file to add them, it happened to me to comment yesterday.Hehe I like your add on.![]()
Do the tables even work in some shape or form in this new forum?Really broken.![]()
...going to redo it, but wanted to make sure the forums weren't "still processing".
Liking the looks of this. I didnt seem to notice the flashbang effect on the zombie populace though. Otherwise it seems correct when close to them as it should deafen and blind you to a good extent. Following along to see where this goes. No pvp here but against zombies could be helpful.Really broken.![]()
...going to redo it, but wanted to make sure the forums weren't "still processing".
Yeh what i was waiting for lol but now I like urgh they could a ported the tables over to lol. I have brought it up with brains tho so hopefully he can wave his magic and save us modders some time lolGuppycur said:Really broken.![]()
...going to redo it, but wanted to make sure the forums weren't "still processing".