Hallo again sir...For the bridge, remove the line with creative in it.
Ok, i hope youre soon fit man ! You need next year to get vakcineIt should have a recipe file, I don't know. I'm waaaay too sick to look.
Ouch...are you infected man ?Hopefully I will live that long.I'm still in isolation at the hospital.
You can leave the dimension alone and fix it with the ModelOffset property as well. That way you won't be able to place blocks inside your door. Good thing to know is that the default model offset (when the property is not there) is "0,0.5,0". You need to add 0.5 for the first or last offset if the dimension is 2 (or maybe even all even dimensions). So for this particular door it's "0.5,0.5,0". For the spinning door it was "0.5,0.5,0.5".Sir i fixed the issue with the gap on the "DoorSectorPortcullis"![]()
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there was a line 2,2,1 and i changed it simply to 1,2,1
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Hang in there Guppy. Wishing you the best and a get well soon.Won't know until the test results come back in. I doubt it though. I did test positive for flu type a and I have pneumonia, so I'm sure that's what's going on with me.
Thank you very much, I hope Xyth will include these in the next update soon, although it has not been updated for some time.NPC Soldier Mod
Adds NPC Soldiers - does not add into spawn groups!
9 new soldiers, slightly different MoCap packages, includes machine gunners, a rocket launcher guy and a flame thrower guy. Be warned, the default AI PACKAGES ARE VERY LIMITED, so they shoot like storm troopers. Until TFP fixes the NRE that occurs when a bandit class enters a trader protected area, we are pretty limited on what we can include.
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Well there's only a small handful of us doing these, unfortunately.Thank you very much, I hope Xyth will include these in the next update soon, although it has not been updated for some time.