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Guppycur's Modlets

Do you use my mods?


  • Total voters
    227
Unfortunately I don't know anything about that mod website. Try my git repository directly.

 
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DarkstarDragon:

ill look at these and get em sorted with xmls for npc mod and xyth will add em,...
Yay!

Guppycur:

9 new soldiers...
These look awesome. Thanks for putting in all this work (and for all your other mod[lets] as well).
Guppycur:

Won't know until the test results come back in. I doubt it though. I did test positive for flu type a and I have pneumonia...
Holy crap :( The post is a week old so I hope you're doing a *lot* better by now (and out of hospital)




 
Flu and pneumonia are already bad, hope you get well soon.

I want to ask you about your "Robot Dog Companion Mod". I was using the same system for a pet companion and I though yours would work on multiplayer. Sadly, it gives me an InvalidCastException, the same as my mod. Do you know any solution?

 
I wasn't even aware. Damn. Weird though, there's nothing special going on.

When/if I get well I'll look into it.

Btw, join my damn discord. :)

 
Robot Dog Companion Modlet

This modlet adds a robot companion to help carry your stuff. He's not perfect, but he will do his very best to keep up with you. You will occasionally have to smack him to teach him who the boss is though.

Requires finding a schematic to learn, and craftable on the workbench.

If he dies, he will stay the same length of time as your backpack, so that you still have time to retrieve your stuff.

[video=youtube_share;HZDuJp-disY]

Hi Guppy, if there's a loot container 130 conflict with other mods, how can this be fixed?

 
Edit entityclasses.xml and change the 130 to something else.

(Fixed ;) )

 
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Insect Mod

Adds giant flying insects (can also be found in the Creature Pack) that give HONEY. Adds a prefab that you can find them in.

You will need to copy the contents of modname/configs/Prefabs to gamefolder/data/Prefabs, otherwise you will get a nice NRE. If you can't do that, please don't ask for support, just stop using my mods. Easier on the old ticker. =)

 
Hehe I was just looking at that in unity last night.

That would be a vanity project that I wouldn't even play, so it's low on the totem pole for me; it's probably very close, but even that takes away a day, so... I just don't know. :)

 
hehe i was just looking at that in unity last night.
That would be a vanity project that i wouldn't even play, so it's low on the totem pole for me; it's probably very close, but even that takes away a day, so... I just don't know. :)
pleeeeeeeeeze sir make it done :D :d :D

 
Hello Guppycur

First of all, thank you for all the contribution you have made to the creature pack (apart from all your mods too) and to all the others who contribute.

I have a doubt about the tree mod, how it works, because I already added it and nothing appears to me, I checked it in the creative and when putting the trees they disappear completely, I also added a biomes.xml file to put them in certain biomes and It doesn't work, or I'm doing something wrong.

Cheers

Gouki

 
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