ErrorNull
New member
thanks! and yes, if you ever do get the NRE error, try out that supporting mod and let me know.Awesome job on these zombies! They are working better in a20 than they worked in a19 for me so far. Haven't encountered the POI quest spam yet but i'll keep my eyes peeled and use the above mod if i do so i can report back.
I did want to note you may want to append the wildgameForest entity group back into your spawning.xml though, as that is how NPCMod spawns NPC's into the world. Or just make a compatibility patch that does it for those using both mods. It didn't effect me as I already set my spawning in the closing mod for Purgatory. But i can see it would for others not knowing how the two work.
Also, am i the only one that gets their custom player profile deleted by a bunch of one time red NRE errors on game client load first time after installing? No big deal as it's easy enough to rebuild given the limited character customization options. Just wondered if i was the only person it happened to.
i've been keeping a close eye on NPCMod and will likely create an add-on mod for that one two. i consider NPCMod one of the more interesting and impressive mods to add truly custom and new zombies.. if you're willing to learn a bit of 3D editing too. the fate of the UMA system may also nudge me ever closer to adopting NPCMod instead of UMA archetypes for creating future custom zombies.... who knows....

regarding your custom player profile being deleted when enZombies is first time loaded ---- that's a new one for me. did this happen on an existing saved map or a new map? if any other players got their player profiles messed up too.. definitely let us know here.