We've all seen that UMA type entities based on the archetypal system have some interesting physics and ragdolls. We can also see there is a correlation for damage where actions which cause more damage increase the ragdolls effect.
Just to clarify that in a specific demonstrations, here are 3 scenarios with the following setup.
1. All enZombies have seen their HP reduced to only 10% of normal. This is to support a low damage weapon.
2. 3 identical weapons are being tested. The T3 Sniper, however:
- One is low powered and 10% damage of default
- One is default.
- One is high powered and 1000% damage of default
3. In addition to base weapon damage, the ammo type will have the greatest impact. In this test, 7.62mm ammo has been used as follows:
- One is low powered and 10% damage of default
- One is default.
- One is high powered and 1000% damage of default
Here are images to demonstrate how this effected the weapon specifications and the result.
The enZombies level 6 low powered sniper at 9.4 Ranged Damage.
The default level 6 low powered sniper at 95 Ranged Damage.
The enZombies level 6 high powered sniper at 956.5 Ranged Damage.
And the associated ammo which is where the real power comes from.
The enZombies low powered 7.62 at 4.7 Ranged Damage.
The default 7.62 at 47 Ranged Damage.
The enZombies high powered 7.62 at 470 Ranged Damage.
And the enZombie candidates.
Abobo (enZombies enBiker1) with health reduced to only 10% to allow the low powered sniper to be effective. Their health values were 30, 28, and 31 from left to right due to a random feature.
The lower powered enZombies sniper rifle completed the task with gentle ragdoll effect and the entity dropped cleanly.
The default sniper rifle completed the task with what we are accustomed to and the ragdoll effect was more noticeable than a default entity.
The high powered enZombies sniper rifle completed the task with an exacerbated ragdoll effect and the entity dropped somewhere about 100 blocks or so in the distance. I am pointing in the direction he landed.
Just to demonstrate that again from another angle.
As weapons receive mods, increase in level, and receive stronger ammo, the ragdoll will receive its force. If your server has up-modded ammo/weapons then expect similar effects to the high powered sniper/ammo.
My earlier visit to a server which delights in such mods. This is the pipe rifle and showed about 200 Ranged Damage.
One potential way to reduce the ragdoll is to decrease ammo damage and entity HP proportionally so it could potentially be as balanced as usual but with a reduction in ragdoll. This would require quite a lot of resetting of values though. It may be possible to buff the damage so that the value is the same but the effect is reduced but that would require a modder with deeper knowledge of the xml capabilities.