Version 2.5 Released!
(Updated download link on original post)
Took a bit longer than I was hoping, but finally done! Spent lots of time playing around with the Robeloto zombies and play testing enZombies and updating the Snufkin add-on. Below are the details.
Main enZombies Mod:
- renamed enSpider196 (far right zombie in pic below) to enSpiderTom
- re-added non-HD vanilla zombies from Alpha 19.6! zombieLab, zombieScreamer, zombieSoldier, and zombieSpider. renamed to enLab196, enScreamer196, enSoldier196, enSpider196. enSpider196 chases you upright on two feet, but has the same hyper jump ability.
- also created feral and glowing radiated versions of the above zombies. the standard green radiated textures are not available for these poor neglected souls, so i had to 'super-radiate' them using the
@arramus technique that was used on Wight Radiation Shower from the Snufkin zombies mod.
- restored Goblin Raid quests and Businessman Raid quest. Quest item can be found in same lootcontainers as treasure maps.
- fixed error with BusinessManBoss zombie.
- updated entitygroups.xml code so that enZombies are
more compatible with unsupported mods that also modify the vanilla entitygroups.
- redid wandering hordes to consist of more unique zombie groups (including KHz zombies) and removed wolves to reduce meat harvesting
- Fixed gamestage.xml code for ZombieBadassGSHorde group.
This should fix some NRE errors. Please do continue to report if the NRE errors continue.
- fixed enFemaleFlamerRadiated missing radiated/green texture colors
- gave all female enzombies dancetype 2 (that twirly dance)
- reduced on-screen buff effects of green screamer3
- slightly reduced chance of hiker spawns in the forest wilderness (sleeper, scout horde, or bloodmoon horde spawning unchanged)
- slightly reduced chance of miner spawns in the desert wilderness (sleeper, scout horde, or bloodmoon horde spawning unchanged)
- made a few zombies look fatter: enFarmerFemale2, enForestMale3, enSnowMale3, enBusinessman4
Robeloto Zombies Add-on v1.0
(download from main page in Add-Ons section)
- includes latest changes from Robeloto
version 2.85 2022-01-15 and includes new radrobot1, spectre, and miniMummy
- removed archon, geist, and scarcrow (since already available in Snufkin Addon)
- gave all zombies randomized HP of +5% to -5%
- gave zombieAnesthesia female zombie sounds
- gave zombieGiant hulk zombie sounds
- have zombieFreezer/zombieFreeza snow lumberjack sounds
- gave zombieFreeza a slightly lighter color tint than zombieFreezer
- added UI description to "buffNoiseAOE" buff (zombieTranslucent)
- added UI description to "buffStopVehicle" buff (zombieRunningMan)
- added all zombies to spawner
- fixed some custom quest text and labels with localization.txt
- added bodyharvest to all Robeloto zombies
- updated localization.txt to show cleaner zombie names on-screan
Snufkin Zombies Add-on v1.5
(download from main page in Add-Ons section)
- restored KillJuggernaut and Snufkin Raid quests. They can appear in same lootcontainers as treasure maps.
- tweaked bodyharvest for Hisser and Motherclucker
- cleaned up and reorganized entitygroups.xml code so it can be a template for future zombie add-ons (Robeloto custom zombies, NPCMod, etc)
enZombie Harvest Add-on v1.4
(download from main page in Add-Ons section)
- added body harvest for enLab196, enScreamer196, enSoldier196, enSpider196
- cleaned up code
These last two updates focused more on under the hood stuff.. fixing code and add-ons. For the next update, I'll be creating more fresh new UMA zombies again. Still have lots of ideas and plan to experiment with more zombies that fly and zombies that use projectile attacks. Still working my way up to real boss-level UMA zombies, but not there yet. Still many more 'normal' zombies that need to be made like shopkeepers, more school athlete zombies, scientists, construction workers, stronger bikers, more football player and even baseball player zombies, etc.
Ah yes, and just realized that
@Robeloto literally just released a new update today for the custom zombies.

I will incorporate those into my next update of course. As always, please report any errors (with screenshots most helpful) and let me know your zombie ideas as well. Enjoy!