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enZombies - More Zombie Variations

tomliu2680 said:
Hi, I play this mod,

but have some problem.

The zombie get attack and fly away like a balloon.

It's really funny,

but i want it to be normal.

is there any to do this?
unfortunately the floaty behavior of the zombies is because of the underlying UMA system that the characters and zombie models are based on. the devs would have to help fix this, but another unfortunately is the devs already stated that the UMA system is no longer supported and will be removed in future updates.

 
Hy, I love this  mod. It is one of the best zombie mods ever. If you bring it to A21 I will be very happy! Thanks for the good work!!!

 
after testing things a bit, it's unfortunately a no. the uma system was pretty much gutted from a21. so there's no way to update my UMA style zombies. they will be left to unlive the rest of their days on alpha 20. i do have a fraction of those zombies that don't use UMA which i could recover kinda (there's still a bit of lost details and effects due to alpha 21 changes), but for now will leave it be.

to create custom zombies, the easiest remaining method is the texture swap method that the Snufkin zombies and Robelotto zombies use. they're both great zombie mods that adds lots of variety. of course the most die hard complete way is to create your own 3D models and import using NPCMod.

i'm slowly learning Blender and currently returned to modding Minetest with plans to continue my enZombie mobs there in the low poly blocky style, but who know's... if my 3D modeling skills get good enough, i might attempt to 3D model custom zombies for NPCMod.........

 
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I hope you have the time and strong to do this. Your mod was great. Thanks for your work regardless if you do it or not. Best regards.

 
hey ..hey No matter whether you succeed or not, you have indeed worked hard...So that means you are great...Thanks for that

 
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ErrorNull said:
after testing things a bit, it's unfortunately a no. the uma system was pretty much gutted from a21. so there's no way to update my UMA style zombies. they will be left to unlive the rest of their days on alpha 20. i do have a fraction of those zombies that don't use UMA which i could recover kinda (there's still a bit of lost details and effects due to alpha 21 changes), but for now will leave it be.

to create custom zombies, the easiest remaining method is the texture swap method that the Snufkin zombies and Robelotto zombies use. they're both great zombie mods that adds lots of variety. of course the most die hard complete way is to create your own 3D models and import using NPCMod.

i'm slowly learning Blender and currently returned to modding Minetest with plans to continue my enZombie mobs there in the low poly blocky style, but who know's... if my 3D modeling skills get good enough, i might attempt to 3D model custom zombies for NPCMod.........
I added a sample mod called 0-XCore to the Unity A21 tutorial project that has all the templates and xml you need to add custom character models to the game without needing C# code.  That might help ease your move to TFP standard zombies when your ready.

 
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