Dagzambie
New member
I want a magma powered dynamo, an Ender Tank and some pressurized fluiducts!Changing the bedrock layer to lava might excite things a bit.![]()
I want a magma powered dynamo, an Ender Tank and some pressurized fluiducts!Changing the bedrock layer to lava might excite things a bit.![]()
You guys still lost me on how this helps anything.How about they can be stack on top of each other but they have no horizontal capacity to have other blocks attach to them from the sides? Thereby making it more time consuming and difficult for players from being able to make ceilings out of them. Have the foundation block be just that, for foundations. -also-
No upgrades to them. Have them get a decent amount of durability to take damage but once destroyed its gone. So this will also encourage the players to use other blocks as walls for the extra damage capacity potential for later stages. And since it would be a high priority to save these stones from getting destroyed The players if they wanted could put a layer of other blocks on top of them or place other blocks to act a barrier.
bahaha. please? pretty please! and the bag should be gaudy!Only if they are real ugly shoes and handbags.
Just wouldnt do in destroying good taste even in an apocolyptic world, you have to keep to some standards.
Recipe
Ugly handbag
3* small stone
1* forged iron
1* brass faucet
One purpose only. To recalculate the si at that specific point. So 'IF' you built over a cave or made a tunnel underneath it wouldn't auto crumble your building up top. or mysteriously not allow blocks to be place a certain points.You guys still lost me on how this helps anything.
If these blocks can collapse, and are really prone to collapse... What are they for again?
I dunno. Using a "thing" to fix a bug by just laying on top of the bug it self is no guarantee the bug won't resurface some how. Especially if this thing has the density of a neutron star, may just end up itself sinking to bedrock.One purpose only. To recalculate the si at that specific point. So 'IF' you built over a cave or made a tunnel underneath it wouldn't auto crumble your building up top. or mysteriously not allow blocks to be place a certain points.
would it be better if they fixed the SI to not need to worry about yep! but how long has this game had this "issue" ... oh yeah! pretty much from the get go. xD errr well I guess it isn't that funny >.>
Plus they've already tried a couple times to "fix it" in the past.
It certainly involves pickles. And a wrench, a bucket, a medium sized zombie head, and some corn husks. Whatever you do, don't go lightly with the corn husks.Oh no! Rule 16?? I didn't see it! If I am not to be beaten then does it involve pickles?
Changed my mindAdmin managed blocks? As some one who's hosted in the past, hell no. Don't make me have to do more than setup the server and tweak the fun points. I wouldn't want to have to manage individual blocks and figure out all the ways to mess with it and try to counter them.
I'm willing to bet those would be yanked out of the blocks.xml in a heart beat.
Is it really a bug because SI calculates correctly.I dunno. Using a "thing" to fix a bug by just laying on top of the bug it self is no guarantee the bug won't resurface some how. Especially if this thing has the density of a neutron star, may just end up itself sinking to bedrock.
I'm holding out for World Genned Air Pockets getting wrapped in Granite and SI getting fixed where it's busted.
That's alright, I hold out on them fixing it one way or another as well. Not every idea is golden but even with the granite idea its nothing more than using a "thing" on top of a bug that may resurface somehow. <shrug> so it's pretty even.I dunno. Using a "thing" to fix a bug by just laying on top of the bug it self is no guarantee the bug won't resurface some how. Especially if this thing has the density of a neutron star, may just end up itself sinking to bedrock.
I'm holding out for World Genned Air Pockets getting wrapped in Granite and SI getting fixed where it's busted.
It wouldn't be out of the realm of possibilities to take on a herd with a handbag, especially if that hand bag has several stacks of concrete in it!Oh I also mean to thank all of the forum people here, your silliness completes my own!
And yes, I think many would look to function over form. But as I mentioned earlier. I find, even for my story and my own little way, its the little things that separate me from the dead. Apart from a pulse that is. Funny, though, having said that. It would be awesome to beat a herd to death with either a handbag ( not that you mention them) or a shoe to be riveting.
The more important question will be what would someone want to do with a bathtub full of brains....![]()
Think Joel in drag? Fishnet and heels?8-|
I have a very serious new NPC request. I want a wandering Mademole modeled bag lady, beard and all, slightly hunched, and generally miserable looking. That wields a gaudy ugly purse as a weapon. "He's" a wandering grumpy trader of scavenged goods.
I'll stop asking for anything ever again.
Fishnet maybe. But combat boots, not heels. He's practical if not gritty.Think Joel in drag? Fishnet and heels?
-A
I don't disagree with anything you say, but it still doesn't matter to me. I have everything at quality 600, any extra stuff I want, it's simpler to get from a trader. That includes the AK-47 you mention: it's WAY easier to go to 15 traders than do one Dishong. Coins? Wet concrete blocks, machete blades, king sized beds, garage doors: sell these things, and you'll get plenty coins.That's at a minimum part of the loot balance issues. There needs to be a way to scale up loot with a player level. Real late game should be more about these mini dungeons just for the sake of doing them. But if they had mad stacks of Duke coins, that'd be pretty awesome too. I kinda hope treasure hunting dies and finding crazy good loot becomes a real game play rich task.
Treasure hunting turned into abandoned bandit base hunting would be way cooler.
Basic homes having only basic materials for loot but the tops of sky scrapers is where you get your AK-47. Weapon stores are now home to bad ass bandits. Stuff like that.
AND loot respawn is directly tied to POI zombie respawn!
Yeah, imagine that... have to right click to turn the screwdriver clockwise and tighten the screws, and left click to turn it anti-clockwise and loose them. Oh, wait, that's not what you meant, is it? You meant actually moving the mouse clockwise and anti-clockwise! That would be something indeed!Screwing realistically would certainly alter the gameplay.
Then we could debate left/right handed threads countersink vs sunk and a whole multitude of different types of fixing sockets flat, posi, hex,torx, spline.Yeah, imagine that... have to right click to turn the screwdriver clockwise and tighten the screws, and left click to turn it anti-clockwise and loose them. Oh, wait, that's not what you meant, is it? You meant actually moving the mouse clockwise and anti-clockwise! That would be something indeed!
I don't think SI is necessarily bugged. It works as intended and is consistent within its own ruleset. It's just that the current ruleset causes limits I'd rather not have in the game: namely limits on underground caverns and limits on building without full knowledge of what blocks might not be able to be placed or what part of your base might suddenly collapse.I dunno. Using a "thing" to fix a bug by just laying on top of the bug it self is no guarantee the bug won't resurface some how. Especially if this thing has the density of a neutron star, may just end up itself sinking to bedrock.
I'm holding out for World Genned Air Pockets getting wrapped in Granite and SI getting fixed where it's busted.