PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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How about they can be stack on top of each other but they have no horizontal capacity to have other blocks attach to them from the sides? Thereby making it more time consuming and difficult for players from being able to make ceilings out of them. Have the foundation block be just that, for foundations. -also-

No upgrades to them. Have them get a decent amount of durability to take damage but once destroyed its gone. So this will also encourage the players to use other blocks as walls for the extra damage capacity potential for later stages. And since it would be a high priority to save these stones from getting destroyed The players if they wanted could put a layer of other blocks on top of them or place other blocks to act a barrier.
You guys still lost me on how this helps anything.

If these blocks can collapse, and are really prone to collapse... What are they for again?

- - - Updated - - -

Only if they are real ugly shoes and handbags.
Just wouldnt do in destroying good taste even in an apocolyptic world, you have to keep to some standards.

Recipe

Ugly handbag

3* small stone

1* forged iron

1* brass faucet
bahaha. please? pretty please! and the bag should be gaudy!

Can you imagine a MadMole character running around with this hand bag wailing on things? X-D X-D X-D lol. omg.... My friday is complete

 
8-|

I have a very serious new NPC request. I want a wandering Mademole modeled bag lady, beard and all, slightly hunched, and generally miserable looking. That wields a gaudy ugly purse as a weapon. "He's" a wandering grumpy trader of scavenged goods.

I'll stop asking for anything ever again.

 
You guys still lost me on how this helps anything.
If these blocks can collapse, and are really prone to collapse... What are they for again?
One purpose only. To recalculate the si at that specific point. So 'IF' you built over a cave or made a tunnel underneath it wouldn't auto crumble your building up top. or mysteriously not allow blocks to be place a certain points.

would it be better if they fixed the SI to not need to worry about yep! but how long has this game had this "issue" ... oh yeah! pretty much from the get go. xD errr well I guess it isn't that funny >.>

Plus they've already tried a couple times to "fix it" in the past.

 
One purpose only. To recalculate the si at that specific point. So 'IF' you built over a cave or made a tunnel underneath it wouldn't auto crumble your building up top. or mysteriously not allow blocks to be place a certain points.
would it be better if they fixed the SI to not need to worry about yep! but how long has this game had this "issue" ... oh yeah! pretty much from the get go. xD errr well I guess it isn't that funny >.>

Plus they've already tried a couple times to "fix it" in the past.
I dunno. Using a "thing" to fix a bug by just laying on top of the bug it self is no guarantee the bug won't resurface some how. Especially if this thing has the density of a neutron star, may just end up itself sinking to bedrock.

I'm holding out for World Genned Air Pockets getting wrapped in Granite and SI getting fixed where it's busted.

 
Oh no! Rule 16?? I didn't see it! If I am not to be beaten then does it involve pickles?
It certainly involves pickles. And a wrench, a bucket, a medium sized zombie head, and some corn husks. Whatever you do, don't go lightly with the corn husks.

 
Admin managed blocks? As some one who's hosted in the past, hell no. Don't make me have to do more than setup the server and tweak the fun points. I wouldn't want to have to manage individual blocks and figure out all the ways to mess with it and try to counter them.
I'm willing to bet those would be yanked out of the blocks.xml in a heart beat.
Changed my mind :)

 
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I dunno. Using a "thing" to fix a bug by just laying on top of the bug it self is no guarantee the bug won't resurface some how. Especially if this thing has the density of a neutron star, may just end up itself sinking to bedrock.
I'm holding out for World Genned Air Pockets getting wrapped in Granite and SI getting fixed where it's busted.
Is it really a bug because SI calculates correctly.

Maybe the terrian block has not upgraded or generated correctly which i have seen then that is a bug but not SI at fault.

Sidenote

Please add handbag of devastation to the admin tools.

One swipe and horde or building (chunk maybe?) cleared.

 
I dunno. Using a "thing" to fix a bug by just laying on top of the bug it self is no guarantee the bug won't resurface some how. Especially if this thing has the density of a neutron star, may just end up itself sinking to bedrock.
I'm holding out for World Genned Air Pockets getting wrapped in Granite and SI getting fixed where it's busted.
That's alright, I hold out on them fixing it one way or another as well. Not every idea is golden but even with the granite idea its nothing more than using a "thing" on top of a bug that may resurface somehow. <shrug> so it's pretty even.

 
Oh I also mean to thank all of the forum people here, your silliness completes my own!
And yes, I think many would look to function over form. But as I mentioned earlier. I find, even for my story and my own little way, its the little things that separate me from the dead. Apart from a pulse that is. Funny, though, having said that. It would be awesome to beat a herd to death with either a handbag ( not that you mention them) or a shoe to be riveting.
It wouldn't be out of the realm of possibilities to take on a herd with a handbag, especially if that hand bag has several stacks of concrete in it!

 
I am hoping we get an A16.4 Drop for Halloween with something special in the game. another game I play that rhymes with RUST would do stuff like add jack-o-lanterns and special clothing items.

PS: Why does 7dtd not have a trading card and clothing option? I would love to find rare items that I can trade/sell.

 
The more important question will be what would someone want to do with a bathtub full of brains.... :p
DMh_lbtVwAAB2Ff.jpg


Looks more like a bathtub of boobs to me.

 
8-|
I have a very serious new NPC request. I want a wandering Mademole modeled bag lady, beard and all, slightly hunched, and generally miserable looking. That wields a gaudy ugly purse as a weapon. "He's" a wandering grumpy trader of scavenged goods.

I'll stop asking for anything ever again.
Think Joel in drag? Fishnet and heels?

-A

 
That's at a minimum part of the loot balance issues. There needs to be a way to scale up loot with a player level. Real late game should be more about these mini dungeons just for the sake of doing them. But if they had mad stacks of Duke coins, that'd be pretty awesome too. I kinda hope treasure hunting dies and finding crazy good loot becomes a real game play rich task.
Treasure hunting turned into abandoned bandit base hunting would be way cooler.

Basic homes having only basic materials for loot but the tops of sky scrapers is where you get your AK-47. Weapon stores are now home to bad ass bandits. Stuff like that.

AND loot respawn is directly tied to POI zombie respawn!
I don't disagree with anything you say, but it still doesn't matter to me. I have everything at quality 600, any extra stuff I want, it's simpler to get from a trader. That includes the AK-47 you mention: it's WAY easier to go to 15 traders than do one Dishong. Coins? Wet concrete blocks, machete blades, king sized beds, garage doors: sell these things, and you'll get plenty coins.

The one thing that would get me to loot a building? A quest. Give me XP for going into a Dishong and finding some secret schematics that are meaningless in-game, but some NPC wants.

 
Screwing realistically would certainly alter the gameplay.
Yeah, imagine that... have to right click to turn the screwdriver clockwise and tighten the screws, and left click to turn it anti-clockwise and loose them. Oh, wait, that's not what you meant, is it? You meant actually moving the mouse clockwise and anti-clockwise! That would be something indeed!

 
Yeah, imagine that... have to right click to turn the screwdriver clockwise and tighten the screws, and left click to turn it anti-clockwise and loose them. Oh, wait, that's not what you meant, is it? You meant actually moving the mouse clockwise and anti-clockwise! That would be something indeed!
Then we could debate left/right handed threads countersink vs sunk and a whole multitude of different types of fixing sockets flat, posi, hex,torx, spline.

Yay choices and options.

 
I dunno. Using a "thing" to fix a bug by just laying on top of the bug it self is no guarantee the bug won't resurface some how. Especially if this thing has the density of a neutron star, may just end up itself sinking to bedrock.
I'm holding out for World Genned Air Pockets getting wrapped in Granite and SI getting fixed where it's busted.
I don't think SI is necessarily bugged. It works as intended and is consistent within its own ruleset. It's just that the current ruleset causes limits I'd rather not have in the game: namely limits on underground caverns and limits on building without full knowledge of what blocks might not be able to be placed or what part of your base might suddenly collapse.

I'm not trying to fix a bug per se. I simply want a builder to be able to see all the factors that will affect his building and if he can start from a foundation and not have to worry about anything below that then it makes it a lot less aggravating. I also want people to be able to tunnel and for TFP to be able to create awesome complex caverns and not have it destroy SI for topside builders.

Perhaps there is a completely different way to calculate SI instead of trying create surface or near surface platforms for the current system. The reason I like the foundation idea if there is any way to make it happen is because it feels more in line with actual building. But I totally see how this could add more problems than it solves and for all I know something like it was proposed and ditched a long long time ago by TFP internally.

 
I did think of having a tool that basicly projected a cube where you pointed it and was either red or green to show if SI was being subtracted on that block or not.

You would have to survey the land thst you build on.

It isnt very realistic but testing it so it is realistic is out of scope IMHO.

Also it doesnt prevent from zombies creating holes underneath but i think we could in time get used to that change.

Building supporting columns to bedrock would be that choice of trying to make your base the safest but i understand the problems that causes.

 
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