Absolutely awesome!. Can't wait to play alpha 17! Having these options in xml is what gives every update a great reason to keep playing as the game improves. I am so glad we can do some messing around with vehicles. I always play each update as it is at first and run a server for it. I usually find some things I like to adjust in xml and this is much appreciated.A ton of stuff with vehicles has changed and a lot of it is exposed in xml now, with more xml to come.
gz sounds goodGot a nice feature working today:AI Break Block does targeted block hits based on improved obstacle check.
Now it is a 3 block high check. AIs go after middle, then weakest of low/high. Favors the low, since if they destroyed med/high, they would have to jump.
Premature something or other, I'd guess.Sorry. I filled the wrong bar.Its fixed now.
Hopefully I'll get some variation in pathing/attacking working.@fataal Is there anyway to make them target different blocks, currently you can walk to one side of your base and they will all come to that side, I would rather they attacked all sides of the base trying to get in.
You have made my day.Hopefully I'll get some variation in pathing/attacking working.
Next thing you know, some dude with a cowboy hat is telling you that another settlement needs your help.Probably a lot of maintenance, overseeing, fixing, defending. Imagine the heat map signature from all this stuff going on?![]()
I ask me really who thought it would be a nice game idea to force the player to manage 28 Settlements (Its fallout 4 we talk about)Next thing you know, some dude with a cowboy hat is telling you that another settlement needs your help.
I see a problem with that. Unless your system has some sort of filter on it. You are going to be drinking dirty water.Add in a piping system like wiring. Thumbs up from me! I usually make a 2x2 cistern of water inside my base for safe drinking.
Could we see that in action? I don't understand what you are saying.Got a nice feature working today:AI Break Block does targeted block hits based on improved obstacle check.
Now it is a 3 block high check. AIs go after middle, then weakest of low/high. Favors the low, since if they destroyed med/high, they would have to jump.
Because as soon as your Ressources and Defense are both over 200 the autoresolver calculates a 50/50 chance.No the worst is when you get a <insert name here> Settlement needs your help! message...and you go there , and the settlement with 750+ defense vaporizes everything as soon as you load in...um the settlements do not , in fact need my help...last time I played I think my Sanctuary had over 1200water(that is the real money maker fyi) and over 1000 defense...how in the hell did they manage to kidnap someone from that well protected of a fully walled in settlement? lol so many stupid things like that , but whatever...
I'd honestly love a fo4 settlement system in 7dtd, would give the player something to do once established, as providing for a small village is much harder than just for yourself.Next thing you know, some dude with a cowboy hat is telling you that another settlement needs your help.
Hopefully he meant safe, as in not running out to the lake in the middle of the night when you are dehydrated and suddenly realize you don't have any water left.I see a problem with that. Unless your system has some sort of filter on it. You are going to be drinking dirty water.
I just fixed the main settlement and packed the entire river with the top water purifiers. I had my extra servants, I mean the SETTLERS, work on making stuff for their beloved "Supreme Overlord AL".I ask me really who thought it would be a nice game idea to force the player to manage 28 Settlements (Its fallout 4 we talk about)
There is a new DEV? About time some progress happens....Oh come on people; new dev is being active and answering some questions, give the guy/gal some love. Rep him/her.
...throw Gazz a bone too while you're at it. =)
AI with a blocked path will target specific weakest wall blocks to destroy them and make a hole they fit through.Could we see that in action? I don't understand what you are saying.