PurgatoryWolf
New member
Did you guys break something??? The Poll was under 50% on monday, now it's over 50%..

This does not sound bad at all. Having the ability to grow up community, where you can sign a job to every NPC, while we just do our work.I hope we get somehow the ability to make a settement. This way we get settlers
And then crops that need caring settlers to grow (and so we break the "less harvest = bigger fields" problem, because one settler can only grow enough food for 2 settlers)
And then only recipes that allow to make really good money needing crops as ingredient
No. Sleeping. Apparently its the pinnacle of game play.....This does not sound bad at all. Having the ability to grow up community, where you can sign a job to every NPC, while we just do our work. My point is, if we have ppl to care of resources or cooking and defence. What are we gonna do at the rest of the time ? .. shopping ?![]()
Sorry. I filled the wrong bar.Did you guys break something??? The Poll was under 50% on monday, now it's over 50%..
Wasn't this talked by Madmole in 2016 in one of his QA that he would love to have a system like this in game?No. Sleeping. Apparently its the pinnacle of game play.....
Sorry if I'm behind on the forums, but getting caught back up... a headshot isn't always what its cracked up to be (pun intended). IRL depending on the caliber and angle, the bullet will take the path of least resistance and sometimes that is not through the skull, but will ark up the head and could basically give the reverse of a mohawk. Brain damage is still expected, but doesn't always give that perfect movie pink mist of a through and through.Maybe i'm missing something here but a head shot with a suppressed firearm is still a head shot and should still do the same amount of damage to the brain as a bullet that isn't suppressed because even a suppressed bullet is still moving fast enough to pierce the skull go through the brain and hit the other side of the skull ergo dead zombie.
Probably a lot of maintenance, overseeing, fixing, defending. Imagine the heat map signature from all this stuff going on?This does not sound bad at all. Having the ability to grow up community, where you can sign a job to every NPC, while we just do our work. My point is, if we have ppl to care of resources or cooking and defence. What are we gonna do at the rest of the time ? .. shopping ?![]()
Guns start coming up way too often anyway these days, there is so much more to the game and guns are an important part, yet other elements should not be neglected.I agree with this wholeheartedly. When ever guns come up people start yelling about realism and their immersion.
Never mind the fact that they carry an auger, 1000s of units of gas, a chain saw, a pick axe, metal ingots to fix it, food, dozens of bottles of drinks and on and on and on.
AgreeGuns start coming up way too often anyway these days, there is so much more to the game and guns are an important part, yet other elements should not be neglected.
This would need a sdx mod (What breaks EAC)On the raft/boat issue ("Professional" modder feedback needed). With the way water is now, could you import into the game a boat vehicle by overlaying the minibike (or new vehicle coming in A17) with a boat, and adjusting the xml for water or the "boat" to drive on top of the water blocks? It would probably look really goofy, but could it be done? Like when you add a new gun skin you just set it over an existing model. Maybe you could just import the new model by itself? I imagine this may create the issue of all vehicles/entities being able to drive/walk on the water, but if you could make it so only the one vehicle/boat can do it that would be pretty neat.
Yea I'd like to see a video centered on something besides Gun Mods and New POI's... oh.. and the jeep...Guns start coming up way too often anyway these days, there is so much more to the game and guns are an important part, yet other elements should not be neglected.
Well we got mocaps, new health/stamina system, terrain improvements, power attacks, npc improvements/quest system, plus a lot of improvements behind the scenes in the 'guts' of the game. Taken separately I can see how it would be underwhelming. But big picture, everything (at least to me) builds exponentially on what this new build will be able to accomplish content and playability-wise. Every subtle change (optimist here) will make more of those items we want on an individual basis to be easily implemented with mods. With my recent jaunt into experimenting with xmls and learning that aspect of this game, I can not wait for this build to drop!Yea I'd like to see a video centered on something besides Gun Mods and New POI's... oh.. and the jeep...
Right? Makes me think of all the fake knives penetrating all the fake skulls on The Walking Dead :laugh:...Skulls are harder than you'd think...
So tell me, I'm still not sure of this HP bar is there just to troll those who rely on such bars, or if it's a legit indication of when A17 is coming out?Sorry. I filled the wrong bar.Its fixed now.
It is an accurate indication.So tell me, I'm still not sure of this HP bar is there just to troll those who rely on such bars, or if it's a legit indication of when A17 is coming out?
A ton of stuff with vehicles has changed and a lot of it is exposed in xml now, with more xml to come.This would need a sdx mod (What breaks EAC)And then everything should be possible
Buit because A17 is not so far away i guess no modder will do that before, because i guess A17 will change some/many things Vehicle related
Yeah Roland has stated before it's both.So tell me, I'm still not sure of this HP bar is there just to troll those who rely on such bars, or if it's a legit indication of when A17 is coming out?