PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

  • Newly Updated

    Votes: 1 100.0%
  • Check out the newest reveals by Madmole

    Votes: 0 0.0%
  • Over 100 new perk books with set collecting and bonuses

    Votes: 0 0.0%

  • Total voters
    1
Status
Not open for further replies.
Did you guys break something??? The Poll was under 50% on monday, now it's over 50%..

unknown.png


 
If anyone has played Fade to Silence , it is semi interesting in its sort of Lovecraftian premise...but while buggy , it has an NPC system where there are a few set people you can rescue and have them perform tasks , like crafting , guarding , gathering and construction...something like that but with more available randomly generated NPC's would be awesome and allow us to set up functioning settlements to a degree...at least something like the very basic FO4 settlers would add to the game...

 
I hope we get somehow the ability to make a settement. This way we get settlers

And then crops that need caring settlers to grow (and so we break the "less harvest = bigger fields" problem, because one settler can only grow enough food for 2 settlers)

And then only recipes that allow to make really good money needing crops as ingredient
This does not sound bad at all. Having the ability to grow up community, where you can sign a job to every NPC, while we just do our work.

My point is, if we have ppl to care of resources or cooking and defence. What are we gonna do at the rest of the time ? .. shopping ? :)

 
This does not sound bad at all. Having the ability to grow up community, where you can sign a job to every NPC, while we just do our work. My point is, if we have ppl to care of resources or cooking and defence. What are we gonna do at the rest of the time ? .. shopping ? :)
No. Sleeping. Apparently its the pinnacle of game play.....

 
No. Sleeping. Apparently its the pinnacle of game play.....
Wasn't this talked by Madmole in 2016 in one of his QA that he would love to have a system like this in game?

I guess these npcs will be like they are in Skyrim - just walk around the world, talk and fight.

 
Maybe i'm missing something here but a head shot with a suppressed firearm is still a head shot and should still do the same amount of damage to the brain as a bullet that isn't suppressed because even a suppressed bullet is still moving fast enough to pierce the skull go through the brain and hit the other side of the skull ergo dead zombie.
Sorry if I'm behind on the forums, but getting caught back up... a headshot isn't always what its cracked up to be (pun intended). IRL depending on the caliber and angle, the bullet will take the path of least resistance and sometimes that is not through the skull, but will ark up the head and could basically give the reverse of a mohawk. Brain damage is still expected, but doesn't always give that perfect movie pink mist of a through and through.

Skulls are harder than you'd think. This is just one reason they taught us in the Marine Corp to shoot center mass and headshots were overrated.

 
This does not sound bad at all. Having the ability to grow up community, where you can sign a job to every NPC, while we just do our work. My point is, if we have ppl to care of resources or cooking and defence. What are we gonna do at the rest of the time ? .. shopping ? :)
Probably a lot of maintenance, overseeing, fixing, defending. Imagine the heat map signature from all this stuff going on? :D

 
I agree with this wholeheartedly. When ever guns come up people start yelling about realism and their immersion.
Never mind the fact that they carry an auger, 1000s of units of gas, a chain saw, a pick axe, metal ingots to fix it, food, dozens of bottles of drinks and on and on and on.
Guns start coming up way too often anyway these days, there is so much more to the game and guns are an important part, yet other elements should not be neglected.

 
Your settlers would simply only Produce Food and clean water with a small surplus, hardly enough to have Guards, a Doc, a Trader and a teacher. But they would need and wear Clothes, armor, weapons, ammo.

Means you get some extra money on one hand but you need to supply them on the other.

But for God's sake!

Please make at least 3 Different sentences they say, Fallout 4 is so annoying. i made my settlers a Paradise, and all they do is encumber 24/7. I really miss a "Thanks that you made this possible for us"

 
On the raft/boat issue ("Professional" modder feedback needed). With the way water is now, could you import into the game a boat vehicle by overlaying the minibike (or new vehicle coming in A17) with a boat, and adjusting the xml for water or the "boat" to drive on top of the water blocks? It would probably look really goofy, but could it be done? Like when you add a new gun skin you just set it over an existing model. Maybe you could just import the new model by itself? I imagine this may create the issue of all vehicles/entities being able to drive/walk on the water, but if you could make it so only the one vehicle/boat can do it that would be pretty neat.

 
On the raft/boat issue ("Professional" modder feedback needed). With the way water is now, could you import into the game a boat vehicle by overlaying the minibike (or new vehicle coming in A17) with a boat, and adjusting the xml for water or the "boat" to drive on top of the water blocks? It would probably look really goofy, but could it be done? Like when you add a new gun skin you just set it over an existing model. Maybe you could just import the new model by itself? I imagine this may create the issue of all vehicles/entities being able to drive/walk on the water, but if you could make it so only the one vehicle/boat can do it that would be pretty neat.
This would need a sdx mod (What breaks EAC)

And then everything should be possible

Buit because A17 is not so far away i guess no modder will do that before, because i guess A17 will change some/many things Vehicle related

 
Guns start coming up way too often anyway these days, there is so much more to the game and guns are an important part, yet other elements should not be neglected.
Yea I'd like to see a video centered on something besides Gun Mods and New POI's... oh.. and the jeep...

 
Yea I'd like to see a video centered on something besides Gun Mods and New POI's... oh.. and the jeep...
Well we got mocaps, new health/stamina system, terrain improvements, power attacks, npc improvements/quest system, plus a lot of improvements behind the scenes in the 'guts' of the game. Taken separately I can see how it would be underwhelming. But big picture, everything (at least to me) builds exponentially on what this new build will be able to accomplish content and playability-wise. Every subtle change (optimist here) will make more of those items we want on an individual basis to be easily implemented with mods. With my recent jaunt into experimenting with xmls and learning that aspect of this game, I can not wait for this build to drop!

edit: YAY! I leveled up! now I can go back to lurking and silently judging everyones good (and bad) ideas!

 
Sorry. I filled the wrong bar. :) Its fixed now.
So tell me, I'm still not sure of this HP bar is there just to troll those who rely on such bars, or if it's a legit indication of when A17 is coming out?

 
So tell me, I'm still not sure of this HP bar is there just to troll those who rely on such bars, or if it's a legit indication of when A17 is coming out?
It is an accurate indication.

It is to troll those that hate the HP Bar on the UI.

 
This would need a sdx mod (What breaks EAC)And then everything should be possible

Buit because A17 is not so far away i guess no modder will do that before, because i guess A17 will change some/many things Vehicle related
A ton of stuff with vehicles has changed and a lot of it is exposed in xml now, with more xml to come.

 
Status
Not open for further replies.
Back
Top