But some of them are super quiet! How are you going to nice them sneaking up on you, if not by smell or sound?Given how whiffy some of the rotting zombies can get, that's probably a good thing.
But some of them are super quiet! How are you going to nice them sneaking up on you, if not by smell or sound?Given how whiffy some of the rotting zombies can get, that's probably a good thing.
Screw that, I want to be able to manually fire the turrets using the screen we use to align them.I wonder if it would be possible to make sensors ally friendly...You are an ally, door opens...you are a zombie or non ally...turrets activa.......well you get picture.
That stinks! :laugh:Smell is still not implemented.
If I am not mistaken can't we already sort of do that? I recall setting one up in creative mode to try and I could fire it manually. It worked perfectly until I could see myself on the camera and didn't realize I could shoot myself.Screw that, I want to be able to manually fire the turrets using the screen we use to align them.
I like how you slipped that word "accidentally" in thereLol, it's been too long since I accidentally shot you...
You were dressed like a bandit! =)
...sup. How's French/Irish Canada...
That "hungry" zombie is a dead ringer for a lady I know in town. Her name is Vickie. Since i am obese, I don't think it is unfair or cruel to comment that TFP must have been working from a pic of Vickie cuz I was shocked when I saw her in the game. We have shakie willie and "angry young man" as well (the guy that stamps around with fists at his sides)
They have to be prepared to do it properly. Worry not. You will smell a lot in A18. Imagine the smell of all of us. Umm ..That stinks! :laugh:
Nah, but seriously, after 1 year?
Why? I thought it was supposed to be reworked for A17, after it was taken out of A16.
Not being negative, mind you. I just ask![]()
But you can. I use motion sensors all the time to turn the lights on. Just put one above the door and set the view.I wonder if it would be possible to make sensors ally friendly...You are an ally, door opens...you are a zombie or non ally...turrets activa.......well you get picture.
Many, many years ago I found myself driving through Arizona in early August, and I saw one of these storms in early evening just outside Tucson. Oh my god. I'm from Florida, and I thought I'd seen thunderstorms, but man. Nothing like that. That was almost 30 years ago, but I've never forgotten those immense spiderweb cracks across the sky and the rain torrents down distant mountainsides.I live in AZ and it is monsoon season... some massive lighting storms, mostly in the evenings would be very fitting...
That one will probably be mine, when we get to it.That stinks! :laugh:
Nah, but seriously, after 1 year?
Why? I thought it was supposed to be reworked for A17, after it was taken out of A16.
Not being negative, mind you. I just ask![]()
The way he said it it is not about changing a mind but changing time itself (cue dramatic music).Hope he changes his mind though and implements the feature for A17![]()
surprised you dont just put a radius of effect on it, the stronger the smell the greater the radius. a zed enters the radius, it gps's you. it does not affect any zeds outside of it's effect.That one will probably be mine, when we get to it.
lol, yeah the new Vulkan rendering right in the editor feature is pretty cool if that's what you're referring to!You can do that in the editor by enabling the new SRP but you'd still have to rebuild ALL of shaders from the ground up (literally) otherwise everything will be bright pink.
Well they are doing an overhaul of the entire stealth system aren't they? If they delayed scent then it's probably due to the stealth changes already being big, so maybe for A18 they'll roll scent into the new system too.What's the status on smell system in Alpha 17? I couldn't find anything relating to smell system being fixed or improved. Maybe I'm not looking hard enough? :apathy:
Shame. It seems like Neebs could have used it in today's episode.It was until #treeboobgate. TFP reworked it into the more accepted stripper zombies.
That would be silly!Have you tried pressing fire while in that view? Was pretty sure it worked.