PC Developer Discussions: Alpha 17

Developer Discussions: Alpha 17

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yep, just grab a player on mp server and send him/her out for something special... the horde will then follow the player thus escorting them away... <sounds good any ways> :)
Protect the VIP objectives confirmed!

 
as far as I know, its still unknown. They mentioned optimizations as well as making areas with water run smoother but no comparisons yet.
I believe there is a twit on tweeter saying that water is optimized by half, and Fataal later confirmed and said ai was only going to use a quarter of what it used to.

Not sure what, if anything, that translates into for us plebeians that just want a quick answer.

 
I believe there is a twit on tweeter saying that water is optimized by half, and Fataal later confirmed and said ai was only going to use a quarter of what it used to.Not sure what, if anything, that translates into for us plebeians that just want a quick answer.
any number or comment will be taken totally out of context anyway! :)

but its still an on going process.

 
Faatal, using scriptable render pipeline or the multi threaded job system?
Actually, new render pipeline makes you have to redo all materials so probably no
Using, no. Tech for a game is not something you want to change as you near release. Those would be pretty big changes needing months of dev and testing time before I'd put them in a game.

 
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Using, no. Tech for a game is not something you want to change as you near release. Those would pretty big changes needing months of dev and testing time before I'd put them in a game.
But man would Unity's new ECS improve 7DTD pretty much could remove the overhead of the voxel engine if implemented right. But Faatal is right it would take months, to implement ECS (which would go along with the job system) you have to relearn how you look at writing code in Unity unless you're familiar with data-oriented workflows. You would then have to rewrite and restructure entire systems from scratch; and on top of that ECS isn't fully implemented so you would have to use a hybrid approach up until 2019 when ECS would be production ready.

The render pipelines may be easier since it is finished and shouldn't involve re-writing any code, but I'm not an artist and don't write shader code so im not 100% on that. Would be sick to have 10,000 zombies through ECS though. Next game....next game...

 
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I meant packed together in a single file... thousands of lines ;)
Hows readability going in said files?
For related code, I actually prefer fewer larger files, than dozens of small files. If a file has header bars, comments, grouping by functionality, sorted by names and well named functions and vars it can be vary easy to find stuff and see the flow.

 
I just pray they never do required quests to advance the story. I hate main storyline quests. If they are time sensitive then you feel like you’re a slave to the game and can’t do whatever you want. If they aren’t time sensitive then they break immersion because after 100s of hours of ignoring the quest, you come to find out the bad guys are STILL holding her at gunpoint after all this time.

 
much appreciate the clarification, so it seems it boils down to my request that madmole not broadcast statements without knowing for sure its going to be in game. hell, if he had just worded it differently it wouldnt have been an issue with getting everyone hyped. as it was i saw your post back then but madmole said it was in the game and spoke at length about riding with friends and the like. i understand priorities change, more than probably alot of folks here, and disappointment is a part of life, but alot of disappointment can be avoided by having ducks in a row. thats really all ive been asking for is dont promise what your not sure about. jeep with multipassenger capability? "we are working on a jeep that can carry passengers" not "this jeep can carry passengers, its already in the game, but i havent seen it".
you folks have been doing great work and, while i may not agree with alot of the direction you folks are taking some of the features, doesnt make me want to quit the game. keep up the great work. peace.. see around a18
So, Joel should constantly self-edit everything he says because you can't understand development. Here is a disclaimer for you to keep in mind and maybe you won't be bothered if something doesn't make it in that you thought would.

WARNING!!! ANY time a dev is talking about planned features, even if they say the feature is 100% complete and in, there is a chance it won't be in. Bugs happen. Sometimes the bugs don't even show up until you work on another feature that, from a purely game play standpoint, don't even look related but inside the code there are tie-ins. Until you see a feature on the copy you are currently running there is always a chance something they want in something they think is already in doesn't make it. And even if it is in your current running copy it could disappear in the future.
There, just keep that in mind and Joel can make videos without having to edit for your benefit.

 
So, Joel should constantly self-edit everything he says because you can't understand development. Here is a disclaimer for you to keep in mind and maybe you won't be bothered if something doesn't make it in that you thought would.


WARNING!!! ANY time a dev is talking about planned features, even if they say the feature is 100% complete and in, there is a chance it won't be in. Bugs happen. Sometimes the bugs don't even show up until you work on another feature that, from a purely game play standpoint, don't even look related but inside the code there are tie-ins. Until you see a feature on the copy you are currently running there is always a chance something they want in something they think is already in doesn't make it. And even if it is in your current running copy it could disappear in the future.
There, just keep that in mind and Joel can make videos without having to edit for your benefit.
Confirmed - Zombies dropped for A17 :playful:

 
So, Joel should constantly self-edit everything he says because you can't understand development. Here is a disclaimer for you to keep in mind and maybe you won't be bothered if something doesn't make it in that you thought would.


WARNING!!! ANY time a dev is talking about planned features, even if they say the feature is 100% complete and in, there is a chance it won't be in. Bugs happen. Sometimes the bugs don't even show up until you work on another feature that, from a purely game play standpoint, don't even look related but inside the code there are tie-ins. Until you see a feature on the copy you are currently running there is always a chance something they want in something they think is already in doesn't make it. And even if it is in your current running copy it could disappear in the future.
There, just keep that in mind and Joel can make videos without having to edit for your benefit.
I think it takes a certain mindset to be able to handle EA games - especially if you follow forums like this. I recently got interested in EA games on Steam and one of the disclaimers set the expectation very clear. You are purchasing this game "as is" the developers MAY continue developing the game and they may not.

That helped set the tone for me on what to expect in this forum as it is a total work in progress and we are fortunate enough to have legit devs that are making it even better, but it is a battle of trial and error and everything should be taken with a grain of salt.

I have yet to complain on the forum because that is the precedence I set for myself... even though there have been dissapointments for me as well. Kudos to the devs for keeping this game alive and moving forward while keeping streamlined communication coming our way despite those who do not have the same understanding most of us do.

 
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I noticed this in one of the videos as well, so I thought I'd ask: why does objects outside middle-center view bow toward top middle of screen. Is it just how individuals have their graphic settings or something else? It looks unnatural to me, does it to others as well? It cant be "perspective" so i'm not sure. i know if i stare at (trees for example), left and right of the tree in my center view doesnt slant.

 
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I work at a place where we are divided into teams and I only have 20 other people on my team. I have to go into work early to see what is going on and where I need to place these people and what machines and orders I need to do first. I learned a long time ago I can't please everyone and this is just 20 other people. Not everyone understands how things work regardless of it being if they don't want to understand or if they just can't understand. I can only imagine when you have thousands. No not really you just got to know you can't please everyone.

 
I noticed this in one of the videos as well, so I thought I'd ask: why does objects outside middle-center view bow toward top middle of screen. Is it just how individuals have their graphic settings or something else? It looks unnatural to me, does it to others as well? It cant be "perspective" so i'm not sure. i know if i stare at (trees for example), left and right of the tree in my center view doesnt slant.
I think it is to do with the perspective as the camera is pitched upwards. That said the FOV does seem a little forced in 7 days, I had assumed it's because I'm playing on an ultra widescreen monitor but if you look at a block directly in front of you and then pan so that the block is at the edge of the screen it becomes noticeably wider.

Or maybe that's just me... :smile-new:

 
I noticed this in one of the videos as well, so I thought I'd ask: why does objects outside middle-center view bow toward top middle of screen. Is it just how individuals have their graphic settings or something else? It looks unnatural to me, does it to others as well? It cant be "perspective" so i'm not sure. i know if i stare at (trees for example), left and right of the tree in my center view doesnt slant.
hey syrex if i understand what you are talking about... go into your video settings while in game and set the FOV to a lower number (this can be adjusted while in game). mine are always at 70 but play with the FOV and you may find a setting that suits you.... everybody is different. some notice it and some dont. :) i hope this is what you are after.

 
ok, just thought i'd check. It looked odd to me and I hadn't seen this in early 17 videos/pics or earlier. But fov would make sense I guess. Thank you for response.

 
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