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BorderlandZ - Let's get the Fun back to GunFighting and Looting!

Hello, today started to play with your mod, awesome!!!! congrats!!.

I have a quieton is compatible with the mod HPBar_for_enemies??.

Thanks for your work.

 
Hello, today started to play with your mod, awesome!!!! congrats!!.
I have a quieton is compatible with the mod HPBar_for_enemies??.

Thanks for your work.
Thank you!

no, but I have added my own version for it, it's even optional : you will get a VISOR in the starting equipment, when put into any helmet armor and wearing, you will see the Hitbars, otherwise not!

 
In 2.4 trader closed at 20:00, should it be?
yes. ;-)

sorry, no night hiding at trader, that wasn't meant for it to stay open ;-)

but I'm trying something right now... perhaps it can stay open longer...

edit: but will do this for 0.3. that's a change that needs intense testing, no time here...

 
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You're right, play this mod and hide is pointless, probably not everyone understands it, and in this way you eliminate the opportunity, and there is no trouble. I understand that the night time someone could safely wait, but why from 20:00? Quests and Vending Machines are now available too short in my opinion.

The fact that you can not scrap military armors is also intentional?

 
You're right, play this mod and hide is pointless, probably not everyone understands it, and in this way you eliminate the opportunity, and there is no trouble. I understand that the night time someone could safely wait, but why from 20:00? Quests and Vending Machines are now available too short in my opinion.The fact that you can not scrap military armors is also intentional?
what would be better open time in your opinion?

I haven't changed scrapping military armor I thought... weapons are not scrappable by design, armor... I will investigate...

also, please come to Discord, much better place to discuss these kind of topics ;-)

https://discord.gg/ZZRVATG

edit: strange thing. I removed some recipes and rebuild them then (changed ressource costs) and this broke the scrapping. strange, seems ordering of recipes is important for defining of scrappable or not.

either way, changed the ordering and it is scrappable again, thanx for the info!

 
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Thank you!no, but I have added my own version for it, it's even optional : you will get a VISOR in the starting equipment, when put into any helmet armor and wearing, you will see the Hitbars, otherwise not!
Ohh, thanks. i dont see this VISOR in my game. This evening i will see again. :) .

 
Ohh, thanks. i dont see this VISOR in my game. This evening i will see again. :) .
It's only in the experimental Version! and you need A17.3 for it!

Will make an "official" announcement later...

 
BorderlandZ v0.2.4Exp3 has been released!!

compatible with 7DTD A17.3 Stable - not with other versions!


download link below






What's new in the 0.2.4Exp3 update:


Here is a list of included Changes from BorderlandZ 0.2.4Exp2 to 0.2.4Exp3 : PLEASE RE-CHECK ALL MENU SETTINGS (i.e. DropOnDeath)!!





  • Bugfix BOSS Zombie health and damage
  • Changed Trader even further to 06:00 - 20:00, Really guys, no camping at traders! Next Big Update will propably remove Trader-Protection!
  • Lowered Zombie corpse remove time from 30sec to 7sec, should help a bit with FPS on high entity counts
  • Scout Zombies got a small speed nerf (from 4.0 to 3.5)
  • Some more small balancing all over the place (f.e. prizes, bartering, damage,...)
  • Increased 2nd Action Skill point to Player level 40, this way you need to level up first to get the 2nd level (Reason: People could hit that too fast so that the timer would not activate)
  • Because of MP Server settings, all (Starting and Bonus (Hyperion)) Equipment boxes, bags and cases will now be destroyed upon opening! So take all loot out after opening them!
  • Increased Degradation-Per-Use of Torgue-Weapons A LOT (as a drawback/balance for it's damage/strength)
  • Reduced Coins-Loot from treasure chests, max 65000 per Chest was a bit too much ;-) now we're at 14000 max but you get min 3 (former 2) loot items/groups
  • Increased Starting Player Hardening Buffs, on lower Diffs this is true "god like", but on higher Diffs you still could get in trouble...
  • Reduced Torgue Weapons ROF depending on Weapon type (Pistols, 44Magnum and Shotguns the least, SMG and AK47 the most, while Gunzerking these are still Rocket-Miniguns!)
  • Watch out!! Zombies now can shoot through Bars and Frames too!
  • Updated Mod for A17.3 Changes (Heat, Sound, Buffs, DLL(!)...)
  • Added Support for Japanese Localization thanx to Emu and chiko; Japanese Translation is available as a seperate Download!
  • Updated HDHQ Main files + Modlets to be A17.3 compatible (thanx Dust2Death)
  • Updated Robelotos Custom Zombies to A17.3 Explosion changes
  • Reduced all Weapon HEAT even way below vanilla, otherwise you would get Screamer hordes after every 20 shots you've fired!!
  • Removed XP popup (lower right corner)
  • BUGFIX!! Axton's AutoTurret sometimes wasn't using his whole livetime
  • Added MANUAL Turrets: they do not fire automatically, but need a player to fire, but therefore they are very powerful and needs your steel ammo!
  • Added VISOR Mod to see Zombie/Bandit/Animal and Vehicle Hitbars, but if you don't like Hitbars showing, just don't install that Visor! ;-)
  • Added a Customizing Modlet : "Ruckyz_BORDERLANDZ____Customizing" : here you can change Tree counts, <TAKE> command for vehicles and adjust Starting Equipment for new Player(s)




@GitLab-Download-Location:


>>> https://gitlab.com/rucky70/borderlandz-experimental-version <<<

BorderlandZ/Experimental is updated in the ModLaucher @Sphereii so please hit Pre-Sync Mod on the Mod Page first before playing!






Dedicated Server : All needed Files are already included in the above noted Installation methods. Just copy these files onto Server and you should be okay.

!! EXP3 IS NOT SAVE-GAME COMPATIBLE


WITH PRIOR VERSIONS !!


 

 


Join BorderlandZ Discord Server,



Great Community, Modders and Players welcome,



https://discord.gg/ZZRVATG




If you have Questions, want to read the latest News, then check it out!

HINT : Hit F1 to bring up the console, then type


"gfx pp enable 0" to disable postprocessing for a huge FPS boost!




 
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Genial, muchas gracias por el gran trabajo que estلs haciendo.

Me gusta la idea del visor para ver los Hitbar.

Saludos.

 
I had downloaded the update from the mod launcher yesterday, and was wondering why I couldn't scrap my firearms. I thought it was something you did on purpose for whatever reason. Is that fixed in this new update?

 
Genial, muchas gracias por el gran trabajo que estلs haciendo.Me gusta la idea del visor para ver los Hitbar.

Saludos.
thanx!

I had downloaded the update from the mod launcher yesterday, and was wondering why I couldn't scrap my firearms. I thought it was something you did on purpose for whatever reason. Is that fixed in this new update?
that was already the case in former BorderlandZ versions. Yes, it's on purpose.

Weapons are meant to be found, bought and sold, no scraping or crafting for them.

 
Good day Rucky

I Think this a Bad ideal for this Mod .. because how it works: Quote:

What's new in the 0.2.4Exp3 update:

•Changed Trader even further to 06:00 - 20:00, Really guys, no camping at traders! "Next Big Update will probably remove Trader-Protection!"

Also .. I don't know how you can camp at Trader .. Because they "Z" Can jump the fence and the Trader Kicks you out at Closing.

Just my thoughts … the Old Gamer .. :02.47-tranquillity:

EDIT: PS .. Just after I took the screen shot .. I had another roaming horde come by .. and .. Finally got the Last Screamer Boss

 
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I absolutely love this mod! But, how come if I have the gunzerker personality I never get a pill or anything to get my rage thing? Do I get one with that? Does it only boost my gunslinger? I dont know but now I wish i got the turret one.

 
I absolutely love this mod! But, how come if I have the gunzerker personality I never get a pill or anything to get my rage thing? Do I get one with that? Does it only boost my gunslinger? I dont know but now I wish i got the turret one.
this here is an old video, much has already changed, but perhaps it can help you :

Most probably you just haven't put ONE point in...

 
Rucky .. Enjoy the weekend

Well .. I started all over with Exp3 and did a wipe

But I lost 2 of the Best maps that I have had since A17 came out .. In A17.3 .. they are total garbage .. Even the " BorderlandZ " one doesn't work anymore .. just a heads up on that, terrible map now.

I have spent the last several hours trying to find a new seed .. without any Luck so far. So be it .. I'll find one I hope.

Have Fun and Enjoy … the Old Gamer .. :02.47-tranquillity:

 
what would be better open time in your opinion?I haven't changed scrapping military armor I thought... weapons are not scrappable by design, armor... I will investigate...

also, please come to Discord, much better place to discuss these kind of topics ;-)

https://discord.gg/ZZRVATG

edit: strange thing. I removed some recipes and rebuild them then (changed ressource costs) and this broke the scrapping. strange, seems ordering of recipes is important for defining of scrappable or not.

either way, changed the ordering and it is scrappable again, thanx for the info!
Instead of an open time, would it be possible to build a phone or mission pc that lets you turn in quests? There are the trader quests, and there are the paper quests that you can buy or find in loot, so a way to turn those in after closing would be neat.

Maybe a clap trap or robot you can build that counts as a trader and can take those missions and give missions?

 
Instead of an open time, would it be possible to build a phone or mission pc that lets you turn in quests? There are the trader quests, and there are the paper quests that you can buy or find in loot, so a way to turn those in after closing would be neat.
Maybe a clap trap or robot you can build that counts as a trader and can take those missions and give missions?
propably own trader prefabs could be a way, but yes, I'm looking for a good ClapTrap-Model already ;-)

but thats for 0.4+, 0.3 is already mostly feature freeze (already too much I want to get in...) ;-)

Rucky .. Enjoy the weekendWell .. I started all over with Exp3 and did a wipe

But I lost 2 of the Best maps that I have had since A17 came out .. In A17.3 .. they are total garbage .. Even the " BorderlandZ " one doesn't work anymore .. just a heads up on that, terrible map now.

I have spent the last several hours trying to find a new seed .. without any Luck so far. So be it .. I'll find one I hope.

Have Fun and Enjoy … the Old Gamer .. :02.47-tranquillity:
sad to hear... I hope you find a new good map soon!

On the BorderlandZ Discord there are more people not yet finding a good one, so when you find some, please share with us!

Thank you!

Have a nice Sunday @all!!

p.s. new small balance update (in experimental) incoming soon...

 
I've just added more points to fortitude and my life has dropped to 110. The problem is Hyperion Agent Glasses, without them this problem does not occur. Relog change nothing. This is a new game, started today after update 0.2.4exp3 but the same thing I had to save before the update. Then I did not try to remove my glasses, the problem disappeared as I added another point that it was 9 + 1

That it does not show the acquired exp in the lower right corner, is it intentional? :)

And admit who saw Boar at least once? I did not see any in this mod. I know I'm boring, but these quests give +1 sp :p

A17.3_2019-05-19_16-20-16.jpg

 
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I've just added more points to fortitude and my life has dropped to 110. The problem is Hyperion Agent Glasses, without them this problem does not occur. Relog change nothing. This is a new game, started today after update 0.2.4exp3 but the same thing I had to save before the update. Then I did not try to remove my glasses, the problem disappeared as I added another point that it was 9 + 1That it does not show the acquired exp in the lower right corner, is it intentional? :)

And admit who saw Boar at least once? I did not see any in this mod. I know I'm boring, but these quests give +1 sp :p

View attachment 28448
thanx, will check this

edit: oh there are two Q, the first is a bug obviously, I need to check,

the second is intentional on the other hand, did I had forgotten to write that in the change log?

there are many small things I've changed, not all is listed.

but yes, XP is removed as it can show when a Zombie is "dead" (killed), when the HitBar is not active.

Hardcore Player don't want to get spoiled and want the thrill of not knowing that.

oh, I'm indeed a bit chaotic lol, a third Q. Boars? hm, I seen them quite often, at least the models, not sure if thats the "boar" needed for the quests as there are sub-classes of each animal now in this mod included; but I don't have removed any kind of animals or zombie classes/types, so they need to be there...

(but you don't get any skillpoints anymore)

edit: okay, I can verify that the game sets your heath to 110 exactly when you get to Fortitute=9, this does not have anything todo with the glasses; when you put the classes down, you have -1 Fortitute, but then when you put in another point (so you again have 9 points), it will bug out again!

very strange...

edit: it was the Hyperion Armor Shield Mod. Not sure why the attAttribute has a problem there, but I've removed that now from the Armor Shield, but strengthens the Mod otherwise so it's not less worth now. But this Bug is atleast gone.

 
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