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BorderlandZ - Let's get the Fun back to GunFighting and Looting!

What about the hunting quests for animals? Is there the same rule? There are no problems with rabbits and chickens, but deer only counts sometimes, boars did not score one. After reading your explanation, try using funpimps AK-47 and deer probably counts more often, but still not always. But boars... nothing.
oh.... that's a vanilla quest I haven't touched ("challenge_buythefarm")

with added variants of the animals, each with own names of course, correct, you have to find the right animals here!

In 0.2.4Exp you will already see the name with the HitBars, so you see what animal you are hunting.

 
btw,

I found that "Axton's Auto Turret not using Full lifetime"-Bug, and it's fixed.

Sometimes you just need a usecase, where a bug happen to be reproduced.

Will be fixed in 0.2.4.

 
I would also like the ability to pick up vehicles again. It would suck if you got one stuck somewhere and couldn't get it out. Plus it'd be better if you could ride the big helicopter while carrying the roadhog in your backpack, land the helicopter outside of town, and then use the roadhogs to travel within the town. Then pack up the roadhogs and fly across the world in the helicopter again. Just my thoughts...
I looked at the files some, but I couldn't find where to set the vehicles as pick-uppable...
done.

Now fully customizable via xml.

For the Start all Motorbikes and smaller can be picked up again, while the bigger ones can't. That can be changed for any single vehicle that is in the Mod. This feature is included in the next Patch.

 
done.Now fully customizable via xml.

For the Start all Motorbikes and smaller can be picked up again, while the bigger ones can't. That can be changed for any single vehicle that is in the Mod. This feature is included in the next Patch.
Okay, cool. Which link do I click on to download that update? Is it released yet?

 
Good day Rucky
Bug report .. ON both version .. I have noticed Not all Boss kills are being counted for second quest .. something you might want to check.

It is a random thing .. Not 100% sure if it is just with the .. Elemental weapons or not .. Killed a Biker Boss with ( Maliwan Fire Ak-47 ) and it did Not Register as a kill .. also same thing has happened with the Big Snakes using an elemental weapon on both version .. Stable and Experimental.

Just thought you should you … the Old Gamer .. :02.47-tranquillity:

This is a known vanilla problem.Kills made through a "Buff" (f.e. burning) won't register as your "kill", though you mostly still get XP from that - yes strange thing, but that's vanilla, can't do anything about this. I hope this will get fixed eventually

This means if you try to kill a BOSS shoot him with as many bullets as possible (so the normal bullet damage is higher than the buff damage (Fire, Toxic have the most additional buff damage!, but also Ice and Electric have that!))

or even better, when killing a BOSS switch to a non-elementary weapon! Also don't use Torgue or explosives for that, here the same can happen (when zombie got killed from Area-of-effect and not direct hit)
Hey gents, this has been fixed in 17.3... praise The Gods! :)

 
Good Day Rucky

Just a heads up .. Day 35 Horde it stalled .. would not start .. Had Red Sky - Lighting …. BUT No thunder and no Horde .. Had to restart to get horde and it was somewhat smaller than I thought it would be .. did come from all directions as normal, but small .. Blood moon set at 64 every 7 days. As you know .. no other mods running.

Game Stats .. day 35 .. level 128 _ game stage 489 _ with 2596 kills …… 0 deaths … Stable version

Have a good day … the Old Gamer .. :02.47-tranquillity:

 
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Good Day Rucky
Just a heads up .. Day 35 Horde it stalled .. would not start .. Had Red Sky - Lighting …. BUT No thunder and no Horde .. Had to restart to get horde and it was somewhat smaller than I thought it would be .. did come from all directions as normal, but small .. Blood moon set at 64 every 7 days. As you know .. no other mods running.

Game Stats .. day 35 .. level 128 _ game stage 489 _ with 2596 kills …… 0 deaths … Stable version

Have a good day … the Old Gamer .. :02.47-tranquillity:
in 0.2.3 stable this is just vanilla Bloodmoonhorde, so the normal Wandering hordes you get at day 35 are way harder than the BM hordes.

when you look at the changes from 0.2.3 to 0.2.4Exp1 you will see

1) Doubled Spawngroups for HordeNights. People asked, now they get. Don't complain now! ;-)
so please try again in your second game, in the experimental branch ;-)

edit: there are not many Mods out there, where you will be at 3000 kills after 35 days I would assume ;-)

 
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my wife and I just started playing this mod a couple days ago. we love it. revitalized the game as a whole for us again. thank you. i was wondering it it was possible to add in new versions of the turrets. like- make a recipe for a "turret base" then mount the weapon to the base. so we could use a shotgun or if too low on ammo, use a pistol instead. but have the dmg and range and other parameters based off the weapon that is mounted.

 
Love the mod, got me back into the game.

I have found one issue: sometimes the buried treasure chests spawn in the trees. when i get near the tree disappears and the chest breaks and the quest fails.

I think there will be overall improvement with performance with 20% fewer trees. that is my guess. Those are tiny gripes, very tiny, as the rest of the mod is rock solid.

I do have one request: add a new weapons company: shotgun messiah. not sure what their guns would do differently? maybe an extra mod slot or durability?

 
For 17.3 stable?
still have an error in the DLL, sorry, 17.3 not yet

my wife and I just started playing this mod a couple days ago. we love it. revitalized the game as a whole for us again. thank you. i was wondering it it was possible to add in new versions of the turrets. like- make a recipe for a "turret base" then mount the weapon to the base. so we could use a shotgun or if too low on ammo, use a pistol instead. but have the dmg and range and other parameters based off the weapon that is mounted.
interesting idea. problem is, myself I'm not a "model guy" so I can only use models from the game or models I'm allowed to use from other mods, and turrets haven't been modeled so far.

BUT there will be an manual turret coming in 0.2.4 (mostly there, but could be 0.3) ;-)

self powered, not automatically shooting as the name suggests, but very high ROF. This is BASE defending ;-)

Love the mod, got me back into the game.
I have found one issue: sometimes the buried treasure chests spawn in the trees. when i get near the tree disappears and the chest breaks and the quest fails.

I think there will be overall improvement with performance with 20% fewer trees. that is my guess. Those are tiny gripes, very tiny, as the rest of the mod is rock solid.

I do have one request: add a new weapons company: shotgun messiah. not sure what their guns would do differently? maybe an extra mod slot or durability?
yes, this is indeed a known problem. in the next update I already have cut the tree count down (only 25% prop) but with a cutomizing modlet you can even decrease this to 10% or even 1%, though it's visually indeed a change.

more weapon companies are indeed planned, propably for 0.3, though I would use Borderlands names then, like Vladof, Tediore and all the others not yet used ones.

But you know Mod slots, this is already random how many a weapon get, but the EPIC variants will always have the max +1 and when you get a Q255 EPIC weapon, you will even have 8 mod slots ;-)

For durability there is a "Hardened Gun Body" Kit already available with greatly increases the durability! ;-)

 
Good day Rucky

I had a thought .. there is a Youtuber .. an Older person playing the Stable version and has been doing a fairly good job of it and I have been watching him and have given a few suggestion which he likes .. I was wondering if you could stop by this site and give him a delight and say Hi .. here is the link:

After my day 42 horde which will be in the morning .. I'm going to post a picture of my Base for you to see .. Hope you don't mind.

As always .. Have Fun and Enjoy … the Old Gamer .. :02.47-tranquillity:

 
0.2.4Exp3_1 for 7DTD A17.3 now available!

https://gitlab.com/rucky70/borderlandz-experimental-version

Known Issue : There is some strange Error about ressource.assets; I don't know yet waht's this about, but this seems to not hinder gaming, so I have release the version anyway into Experimental branch.

Change log tomorrow, it's late here.

But a few things I want you to test :

1) HitBars for Entities can only be viewed when you have the new VISOR installed

2) MANUAL Turrets work as expected

3) Axton's AutoTurret (ActionSkill) is now working (Bug that halfed livetime is fixed)

4) HEAT is working and not too extreme (I am already be way lower than vanilla!!)

5) BOSS damage against Buildings is not too strong (explosives got a big bonus in A17.3)

6) TORGUE Weapons still good but not too overpowered

7) Dismemberment is working

8) Japanese Language Support is working @chiko(ちぃちぃ)

9) <Take> command for Vehicles is available for Motorbikes and smaller, not for bigger

10) Check out the Customizing features in "Ruckyz_BORDERLANDZ____Customizing"

11) Money and Trader prize nerfs, are payout and loot (quests) better now?

12) Increased elemental DOT (Damage over Time) - this can reduce your overall killcounter!

13) More balancing stuff...

14) MP/Dedi Server : Please check the included Dedi Server - DLL that it works

15) MP: Check if Selfpowered Turrets can't be taken from other persons other than the Owner

Gitlab Link above is actualized!

Note, you need to update 7DTD to Version A17.3 for this!!

more on that tomorrow, it's late here.

 
Good day Rucky

Hope it is going well

Day 43 Stat's .. level _ 137 .. Game stage _ 537 .. Kill's _ 3573 .. Deaths _ 0 …….. Version _ Stable

And a Look at my Base and Garden area .. I know we are suppose to build .. But this is my More or Less .. Standard build for 7D2D and has worked very well for about 2 yrs .. So Far.

Did not try to build Experimental .. not enough time .. But will in next Update .. If I can find a place and time.

Hope you like … the Old Gamer .. :02.47-tranquillity:

7 Days to Die Screenshot 2019.05.17 - 10.51.41.42.jpg

 
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nice! and you already have a good amount of Bosses! +1

- - - Updated - - -

IMPORTANT UPDATE : 0.2.4Exp3_3 for Alpha17.3 is available in the ModLauchner/Experimental or GitLab

See two posts above.

The red Error is fixed now.

 
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