Xtrakicking
New member
Because, like I said, it's fun to kill a zombie and potentially find something cool or useful. Your meat argument from before is a perfect example, actually. Why did TFP make hunting animals possible instead of adding slaughterhouse POIs where you can get much more meat, improving performance in the process by reducing the amount of NPCs? Hell, there are many ways to get meat and food, why hunt in the first place?You are correct that I skipped over part of the process. Granting that zombies have things on their person when they turn (though arguments have been presented elsewhere for why that wouldn't necessarily be the case), why would somebody (not just me) risk fighting them for the chance of getting it rather than going to the place where their chances are increased and the risk is reasonably less?
Cause hunting for meat is fun, just like it's fun to kill a zombie cop and find a shotgun.
I know the game isn't about killing zombies in itself, it's about survival. However, as an open world sandbox experience, the way you approach survival varies within the playerbase. Some might choose avoiding zombies at all costs, and some might choose killing them all.This confuses me. (Not least because it is incongruous for you to say that you would attack a zombie and risk death but you wouldn't climb Everest because of the potential for death.) Maybe because I wasn't clear. Part of the conversation is risk/reward (hence your post 161). Everest is high risk (in terms of potential bodily harm and financial expense) but there is no reward except to do it. Killing a zombie is significantly less risk (though potentially still deadly), so why should it have a reward, whether from an "immersive" or "gameplay" perspective? People will do it just to do it. If that isn't enough motivation, then TFP could add more or you won't kill zombies. It isn't as though this game is about "killing zombies."
The difference here is that the kill them all approach has lost the incentive of gaining something in the process, and it's turned into kill them all just because. Sure, you can argue kill them all to survive, but like I said earlier there's no real reason to do that if you can just avoid them, but that's not an approach everyone likes to follow.
Also, when I talked about killing a zombie for its gun I was addressing why it's not a far fetched or unrealistic approach within the boundaries of the game's theme. The Everest thing was just a way to express why not everyone is ok with doing things for the sake of doing them without real incentive.
I wasn't actually referring to that, I was talking about why having options is good in certain scenarios but not all of them.The trader could sell meat. Meat could be found in refrigerators. It makes sense as a mechanic for meat to be found elsewhere.
Last edited by a moderator: